The Inherit Fixing Patch
Thank you for your continued support and patience while we hammer out these bugs!
[h2]Balance and Mechanics[/h2]
+Balance (public): The talent Swift Claws now has more of an effect on how quickly an Oryctodromeus can enter or exit a burrow
-This effect is now properly listed on the talent description
+Effects (public): Reduced the volume of crystals and water droplet sounds while in a burrow by 50%
+Balance (public): Increased the range of Oryctodromeus' Sand Attack ability by 100%
+Balance (public): Players under the effects of Sand Attack can no longer jump or sprint until it ends
+Balance (public): Reduced the size of burrow scent clouds by 75%
+Balance (public): Adjusted the juvenile and subadult speed and stamina scaling of Acro, Ichthy, Megalo, Ory, Pachy, Lurdu, Para, Sai, Ptera, rex, and Velo such that they have speed and stamina closer to their adult versions at these growth levels than before
+Balance (public): Adjusted the juvenile and subadult speed scaling of Apato such that it has speed much closer to their adult versions than before
+Balance (public): Buffed hatchling, juvenile, and subadult Apatosaurus turn radius
+Balance (public): Significantly buffed Apatosaurus stamina at hatchling, juvenile, and subadult growths such that it has more stamina than it does in adulthood at these growth levels
[h2]Bug Fixes[/h2]
+Fixed (public, issue 497): Talent inherits no longer erase if you put a point into the talent before you've hit the growth level required to receive the inherit
+Fixed (public, issue 454): Tunnel network nodes just above sea level no longer change what decorative mesh they're using every time the tide level ticks
+Maybe Fixed (public): Players can no longer place a dirt block immediately while they are digging out a tunnel node with the right combination of inputs
+Fixed (public, issue 474): Apato can no longer stomp at the surface of the water
+Fixed (public): Players can no longer spam jump out of water to skip across bodies of water
+Fixed (public): Shelter state no longer goes to 100% if you're stuck into the ground or into other obstructions while grabbed
[h2]Balance and Mechanics[/h2]
+Balance (public): The talent Swift Claws now has more of an effect on how quickly an Oryctodromeus can enter or exit a burrow
-This effect is now properly listed on the talent description
+Effects (public): Reduced the volume of crystals and water droplet sounds while in a burrow by 50%
+Balance (public): Increased the range of Oryctodromeus' Sand Attack ability by 100%
+Balance (public): Players under the effects of Sand Attack can no longer jump or sprint until it ends
+Balance (public): Reduced the size of burrow scent clouds by 75%
+Balance (public): Adjusted the juvenile and subadult speed and stamina scaling of Acro, Ichthy, Megalo, Ory, Pachy, Lurdu, Para, Sai, Ptera, rex, and Velo such that they have speed and stamina closer to their adult versions at these growth levels than before
+Balance (public): Adjusted the juvenile and subadult speed scaling of Apato such that it has speed much closer to their adult versions than before
+Balance (public): Buffed hatchling, juvenile, and subadult Apatosaurus turn radius
+Balance (public): Significantly buffed Apatosaurus stamina at hatchling, juvenile, and subadult growths such that it has more stamina than it does in adulthood at these growth levels
[h2]Bug Fixes[/h2]
+Fixed (public, issue 497): Talent inherits no longer erase if you put a point into the talent before you've hit the growth level required to receive the inherit
+Fixed (public, issue 454): Tunnel network nodes just above sea level no longer change what decorative mesh they're using every time the tide level ticks
+Maybe Fixed (public): Players can no longer place a dirt block immediately while they are digging out a tunnel node with the right combination of inputs
+Fixed (public, issue 474): Apato can no longer stomp at the surface of the water
+Fixed (public): Players can no longer spam jump out of water to skip across bodies of water
+Fixed (public): Shelter state no longer goes to 100% if you're stuck into the ground or into other obstructions while grabbed