Phoenix Patch Hotfix
Minor Bug Fix / Balance Patch

[h2]Mechanics Changes[/h2]
+When a player refuses a request to join the nest or to nest, or to mate, the requester gets temporarily "blocked" for these specific requests. The current cooldown is 2 minutes.
[h3]Forest Fires[/h3]
+The innate weather resistance of a non-swimmer creature now modifies how much damage they take from fires
-Apato and Sai have particularly high weather resistance stats
-Ichthy, Lurdu, Mosa, Krono, and Elasmo are not influenced by this
-The Weather Resistance talent does not further reduce forest fire damage
+Creatures who have their feet in water no longer can suffer from forest fire flame damage, nor can they be caught on fire
-Getting your feet in water will still not put out an already active fire on the player. This requires entering the swimming state
[h3]Water Satiation[/h3]
+Doubled the rate at which water source dirtiness goes away
+Full water sat growth benefit is now achieved by having any level of water satiation
+Water now cleans itself more quickly when 50 or more players are on the server. For every 50 players online, the rate gains +100% faster cleaning rate.
+Water sources get boring at 2/3 the rate they did previously
[h3]Skin Mutations[/h3]
+Bioluminescent skin mutations should now have a consistent chance of rolling across all skins
[h2]Rival Shores[/h2]
+Added a rock slope to the new cave on RS so fat apatos can get out
+Made Rival Shores bridge between jungle and forest islands wider at low tide
+Made the snowy river deep enough for a 1.2 mosa to swim through (don't recommend larger sizes)
+Added a new aquatic cave to Rival Shores
+Added new ice shelter on Snowy on RS
+Made the base of the waterfall on snowy nicer
+Fixed the "baby hole" on snowy to be a normal small shelter
+Added a velo/ory sized ice cave
[h2]Balance Changes[/h2]
+Balance: While charging, Pachy no longer deals excessive damage and injury if they hit while jumping
+Balance: The Thick Skull talent's damage increase to dart has been increased by 100%
[h2]Optimization[/h2]
+Reduced frame hitch when using scent in crowded areas
[h2]Bug Fixes[/h2]
+Fixed: The requests UI status widget not sizing to fit to the text properly
+Fixed: The first message in the top left stack area for requests no longer gets the upper angle of the triangle cut off.
+Fixed: The greyness of Ory quills
+Fixed: Broken eggs now replicate the state of the egg yolk's eaten-ness properly
+Fixed : Issue where the claws on rex did not recolor properly
+Fixed: The Elusiveness talent now interacts properly with Kronosaurus' lunge
+Fixed: Drinking freshwater through the landscape mesh
+Fixed: Elusive players now have the proper graphical effect when entering net relevance range on the non-owning client
+Fixed: You can now struggle out of grabs if the grabbing creature is beached
+Fixed: Megalosaurus state jam that resulted from using the Identify ability while sitting down
+Fixed: Plant debris from tornadoes no longer knocks players into the air
+Fixed: Players who would drop large carcasses now drop the proper carcass size (2250 command carcass size or greater)
+Fixed: Logging in while underwater no longer results in your breath bar being at 0% if you logged out while above water
+Fixed: Comfort Bias, Comfort, Stamina, and Ability Power now save and load properly
+Fixed: Thick Skull now properly increases damage
+Fixed: Krono's lunge can no longer be blocked by an aquatic egg
+Fixed: Tornados can no longer interact with grabbed players or eggs, causing the parent to be picked up as well
+Fixed: Several server and client crash sources
+Fixed: Certain freshwater sources playing frog ambiance when they should not be
+Fixed: Main menu sounds not hooked properly to the game settings, they are now controlled by the environmental sound setting
+Fixed: Main Menu graphical issues
[h2]Misc[/h2]
+Updated several language localization texts
+Added/Fixed Missing ID entries for Phoenix tropeo
