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Earthshaker Bug Fixes

We're deploying a small patch to fix some bugs and adjust some burrowing mechanics!

[h2]Burrow Optimization[/h2]
+Reduced the number of dirt paddies that spawn from burrows by 87.5%, such that they do not blanket areas with lots of burrowing traffic
-This should drastically improve some players' FPS near heavily burrowed areas
-This will apply to currently existing burrows as well
+Dirt paddies no longer render while inside of a burrow, and burrow underground exit points and tunnel networks no longer render while outside of a burrow
-This saves a lot of 'render query result' time on the GPU

[h2]Burrow Mechanics[/h2]
+Burrow entrances now only emit scent if they have been dug, moved, entered, or exited from within the past 15 minutes
-Previousy, use of a burrow would cause all burrow entrances in a large area to emit scent once again, making it very hard to figure out which burrow was actually being used
+Tunnel network despawn timers now only refresh when an Oryctodromeus digs a new tunnel node
-This prevents curious velos or other players from constantly refreshing tunnel network despawn timers, which is causing them to never actually despawn during regular gameplay

[h2]Shimmer Skins[/h2]
+Added missing shimmer skin entries for players who participated in our Ichthyovenator Shimmer event

[h2]General Mechanics Changes[/h2]
+Disabled collision on the observer camera / enterspectate
+Increased the minimum size of the use key trace for eating foliage while outside of a burrow
+The SetInBurrow command now properly updates the state of bInBurrow server-side as well as on the owning client

[h2]Bug Fixes[/h2]
+Fixed: Inherits now reliably register on the client when the player hits growth thresholds appropriate for the inherits
+Fixed: Non net-relevant burrow entrances can now be smelt with scent
+Fixed: Clientside Crashing issues from various sources
+Fixed: Dropping held foliage bundles no longer occasionally results in them becoming stuck and unable to be interacted with
+Fixed: Rain particle effects no longer get stuck left behind the player when they go underwater
+Fixed: Quickly logging out and back onto an abandoned pawn that's been left in a burrow now properly sets the player's burrowed state to true
+Fixed: You can now carry carcasses into and out of burrow entrances
+Fixed: Para alarm call and acro roar no longer can hit players who are in a burrow while outside of a burrow
+Fixed: Players above-ground can no longer eat plants or mushrooms that are inside of a burrow
+Fixed: Errors in the state of whether or not a player is in a burrow (shows visual effects, ect) is now self-correcting when the player changes movement states
+Fixed: Fixed broken collision on one of the ruins that can spawn in ory burrows
+Fixed: Knockback effects no longer reset the cooldown on attacks, allowing a player to attack