Gameplay Balance / Quality of Life Patch
[h2]Balance Changes[/h2]

[h3]Acrocanthosaurus[/h3]
+Implemented Diminishing Returns on Acrocanthosaurus' Intimidating Roar
-After being hit by an Intimidating Roar, the next roar used on this player costs 25% more Ability Power and drains 20% less Stamina.
-This effect continues to stack as more roars are used
-This effect lasts for 18 seconds and then expires, resetting the cost of Intimidating Roar and the amount of Stamina lost
+Reduced the cost of Acro's Intimidating Roar down to 50 Ability Power, from 65.
[h3]Mosasaurus[/h3]
+Reduced Mosasaurus' ability draining rate while grabbing other players by 20%
+You can no longer release a grabbed target until 0.75 seconds have elapsed, making it much harder to accidentally grab and then release targets
+You can no longer struggle out of a Mosasaurus jaw unless the Mosasaurus is swimming
[h3]Oryctodromeus[/h3]
+The Oryctodromeus can no longer use Sand Attack while swimming
+The Oryctodromeus is now immune to injury damage, just like Velo
+Ory's Sand Attack now has Diminishing Returns applied to it
-While under diminishing returns, the duration of all effects associated with Sand Attack becomes 50% (one successive hit) and then 75% (two successive hits) shorter.
-After three Sand Attacks in a row, the player is immune to the effect for 18 seconds.
+Reduced and moved the Oryctodromeus' Sand Attack hitbox such that it's more centered behind the Ory
+Ory's sand attack no longer prevents a player from sprinting. It now, instead, drops their speed by 25% for the duration of the effect
+Increased the baseline duration of Sand Attack by 1 second
+The Oryctodromeus' Sand Attack's damage component can no longer hit grouped players, causing Adrenaline to activate
[h3]Parasaurolophus[/h3]
+Added Diminishing Returns to the Para Alarm Call
-The duration of the call is halved, then fourthed, and then immune until the player has not been called for 18 seconds
[h3]Saichania[/h3]
+Placed Saichania's Spiky Shield ability on Diminishing Returns.
-It now becomes 1.35x more expensive to use after each successive usage.
-The cost goes back to normal if Spiky Shield has not been used for 18 seconds.
-Reduced the cost of Saichania's Spiky Shield ability down to 30 Ability Power, from 40
[h3]Tyrannosaurus[/h3]
+Increased Tyrannosaurus' growth speed by 33%, to match that of Acro
[h3]Velociraptor[/h3]
+Reduced jump scaling and pounce leap scaling beyond 1.0 growth for Velociraptor by 75%
[h3]Grabbing[/h3]
+Added Diminishing Returns to all grabs
-After being grabbed, the player goes on diminishing returns for all grabs for 30 seconds
-If grabbed again during this diminishing returns timer, the ability tick size for the grabbing player is increased by 25%
-If grabbed again once more, the ability tick size for the grabbing player is then further increased by another 25%
-Players become immune to being grabbed for 30 seconds after being grabbed 5 times in a row
-Friendly grabs (party members / related creatures) do not apply grab diminishing returns
[h3]Global[/h3]
+Reduced jump scaling beyond 1.0 growth for all creatures by 25%
+Adjusted rex, Acro, Megalo, and Ichthy bite hitbox such that it can more easily hit between its legs with its downwards bite, and the edge of their snouts should now more consistently hit targets
[h2]Status Condition Tracking[/h2]

+Negative status conditions now show tracking icons above the target player's head when they are within 37.5 meters, are in line of sight, and are not crouched
-This also shows a diminishing returns countdown timer after it expires
-They shrink and fade out between 37.5 and 50.0 meters
-Positive effects such as Spiky Shield do not show up overhead for other players
-These status condition icons can be turned off in the Options menu, under Status Conditions
-These status condition icons hide when the player they're attached to is not within line of sight
[h2]Mechanics Changes[/h2]
+Added a new debuff, Stale Air
-While in a burrow, if there is no continuous path to any burrow exit, you will receive a debuff called Stale Air.
-While this debuff is active, it applies -50 comfort.
+Reduced the amount of time burrow scent remains active down to 8 minutes, down from 15
+Acro's Intimidating Roar and Para's Alarm Call now cancel the aiming crosshair if you press LMB or RMB while aiming it
[h2]Skins and Graphics[/h2]

+Added a new client-side option that allows players to select between a couple different skin filters if they choose to do so.
-The first filter option will force cooler colors (green, cyan, blue, purple, pink) to be various shades of grey, and will filter reds, yellows, and oranges into shades of brown
-The second filter option will force cooler colors (green, cyan, blue, purple, pink) to be various shades of red, yellow, and orange. It will then take all reds, yellows, and oranges and make them various shades of brown. This filter is a bit more aggressive than the first at creating natural looking skins.
-This filter is Optional. If you do not want it, you do not have to use it. Somebody else using this filter will not affect your gameplay at all.
+Added Callie's Megalosaurus edits
+Added new Megalosaurus eye
+Added Ringneck Ory by Triptrap & DJZ
+Added Fawn Ory by Twilight
[h2]Chat Colors and Tags[/h2]
+Servers can now specify players to have colored names in chat
-These name colors override the Admin yellow chat color
-They also show up in local, party, and message chats
-Specify these with the following in your config file:
!PlayerChatColors=ClearArray
PlayerChatColors=(SteamID=123456789, ChatColor=(R=1.00,G=0.00,B=0.00,A=1.00))
+Servers can now specify players to have tags by their name in chat
-These tags also receive the player's name color if they have on specified
-These also show up in local, party, and message chats
-Specify these with the following in your config file:
-[Tag][PlayerName]> Text body
!PlayerChatTags=ClearArray
PlayerChatTags=(SteamID=123456789, ChatTag="Admin")
+Server Owners can feel free to reward server donations with both special donor nametags and special donor chat colors
[h2]Quality of Life[/h2]
+Group icons can now be toggled to hide Steam Icons, hide player names, or hide both in the Options menu
+Pressing the escape button now prompts you if you'd like to return to the main menu if you're on the Save Select screen, or if you're on the Dino Select screen with 0 saved creatures
+Pressing the Escape key now exits the player from the Creature Select screen, the Character screen (screen with stats on the left), the Group Finder UI, and the Controls UI
+Reduced Waterfall sounds by 50%
+Ory, Ichthy, and Megalo now make eye contact with the camera while on the Dino Select screen like they do while in-game
+Added a new console command, SetModelAngles, which allows setting of four model parameters for screenshot posing
-Requires admin access for setting Growth
-Only applies on net-relevant clients
-Sets jaw angle, model pitch, model roll, and model offset off the ground for posing
+Group icons now stay anchored more firmly to the character and, in general, behave more cleanly
[h2]Server Optimization[/h2]
+Server-side optimizations to our Player State class which should result in modest performance gains.
-From large servers, we will need some performance logs to see how much of an improvement this will give on heavily populated servers
[h2]Language Localization[/h2]
+We now support Romanian

[h2]Bug Fixes[/h2]
+Fixed: Grabbing a player who is entering a burrow no longer causes them to fall out of the grabbing player's jaw
+Fixed: Carcasses now spawn properly in burrows
+Fixed: Held foliage no longer casts a shadow, which caused large FPS drops while being held
-Carcasses and Characters also no longer cast shadows for the same reason. Characters, only while held.
+Maybe Fixed: Apato's stomp animation should now reliably play on non-owning clients
+Fixed: The Observer Camera can no longer be targeted by Acro Intimidating Roar or Para Alarm Call
+Fixed: Tabbing out and back in no longer hides the mouse cursor and jams the dino select UI
+Fixed: Ory's burrow digging HUD and Krono's Lunge power HUD no longer get stuck on-screen if the player returns to the creature select screen while these HUD elements are visible
+Fixed: Krono can no longer pick things up while it is coiling its lunge, causing the object to stretch
+Fixed: Odd behavior on some clients with Kronosaurus' Lunge ability
+Fixed: Pressing the Sprint or Scent keybind no longer resumes Ability ticking while darting
+Fixed: Aquatic eggs that are incubating inside the parent can no longer be grabbed
+Fixed: Pressing scent or sprint no longer resumes the Ability Power tick while coiling or performing a lunge as Kronosaurus
+Fixed: The chat no longer scrolls to the end while you're trying to scroll up and read previous messages if a new chat message is received

[h3]Acrocanthosaurus[/h3]
+Implemented Diminishing Returns on Acrocanthosaurus' Intimidating Roar
-After being hit by an Intimidating Roar, the next roar used on this player costs 25% more Ability Power and drains 20% less Stamina.
-This effect continues to stack as more roars are used
-This effect lasts for 18 seconds and then expires, resetting the cost of Intimidating Roar and the amount of Stamina lost
+Reduced the cost of Acro's Intimidating Roar down to 50 Ability Power, from 65.
[h3]Mosasaurus[/h3]
+Reduced Mosasaurus' ability draining rate while grabbing other players by 20%
+You can no longer release a grabbed target until 0.75 seconds have elapsed, making it much harder to accidentally grab and then release targets
+You can no longer struggle out of a Mosasaurus jaw unless the Mosasaurus is swimming
[h3]Oryctodromeus[/h3]
+The Oryctodromeus can no longer use Sand Attack while swimming
+The Oryctodromeus is now immune to injury damage, just like Velo
+Ory's Sand Attack now has Diminishing Returns applied to it
-While under diminishing returns, the duration of all effects associated with Sand Attack becomes 50% (one successive hit) and then 75% (two successive hits) shorter.
-After three Sand Attacks in a row, the player is immune to the effect for 18 seconds.
+Reduced and moved the Oryctodromeus' Sand Attack hitbox such that it's more centered behind the Ory
+Ory's sand attack no longer prevents a player from sprinting. It now, instead, drops their speed by 25% for the duration of the effect
+Increased the baseline duration of Sand Attack by 1 second
+The Oryctodromeus' Sand Attack's damage component can no longer hit grouped players, causing Adrenaline to activate
[h3]Parasaurolophus[/h3]
+Added Diminishing Returns to the Para Alarm Call
-The duration of the call is halved, then fourthed, and then immune until the player has not been called for 18 seconds
[h3]Saichania[/h3]
+Placed Saichania's Spiky Shield ability on Diminishing Returns.
-It now becomes 1.35x more expensive to use after each successive usage.
-The cost goes back to normal if Spiky Shield has not been used for 18 seconds.
-Reduced the cost of Saichania's Spiky Shield ability down to 30 Ability Power, from 40
[h3]Tyrannosaurus[/h3]
+Increased Tyrannosaurus' growth speed by 33%, to match that of Acro
[h3]Velociraptor[/h3]
+Reduced jump scaling and pounce leap scaling beyond 1.0 growth for Velociraptor by 75%
[h3]Grabbing[/h3]
+Added Diminishing Returns to all grabs
-After being grabbed, the player goes on diminishing returns for all grabs for 30 seconds
-If grabbed again during this diminishing returns timer, the ability tick size for the grabbing player is increased by 25%
-If grabbed again once more, the ability tick size for the grabbing player is then further increased by another 25%
-Players become immune to being grabbed for 30 seconds after being grabbed 5 times in a row
-Friendly grabs (party members / related creatures) do not apply grab diminishing returns
[h3]Global[/h3]
+Reduced jump scaling beyond 1.0 growth for all creatures by 25%
+Adjusted rex, Acro, Megalo, and Ichthy bite hitbox such that it can more easily hit between its legs with its downwards bite, and the edge of their snouts should now more consistently hit targets
[h2]Status Condition Tracking[/h2]

+Negative status conditions now show tracking icons above the target player's head when they are within 37.5 meters, are in line of sight, and are not crouched
-This also shows a diminishing returns countdown timer after it expires
-They shrink and fade out between 37.5 and 50.0 meters
-Positive effects such as Spiky Shield do not show up overhead for other players
-These status condition icons can be turned off in the Options menu, under Status Conditions
-These status condition icons hide when the player they're attached to is not within line of sight
[h2]Mechanics Changes[/h2]
+Added a new debuff, Stale Air
-While in a burrow, if there is no continuous path to any burrow exit, you will receive a debuff called Stale Air.
-While this debuff is active, it applies -50 comfort.
+Reduced the amount of time burrow scent remains active down to 8 minutes, down from 15
+Acro's Intimidating Roar and Para's Alarm Call now cancel the aiming crosshair if you press LMB or RMB while aiming it
[h2]Skins and Graphics[/h2]

+Added a new client-side option that allows players to select between a couple different skin filters if they choose to do so.
-The first filter option will force cooler colors (green, cyan, blue, purple, pink) to be various shades of grey, and will filter reds, yellows, and oranges into shades of brown
-The second filter option will force cooler colors (green, cyan, blue, purple, pink) to be various shades of red, yellow, and orange. It will then take all reds, yellows, and oranges and make them various shades of brown. This filter is a bit more aggressive than the first at creating natural looking skins.
-This filter is Optional. If you do not want it, you do not have to use it. Somebody else using this filter will not affect your gameplay at all.
+Added Callie's Megalosaurus edits
+Added new Megalosaurus eye
+Added Ringneck Ory by Triptrap & DJZ
+Added Fawn Ory by Twilight
[h2]Chat Colors and Tags[/h2]
+Servers can now specify players to have colored names in chat
-These name colors override the Admin yellow chat color
-They also show up in local, party, and message chats
-Specify these with the following in your config file:
!PlayerChatColors=ClearArray
PlayerChatColors=(SteamID=123456789, ChatColor=(R=1.00,G=0.00,B=0.00,A=1.00))
+Servers can now specify players to have tags by their name in chat
-These tags also receive the player's name color if they have on specified
-These also show up in local, party, and message chats
-Specify these with the following in your config file:
-[Tag][PlayerName]> Text body
!PlayerChatTags=ClearArray
PlayerChatTags=(SteamID=123456789, ChatTag="Admin")
+Server Owners can feel free to reward server donations with both special donor nametags and special donor chat colors
[h2]Quality of Life[/h2]
+Group icons can now be toggled to hide Steam Icons, hide player names, or hide both in the Options menu
+Pressing the escape button now prompts you if you'd like to return to the main menu if you're on the Save Select screen, or if you're on the Dino Select screen with 0 saved creatures
+Pressing the Escape key now exits the player from the Creature Select screen, the Character screen (screen with stats on the left), the Group Finder UI, and the Controls UI
+Reduced Waterfall sounds by 50%
+Ory, Ichthy, and Megalo now make eye contact with the camera while on the Dino Select screen like they do while in-game
+Added a new console command, SetModelAngles, which allows setting of four model parameters for screenshot posing
-Requires admin access for setting Growth
-Only applies on net-relevant clients
-Sets jaw angle, model pitch, model roll, and model offset off the ground for posing
+Group icons now stay anchored more firmly to the character and, in general, behave more cleanly
[h2]Server Optimization[/h2]
+Server-side optimizations to our Player State class which should result in modest performance gains.
-From large servers, we will need some performance logs to see how much of an improvement this will give on heavily populated servers
[h2]Language Localization[/h2]
+We now support Romanian

[h2]Bug Fixes[/h2]
+Fixed: Grabbing a player who is entering a burrow no longer causes them to fall out of the grabbing player's jaw
+Fixed: Carcasses now spawn properly in burrows
+Fixed: Held foliage no longer casts a shadow, which caused large FPS drops while being held
-Carcasses and Characters also no longer cast shadows for the same reason. Characters, only while held.
+Maybe Fixed: Apato's stomp animation should now reliably play on non-owning clients
+Fixed: The Observer Camera can no longer be targeted by Acro Intimidating Roar or Para Alarm Call
+Fixed: Tabbing out and back in no longer hides the mouse cursor and jams the dino select UI
+Fixed: Ory's burrow digging HUD and Krono's Lunge power HUD no longer get stuck on-screen if the player returns to the creature select screen while these HUD elements are visible
+Fixed: Krono can no longer pick things up while it is coiling its lunge, causing the object to stretch
+Fixed: Odd behavior on some clients with Kronosaurus' Lunge ability
+Fixed: Pressing the Sprint or Scent keybind no longer resumes Ability ticking while darting
+Fixed: Aquatic eggs that are incubating inside the parent can no longer be grabbed
+Fixed: Pressing scent or sprint no longer resumes the Ability Power tick while coiling or performing a lunge as Kronosaurus
+Fixed: The chat no longer scrolls to the end while you're trying to scroll up and read previous messages if a new chat message is received