The Seabird Patch
The Seabird Patch
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[h2]Tropeognathus[/h2]
+Added new playable flyer: Tropeognathus

[h3]Wing Beat[/h3]
+Added Tropeognathus' Wing Beat mechanic.
-To use Wing Beat, press the Ability key while near another player.
-It can be used while in flight, or while on the ground, but while in flight, it will only hit other players who are also in flight
-If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player
-Wing Beat only hits other creatures who are in front of the Tropeo
-Successive uses of Wing Beat now deal 25% less damage until the target is no longer on DR
[h3]Unique Talents[/h3]
+Added a new talent, Strong Bond.
-This talent is only in the Tropeognathus tree, as the Survival tier 3 talent.
-While grouped and close to a player you've mated with, you and your mate both receive a boost to your max HP, Stamina, and Ability
-If both the mated Tropeognathus have the talent, it stacks additively between the two
-Having a higher friendship grade dramatically increases the effect of this talent
-If the player has mated with multiple other Tropeognathus' in their group, they receive Strong Bond with the player who would give them the strongest buff
+Added a new talent, Deadly Wings.
-This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees
-This talent improves how much damage and injury Wing Beat inflicts
+Added a new talent, Swift Wings
-This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival
-This talent reduces the cooldown, ability, and stamina cost of using Wing Beat
[h3]General Info[/h3]
+Tropeognathus grows at the same speed as Elasmosaurus, Ichthyovenator, and Megalosaurus
+Tropeognathus is a bit faster than Pteranodon in the air, but turns significantly worse
+Tropeognathus has significant weather resistance by default
+The Tropeognathus is actually quite fast on the ground
+It costs the Tropeognathus 60 stamina to take off from the surface of the water.
-This amount is sharply reduced with the "Quick Takeoff" talent.
[h2]New Ocean and Lighting[/h2]

+Added a new Ocean and lighting to Rival Shores, Ancestral Plains, Forest Island, Test Performance, and DM_Caldera
+The quality of the Ocean can be changed in the Options menu
-At the lowest quality level, the caustics will not display
-If shadows are not enabled, caustics will also not display
+The new lighting should make map foliage and landscape shaders look much more naturally colored
+The new Ocean also adds wave drift to creatures near the surface
+Fish are harder to see from above the Ocean with the new Ocean setup.
+Elusiveness looks a bit different, but still functions well enough if the player is clever about their placement
+While skimming the surface of a water body, flyers now experience significant drag if they hit wave crests
+Added ocean sound effects when near the ocean plane
[h2]Status Condition Display[/h2]

+The display of permanent status conditions such as Healthy Herbs, Intimidation, and Near Friends now appear in the top-left corner of the player's screen
-This functionality can be disabled by going to the Options menu and disabing 'Display Status Conditions'
+These status conditions now also display on the Escape Menu, and on the Character screen they now appear in the top-left corner, rather than over the model
+Mousing over these status conditions now displays the tooltip that describes the status condition
+The majority of these status conditions (there are about 2 dozen of them) have been given new icons. The remaining few will be added in a future patch
[h2]Server Select Screen[/h2]

+Totally revamped the Server Select screen
-Official servers and Community servers are now in separate sections, with Officials at the top
-There now exists options to permanently filter out locked servers, or permanently filter out servers not on your favorites list
-Both the Official and Community server sections are collapsable and this status saves, allowing more room for viewing Community servers if desired
-There is a section where community servers will be able to, in the future, add a few paragraphs about their server that will show up on the Server Selection screen
+Fixed: The game mode on the server list no longer sometimes shows up with EGameModes:: beside it
[h2]Skins[/h2]
+Added Gecko Megalosaurus skin, by Lizardian
+Added Crested Grebe Tropeognathus skin, by Twilightwolf & Natahi4
+Added Orycto Shimmer Event winners
+Added Tropeo skin, Blizzard, by TripTrap
+Added Moah Tropeo skin, by Twilightwolf & Tserra
+Added Tropeognathus Skin: Asymmetrical by Tserra and Natahi4
[h2]Mechanics Changes[/h2]
+Mechanics: Creatures beyond 1.7 in growth now appear as 1.7 growth scale while in burrows, down from 2.0
+Downsized Pteranodon's model by a factor of 25%
+Group limits are now inter-species as well. Each creature count s 1/SpeciesLimit towards the cap. Players cannot be invited to the group (hard limits) or players get comfort drops (soft) if the sum of all members exceeds 1.
+Ptera, Tropeo, and Velo can now grab items while flying or jumping
+Adjusted the Pressure status condition such that if you're deep enough to receive the red 'Pressure' debuff in the corner of your screen, you start taking health damage
+Removed the tumble mechanic that causes flyers to roll when they get hit while in flight
-Instead, if hit while in flight, you now take very significant injury damage
-The Brace for Impact talent mitigates this damage
+Flying creatures can brake while holding items by holding use key. Double tapping use key drops the item
+While digging in Oryctodromeus burrows, both horizontal and vertical ramp pieces can now spawn

[h2]Additions[/h2]
+Added Ory's sleep idle sound
+Added Ichthy roar, call, eat, drink, and sit / sleep transitionary sounds that match the animations better
+Added Ichthy distress and submissive sounds and unlocked the animations for these two gestures
+Added new Ichthy sniff sound
+Added new negative status condition, Out of Bounds
-If outside the map bounds (either under the map or beyond the edge of the landscape tile), you receive an 'Out of Bounds' status condition. You start taking health damage and receive a significant comfort debuff
+Added new negative status condition, Thin Air
-While flying, if you're more than 350 meters above the surface of the map (or Ocean), you will begin taking damage and receive a comfort debuff.
[h2]QoL[/h2]
+QoL (public): Added a new option that allows the player to choose between three colorblind filters (Deuteranopia, Protanopia, and Tritanopia)
-The strength of the filter can also be controlled
-These settings are located with the rest of the graphics settings
-While hiding the HUD, colorblind filters disappear. This is deliberate, for convenient screenshots if desired
+Adjusted the auto lookup behavior such that it more rapidly places the camera above the player's head, making it easier to see incoming flyers
+Improved the burrow light radius such that it's much less harsh at the edges
+You can now talent up to 3 talent points at once by shift clicking
+Added new console command - ReqPlayerSteamID. It returns the steam ID and requires either part of the player's name or the player's CID. It prints both to the log and to the screen
+Added a new console command, RemoveTunnelNetworkDirtPaddies, that removes just the decorative dirt paddies that spawn outside of burrow entrances
+Added new server config variable, TunnelNetworkDespawnTime, which allows players to set how long tunnel networks take to despawn if they have not been dug in
-This variable is in seconds, and, if unspecified, defaults to 259200 seconds (exactly 3 days of time)
+Added CID to the server-side joining player log message
+Improved the Breath Bar widget's appearance
+Updated the Info Pop up for Status Conditions so that it matches the new UI
+Use of ResurrectPlayer now shows more information in the server-side log
[h2]Optimizations[/h2]
+Fixed: Severe clientside frame drops associated with playing a large apatosaurus while walking on top of burrows
+Fixed: Chat message history no longer accumulates indefinitely, causing eventual performance drops while chat is visible.
-It is now capped at a message history of 500 total chat messages
+Major Server Optimization: Servers should run with about 30% less CPU usage than before.
-We encourage large servers to experiment with increasing their player slots
+Reworked how animation montages are handled to be less expensive (RAM usage)
+Several clientside GPU optimizations that should result in better FPS under all scenarios

[h2]Balance Changes[/h2]
[h3]General[/h3]
+Balance: Friendship point losses from "being in close proximity" no longer show up in the combat log or on-screen
[h3]Ichthyovenator[/h3]
+Balance: Switched out Ichthy's Pressure talent and gave it Intimidation
[h3]Lurdusaurus[/h3]
+Balance: Increased Lurdusaurus' speed while walking up slopes
+Balance: Increased Lurdusaurus' walk speed to 275, up from 175
+Balance: Increased Lurdusaurus' base health to 1200, up from 1000
[h3]Oryctodromeus[/h3]
+Balance: Sand Attack now reduces movement speed by 40% for its duration, up from 25%
+Balance: Replaced Ory's Strong Bones talent with Bruiser
[h3]Pachycephalosaurus[/h3]
+Balance: Increased Pachy's walk speed to 375, from 175
+Balance: Increased Pachy's fall damage threshold to match that of Megalo (buffed)
+Increased Pachy's Attack_1 damage to 60, up from 45
-Adjusted Charge damage such that it does not deal more damage
+Increased Pachy's Attack_1 cooldown to 1.33 seconds, up from 1.00
+Increased Pachy's baseline HP to 430, up from 350
[h3]Parasaurolophus[/h3]
+Balance: Replaced Para's Heavy talent with Powerful Legs
[h3]Pteranodon[/h3]
+Balance: Swapped Pteranodon's Flesh Grazer talent out for Egg Thief
+Balance: Reduced the cost of Ptera's bite attack to 10 AP, down from 13
+Balance: Reduced the Effectiveness of the Flyer Swiftness talent by 40%
-This means, with 3/3 talented, the speed increase is 30%, rather than 50%
+Balance: Pteranodon should now be susceptible to tail hits when hit from behind or near its tail
+Balance: Flyers can no longer smell other players while in flight
+Balance: Swapped the locations of Bruiser and Piercing Beak on Pteranodon
[h3]Saichania[/h3]
+Balance: While looking upwards, the Saichania now lifts its tail to make it easier to hit large acros and rexes that may otherwise be above its tail's hitbox
+Balance: Saichania's Spiky Shield now goes off Diminishing Returns after 13 seconds, down from 18
+Balance: Saichania no longer deals minor, nuisance knockback to others that often just made them lose speed and momentum

[h2]Bug Fixes[/h2]
+Fixed: Clientside crash that would occur upon the player's death
+Fixed: Various server-side crashes
+Fixed: Animation issue where ory could exit/enter a burrow while sitting or laying down
+Fixed: Group icons now properly show up when players in your group have been grabbed
+Fixed (exploit): You can no longer use unjam to escape being grabbed
+Fixed: Egg icons now properly show up again after performing any action that would hide group icons
+Fixed: Inconsistencies between the 'Press [Key] to Interact' typed texts sometimes showing up on-screen when the player couldn't interact with an object at that specific location
+Fixed: You no longer turn more quickly than intended when sliding down slopes. This was particularly noticeable with Apatosaurus
+Fixed: Player who is being grabbed should no longer be able to log out. Only after the player is not longer being grabbed they can log out
+Fixed: The use of fillallstats would sometimes cause an admin to get kicked from the server for cheating
+Fixed: Velo should no longer get stuck in climbing animation after latching off from climbable surface
+Fixed: Velo's climbing animation shouldn't get frozen or get replaced by walking animation upon certain actions
+Fixed: All issues associated with skin saving and loading
+Fixed: More rocks and cacti should be climbable as Velo on Rival Shores
+Fixed: The observer camera no longer applies comfort drops to nearby creatures
+Fixed: Using the console command settimeofday now properly updates the lighting on the scene immediately
+Fixed: Broken eggs no longer have collision
+Fixed: The Megalosaurus' stat display no longer gets stuck onscreen if you die or respawn while it is active
+Fixed: The console command possessentity can now be used to possess an Oryctodromeus
+Fixed: The Pteranodon braking while diving no longer causes an animation blending issue
+Fixed: Various issues on Rival Shores and Ancestral Plains
+Fixed: Velo should no longer get stuck in sleeping/sitting/standing animation.
+Fixed: Using screenshot mode no longer allows a flying player to force their flying pitch angle to ignore injury damage (or braking)
+Fixed: When grabbing while flying Ptera and Tropeo flap their wings if they are sprinting and they glide if they are not sprinting
+Fixed: Acro, velo, ichthy, megalo, orycto, pachy and rex now play falling animation when they fall while crouched instead of being crouched in the air
+Fixed: Velo should no longer show incorrect walking/running, crouched or swimming animation when they return to net relevancy
+Fixed: Velo no longer uses walk animation randomly while climbing
+Fixed: Velo no longer slides without animation while climbing, jumping, or dropping from a climb
+Fixed: While in Combat game mode, you can now leave the server by pressing the back arrow while on the creature selection screen
+Fixed: Velo's climbing strafe is no longer mirrored.
+Fixed: Velo should no longer get stuck on jump charging state when it has fallen from climbing while holding jump and has started climbing again.
+Fixed: Auto look up no longer breaks as soon as you press the look up key
+Fixed: Velo should no longer fall through the map when it's climbing and they disconnect / quit to main menu without waiting out the timer
+Fixed: Velo should no longer swim with climbing animation if they were climbing while flooding
+Fixed: Apatosaurus no longer gets into a glitched state if it walks backwards into the water
+Fixed: The Ocean waterline is now properly synched with the Ocean's current height (very noticeable when storm surges rise or fall)
+Fixed: The Stale Air debuff no longer appears if a tunnel network only has exits that lie along a vertical chunk border
+Fixed: Tunnel entrances no longer give the error message "You are too large to enter this burrow" when the tunnel entrance exists at the +X or +Y chunk if the player would otherwise fit
+Fixed: While climbing, the velo no longer continues moving on non-owning clients
+Fixed: While jumping off a surface while climbing, the velo now animates this properly on non-owning clients
+Fixed: Spamming jump while leaping off a surface as a velo no longer causes the player to launch excessively far
+Fixed: Megalo, rex, acro, velo, and ichthy can now grab items mid-jump.
+Fixed: Pteranodon's Attack2 damage no longer scales twice off its growth level if it is flying
+Fixed: Eggs and the admin observer camera no longer continuously prompt you to spend talent points