Flippers and Fangs
Flippers and Fangs: Krono & Acro Remodel

[h2]New Acrocanthosaurus[/h2]
+Added new Acrocanthosaurus model, with accompanying animations
Skins:
+Added Default Acro by Twilightwolf & Callie
+Added Catopuma Acro by Tserra & Natahi4
+Added Swift Claw Acro by Tserra & Gortys
+Added Plains Acro by Twilightwolf
+Added Civet Acro by Triptrap & DJZ
(+Updated Glimmer Acro by Twilightwolf & Natahi4)

[h2]New Kronosaurus[/h2]
+Added new Kronosaurus model, with accompanying animations
Skins:
+Added Oceanic Krono by Callie & Twilightwolf
+Added Mudskipper Krono by Soals & Triptrap
+Added Trekker Krono by Tserra & DJZ
[h2]Mechanics Changes[/h2]
[h3]Underwater Strafing Movement[/h3]
+Added underwater strafing to all creatures. This allows moving sideways, up, down, backwards, or along any diagonal while orienting towards your camera look direction
+The default keybind for Use is now F, rather than Q
+Added new keybind, Strafe Left. This currently only works while swimming. It defaults to Q
-This is an optional keybind
+Added new keybind, Strafe Right. This currently only works while swimming. It defaults to E
-This is an optional keybind
+Added new keybind, Strafe On. This currently only works while swimming. It defaults to Middle Mouse Button
-This is an optional keybind
-While held, the other movement keys strafe instead of turn
+While strafing underwater, all creatures will now rotate on the roll and pitch angles if moving side to side, or backwards
[h3]Aquatic Sleeping[/h3]
+Aquatics can now sleep. They can do so by pressing the rest key while swimming, and they will orient upwards and sleep like whales do!
-Krono, Elasmo, and Mosa now heal at the baseline "standing" rate while not asleep, and heal at the "sleeping" rate while sleeping
[h3]Incubated Buff[/h3]
+Eggs now grow 50% faster if a group member sits or lays down on the eggs
-The players in the eggs receive an "Incubated" buff to indicate this status
[h3]General[/h3]
+While darting, fish only get eaten while holding the use key
-If the use key was double tabbed to enter object pickup mode, they are now picked up rather than eaten while darting
-The use key also no longer stops movement while swimming unless you have a valid interaction target
+Crouched creatures no longer stress other creatures out and cause intimidation
+While in burrows, only burrowed creatures can stress you. While out of a burrow, only creatures outside of a burrow can stress you.
+Adjusted carcass scaling so hatchlings and juveniles grant less food than before
+Creatures can no longer drop more food on a carcass than the food they've eaten in their entire life, normalized across growth and size

[h2]Optimizations[/h2]
+Integrated AMD FidelityFX(r) Super Resolution. You can enable this in the graphics settings.
-Enabling this feature allows the game to render at lower resolution and upscale at runtime to the target resolution (eg. 1920x1080).
-This helps improve performance for GPUs supporting it.
-This feature will be unavailable on unsupported GPUs, and the option greyed-out.
+Vastly improved/optimized the server-side save file load code so that in parses in seconds, rather than minutes, even on huge files
+Big burrow actors now hide if the player is not in a burrow
+Set up proper LODs on deity statues
+Adjusted max size on many textures. Should result in less GPU VRAM usage
[h2]Quality of Life Changes[/h2]
+Further Edits to the Character screen (O Menu) to make it more readable and colorful
+The text on the Character screen now shows up in bright white while in colorblind mode
+Ichthy/Para Dirtmask edits from public feedback
+Adjusted the Ichthy dirtmask to have pink tints on the hands and muzzle instead of brown tints
+Adjusted/darkened the dirtmasks of rex and acro to handle being pure white better
+Improved the TAA feature a bit
+Improved keybind window to have widgets highlight when they are in an invalid state (no binding, for instance)
-Implemented optional bindings to the graphics window. Optional bindings will not highlight red when set to None on both bindings.
+Added scrollbar to the keybinds wid
+Reduced Tyrannosaurus' eat volume by 30%
[h2]Balance Changes[/h2]
[h3]General[/h3]
+Players go immune to being grabbed for a period of time after 3 successive grabs, down from 5
+Players now go immune to being intimidating roared for a period of time after 3 successive roars
+The Near Children buff now provides a flat 20% growth buff. It is no longer further increased from taking the talent Good Parent
+If taking Good Parent, while near your children you now grow as if you had fuller food, water, water satiation, and comfort
+Reset all talent trees for all creatures due to several talent tree edits and balance changes
+The talent Unbreakable now reduces the slowing effects injury has on dart
[h3]Acro[/h3]
+Increased growth speed by 50% until 1.0, where it then tapers back to normal between 1.0 and 1.2
+Increased max camera distance by 33%
[h3]Apato[/h3]
+Increased growth speed by 50% until 1.0, where it then tapers back to normal between 1.0 and 1.2
+Apato can now pick up heavier children
+Apato can no longer be grabbed under any circumstance once it is 0.9 growth or larger
[h3]Elasmo[/h3]
+Replaced Elasmo's Powerful Jaw talent with Thick Skull
+Elasmo can no longer exceed the grab growth requirement caps, which allowed it to grab creatures beyond (0.4 + BabySnatcher * 0.1) growth
[h3]Krono[/h3]
+Increased growth speed by 50% until 1.0, where it then tapers back to normal between 1.0 and 1.2
+Increased Krono's swim walk speed to 660, up from 550
+Increased Krono's swim sprint speed to 1125, up from 1050
+Decreased the cost of Kronosaurus' bite cost to 10, down from 12
+Increased Krono's base HP to 1850, up from 1700
+Reduced Swift Flippered's influence on Krono's turn rate while charging by 50%
+Increased Krono's base bite damage to 255, up from 252
+Reduced Krono's base lunge damage to 126, down from 252
+Reduced the air cost of lunge to 45, down from 60
+Reduced the stamina cost of lunge to 37.5, down from 50
+Reduced the ability tick cost of lunge to 1.5, down from 2
+Reduced the ability cost of lunge to 22.5, down from 30
+Reduced the ability refund lunge grants to 10, down from 20
+Krono's lunge now lasts 0.75 seconds baseline, down from 1
+The talent Swift Flippered no longer makes Krono's lunge charge up more quickly
+Lunge now takes 3.25 seconds to charge up, down from 4
+Reduced Kronosaurus turn rate while aiming Lunge by 50%
+Krono now has Slippery where Asphyxiation was
+Krono now has Sharp Teeth where Slippery was
+Krono now has Tough Stomach where Herbalist was
[h3]Megalosaurus[/h3]
+Increased Megalosaurus bite damage to 130, up from 115
[h3]Mosa[/h3]
+Increased growth speed by 50% until 1.0, where it then tapers back to normal between 1.0 and 1.2
+Reduced Mosasaurus' adult length to 13m, down from 16.5m
+Reduced mosa grab size scaling beyond 1.0
[h3]Pachy[/h3]
+Reduced Pachy's growth speed by 20% under all circumstances
+Adjusted pachy's charge injury scaling such that it deals less extreme injury at high charge velocities
+Reduced pachys turn rate while charging and jumping by 30%
+Pachy now stops charging if it hits a target
+Pachy's jump now costs 13 stamina, up from 10
+Replaced Pachy's Sturdy talent with Unbreakable, and placed Acrobat where Unbreakable was
+Decreased Pachy's headbutt cooldown to 1.2 seconds, down from 1.33
+Increased Pachy charge's damage but not injury by 20%
[h3]Para[/h3]
+Increased max camera distance by 33%
[h3]Ptera[/h3]
+Ptera Talent Tree Edits:
-Swiftness is now in talent slot M11
-Aqua Affinity is now in talent slot M21
-Quick Takeoff is now in talent slot M5
-Nimble Footed is now in talent slot M12
-Improved Braking is now in talent slot M42
-Strong Legs is now in talent slot MS1
[h3]Saichania[/h3]
+Increased growth speed by 9% until 1.0, where it then tapers back to normal between 1.0 and 1.2
[h3]Tropeognathus[/h3]
+Tropeo Talent Tree Edits:
-Swiftness is now in talent slot M11
-Aqua Affinity is now in talent slot M21
-Quick Takeoff is now in talent slot M5
-Swift Wings is now in talent slot M41
-Nimble Footed is now in talent slot M12
-Strong Wings is now in talent slot M42
-Strong Legs is now in talent slot MS1
[h3]Tyrannosaurus[/h3]
+Increased growth speed by 50% until 1.0, where it then tapers back to normal between 1.0 and 1.2
+Increased max camera distance by 33%

[h2]Bug Fixes[/h2]
+Elasmosaurus can now grab stuff while it has eggs
+The old para model is no longer accessable through the console command possessentity para
+Players can now be invited to groups that have eggs in them
+Eggs no longer contribute to soft or hard caps if using mixed herding limits
+Poor animation behavior when leaving the crouched state while moving and looking to the left or right
+Poor animation behavior when entering the crouched state
+Server-side crash related to resurrecting creatures under certain conditions
+Players can now deal or receive damage immediately after using portals
+Large burrow actors can no longer spawn close enough to the surface to poke through the landscape mesh
+When using megalo's ability negative bias should no longer have two minus signs. Bias' visual look also matches the new O menu.
+Para should no longer receive repeated chances to change gender
+Fixed the Keybinds bug where missing axis bindings would get broken completely and unfixable without deleting the client saved data. (aka the "None move forwards" bug)
+Unlisted exploits - they'll be in the notes when the patch is released
+Water no longer counts as a mesh for mesh hit detection, blocking player attacks
+Fixed a scenario where accounts could not get their dead creatures resurrected in certain specific scenarios
+Eggs no longer trigger the "You may spawn near other, big players..." warning when spawning in
+Ory burrow visual effects now properly apply when entering a burrow while in a cave state
+Elasmo's auto-target now properly scales with its character mesh for growths greater than 1.0
+Swift Flippered now properly reduces the ability tick cost of using Lunge
+Characters cloaked with Elusiveness no longer give intimidation
+Crouch animation play rate now syncs properly to movement speed for creatures less than 1.0 growth
+Fixed server side crash when resurrecting creatures that are not at index 0 of the character list, with multiple other entities.
+Exploit that allowed players to create chains of grabbed creatures to ultimately place players outside or under the map
+Exploit that allowed players to grab other players indefinitely if they logged out and back in while holding a player
