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Beasts of Bermuda News

Patch 1.1.937

[h2]Patch 1.1.937[/h2]
+This patch contains numerous bug fixes that address the loss of save data issues, server stability issues, and issues with resurrectplayer.

[h3]Group Finder[/h3]
+Added a new social feature, Group Finder, which allows players to post groups, view groups, and request to join groups
+You can request to join any group that contains a member that is capable of inviting you. This means, under normal circumstances, species restrictions apply to Group Finder. Admins, however, can request to join any group and any player can request to join an admin's group.

[h3]Upgrade to Unreal Engine version 4.25.0[/h3]
-This fixes the 'NetPacketNotify' server-side crash that frequently occurs
-Due to an Unreal 4.25 bug, Temporal Anti-Aliasing is now always enabled by default
-If you very much desire turning off Temporal Anti-Aliasing, you can use the console command r.defaultfeature.antialiasing 1 or below, but be warned, there will be severe flicker on reflective surfaces such as water

[h3]Balance Changes[/h3]
+Improved the thresholds for taking fall damage while jumping into shallow water
+The jump key can now be double-pressed to more cleanly jump off a water's surface
+You can no longer use Dart while grabbing another character unless they are in your group
+Players who idle on the escape menu, dino select, or save select screen are now kicked automatically after a period of inactivity
+Self feeding off of large aquatics such as mosa is now more difficult to do
+Soft group caps now begin at 0.7 growth, up from 0.6
+Adjusted friendship lost when hit by other players such that it scales with HP
+Dead creatures who have been deleted from your save profile can no longer be resurrected
-Dead creatures from before the patch will still be resurrectable
-It's quite possible lost dead creatures from before this patch may now show up in the admin's resurrectplayer window
-A confirmation prompt now displays when deleting dead creatures as well, to avoid accidenta deletions
+Resurrect player now respawns the entity on a randomly selected spawn point that matches their type.

[h3]Bug Fixes[/h3]
+Fixed ptera's jammed flying animation when it was grabbing at the same time
+Fixed megalo's and rex's swimming on land / hovering animation when grabbing/eating while exiting the water
+Fixed: The dino select screen now smoothly transitions between aquatic, terrestrial, and flyer spawns
+Fixed: Movement state jam when being grabbed by another player while stomping
+Fixed: Velociraptor camera collision issues when growing to very large sizes
+Fixed: The server no longer crashes if a player joins the server while it is saving
+Fixed: The - sign no longer shows up twice for negative inherits
+Fixed: Kickplayer no longer leaves a duplicated character pawn in-game if setting the last parameter to true.
+Fixed: Players are no longer erroneously put into groups that exceed hard group limits while loading into a server
+Fixed: Negative friendships now properly decay
+Fixed Alt accounts were not properly being added to the player's profile, causing entities to go missing or destroyed due to data mismatch.
+Fixed: Somewhat rare hash collision issue that would cause some users to share save profiles with other users
+Fixed: Meat legs now properly restore as meat legs, rather than small carcasses, after a server restart, currently, broken egg do not restore after a server restart due to a need to refactor their implementation first.
+Fixed: Carcasses restore properly after a server restart, instead of all being put at the origin of the map.
+Fixed: Deleting alive entities from your profile also deletes the save file. Previously, that was not the case and would bloat the server save data with "orphan" pawns.
+Fixed: Parents should now properly recognize offspring if they hatch while the parent is offline, and parents who are playing on other creatures no longer receive offspring credit on the creature they're playing when the offspring hatches
+Fixed: Restoring entities to an online player works properly and updates the target's profile so that they can receive the update directly on their selection screen.
+Fixed: Pachy charge can no longer hit grabbed targets
+Fixed: Party members and ungrouped herbivores no longer obstruct the Para's Alarm Call ability
+Fixed: ResurrectPlayer now works on alt accounts / different accounts than the one that initially created the pawn.
+Fixed: Server crash that would occur if a player died while the dead entities save data was being saved
+Fixed: Multiple issues with velociraptor skin customization
+Fixed missing logic when dumping data to disk so that it does not try to copy eggs that may have hatched into the character data (causes potential data loss).
+Fixed: Added necessary logic to properly handle specific entities (e.g eggs) and not attempt to put duplicate of them in the save system when the server loads. This likely caused data loss.
+Fixed: Certain characteristics of the Pteranodon's flight no longer change based on the client's framerate
+Fixed: Pachy's charge momentum no longer continues to build if you hold the sprint key while not holding any movement keys
+Fixed: Good Parent now properly gives a chance at an additional egg with one talent point invested
+Fixed: Characters sometimes being invisible to one-another.
+Fixed: Exploit that would allow players to accept egg invites and enter eggs to avoid combat.
+Fixed: The Momentum mechanic no longer slows you for exessive time durations after going up a hill while playing very large animals such as Apatosaurus.
+Fixed: Entering a teleport that is underwater no longer sets you outside the sky sphere if playing as a Velociraptor.
+Fixed: Glimmer Apatosaurus now properly shows its bioluminescent layer after being loaded
+Fixed: The Velociraptor icon now properly behaves when the group member is just outside of net relevance range
+Fixed: Server side crash that could occur when restoring multiple entities to a single player when they are offline.
+Fixed: Players will no longer create entity duplicates if they relog or get disconnected while loading in with an abandoned character on the server
+Fixed: Orphan playable entities now automatically get destroyed after 60 seconds if they have no player controller and no owner
+Fixed rare client side crash caused by creatures entering net relevance range on lower end computers.
+Fixed: Creatures who are grabbed now properly do not have scent if the grabbing creature should not reveal their scent (flying, swimming, crouched, etc)
+Fixed: Collision issue that would make some water sources difficult to continue drinking from
+Fixed: Serverside crash that would occur during the loading process while a player joins the server
+Fixed: Soft group caps no longer erroneously include group members who are not your species when calculating
+Fixed: The Talent Tree now properly displays the correct background image
+Fixed: Non net relevant carcasses no longer have scent if they are empty
+Fixed: The father no longer needs to be on the same steam account they created the character on to mate properly
+Fixed: Nests should now reliably work even if players created the creatures on separate steam accounts than they're currently playing on

[h3]Misc[/h3]
+Improved the underwater visuals
+Added support for Swedish and Ukranian language localization
-Ukranian is not quite complete. Only Swedish will be flagged as supported on Steam, but Ukranian can still be selected in-game
+Added admin command to automatically purge orphan data, 'PurgeOrphanData'
-This will delete entities that have no owner match (owner defined on the entity, but owner not "owning" the pawn in their profile.
-This will delete player profiles that have no pawns.
+Added Bandit velo, by Twilightwolf, concept by TripTrap
+Added Deer megalo skin, by Twilightwolf, concept by Shain
+Added new megalo skin, Kalahari, by Omnomnomnivore, concept by Vendi

Hotfix: Patch 1.1.915

+Fixed: A UE4 / Nvidia error that would cause the game to crash clientside upon joining a server (ShaderBaseClasses.cpp 379 crash, very common)
+Fixed: Server crash caused by abandoned pawns that had been killed within a short time, that could potentially result in a player not ever receiving the pawn and crashing the server due to code assuming a valid pawn when this code is called.
+Fixed: Ensure error caused by not checking if a pawn could get its skin generated (server lag spike)
+Optimized light effects on Rival Shores that weren't culling at all / minor optimizations on Rival Shores
+Fixed: Server crash related to accessing non existing keys for groups
+Fixed: A behavioural bug with the escape menu calling functions it shouldn't call in certain cases - could crash server
+Fixed: Server crash caused by translated text in Russian in server logs. This would trigger when calling unban, unmute, etc
+Fixed: Server crash that could happen when players would log out quickly while still loading
+Fixed: Eggs created by a mother who has loaded from save data while gestating should no longer receive 'do not save' or 'console commands used' marks

Hotfix: Skin Mixing / Slots

Thank you for your valued feedback regarding our latest patch. We have created this hotfix to solve some of the issues that were discovered in our previous update.

-Fixed: The game no longer consumes excessive RAM while group tags are enabled
+Admins can now invite any player to their group if they have rights to use 'PossessEntity' in the config, regardless of species
-This can only be done by chat by using /invite
+Reduced water drain rates by 50% for all creatures, and updated the Water Consumed trial accordingly
+The game should now, by default, download with regular keybinds
+Clamped SetWeather's rain modifier so it can't be set excessively high
+Fixed: Bad collision on several trees
+Fixed: Blank debug print that would spam the log on servers.
+Fixed: Race condition in the save system that had the data be modified while being dumped asynchronously (crashes, major server hitches)
+Fixed: Rare client side crash caused by applying a skin on a character
+Fixed: Accepting nesting requests or invites to nest was not saving the player's latest state, which would cause issues with skin changes
+Fixed several lighting issues with assets used on RS + filled some map holes where player could slip in and die.

The Offspring Skin / Save Slots Patch

[h2]Offspring Skin Mixing[/h2]
+Nested skins now take a combination of the two parent skin patterns and apply them to the offspring.
+A demonstration video, filmed and created by TripTrap, with the participation of the QA Tester Team, is posted here!
[previewyoutube][/previewyoutube]

[h2]Save Slots[/h2]
-Every player now has access to six character save slots, such that they can have up to six creatures saved on each server
-Due to a total rework of the game's saving code, old save files are incompatible with this patch. Servers are recommended to delete the Saved folder.
-If a creature of yours dies, it will still exist on your save profile.
-Dead creatures can be revived by admins using a new console command: ResurrectPlayer. This command restores a creature exactly as it was before, including all talents and inherits.
-Usage of this command is __not to be sold in exchange for money or any surrogate for money such as Discord points__. We explicitly forbid it.
-It is possible to name the save slots. Double click the creature name to do so!
-This total save system rework should flush out many bugs associated with these codes.
-You cannot become the egg of your own nest unless you delete the parent creature first

[h3]Cooldowns[/h3]
+There are two cooldowns associated with swapping between different character slots.
+Selecting any creature that is greater than 0.7 Growth, or any creature that is a Pteranodon will trigger the start of a 15 minute cooldown unless it was the last creature you were using for play.
+While playing, a constant 3 minute timer is refreshed. It disallows swapping immediately to any creature that is greater than 0.7 Growth or a Pteranodon unless you're returning to the last creature you were using for play.
+You can only return to the Save Select menu if you have been out of combat for 1 minute, identical to the combat logout timer for logging off a server.

[h3]Server Manager[/h3]
+The Server Manager has been reworked to accommodate save slots, allowing visibility of all names, steam IDs, and creatures associated with a player's account.
+The Server Manager now allows searching player accounts by name, steam ID, or creature type, and punishments by name, steam ID, or punishment type

[h3]Players, Punishments and bans[/h3]
-Banning a player bans their profile from the server, and prevents them from joining with any potential alt account.
-Ban timers now work properly and expire correctly once the punishment time is out.
-Mute timers now work properly and expire correctly once the time is out.
-All punishments are tracked per profile, and adding a kick, ban, etc, increases the punishment counter to make it easier to track misbehaviours over time.
-Player log-in now has an authentification phase that performs several checks on the player's account.

[h3]Family Sharing[/h3]
+Family Sharing will remain enabled. All family-shared accounts, however, are now be bound together using the same save profile.



[h2]Changes to Console Commands[/h2]
+AddGrowthTime and SetGrowthLevel no longer have a character ID / name input. They can only be used on oneself, and can only be accessed by admins.
+Usage of other commands such as SetFriendship, GiveEgg, AddEgg, and several other commands now mark a character pawn as having received console commands. Currently, this will prevent access to the new Trials gameplay mechanic.
+Animals marked as having been the recipient of console commands now generate limited inherits to their offspring. This will be the equivalent expected inherit count as mating two 1.2 growth creatures.
+Usage of console commands SetTalent, Set, SpawnEntity, or PossessEntity now marks an animal as Do-Not-Save. Creatures marked Do-Not-Save will not save, and disappear when the player logs out. Any eggs nested by parents will not save either if one of the parents was marked as Do-Not-Save.
+Sale of the 'ResurrectPlayer' console command in exchange for real-world currency, or any alternative currency that can be obtained in exchange for real-world currency is a __breach of our EULA and against our rules__. Rewarding players for participating in server-wide events or other non-monetary activities within a server is allowed, though its primary intent is for use in restoring players who have died to bugs, or to rulebreakers on private servers.
+All UE4 console commands are blocked by default unless explicitly authorized by us.
-A few of the common ones such as FOV, gamma, and other commonly used commands are still available.
-If you use an UE4 command for benign purposes and it's blocked, let us know and we may re-enable it next update

[h2]Trials Mechanic[/h2]
+Trials can be accessed by opening the Character screen (O button) and pressing the 'Trials' button
+Trials may be used in future mechanics associated with rewarding players with after-death rewards they can use. Higher Trial scores will result in a more potent reward.
+Currently, Trials serve no purpose other than allowing a player to view their performance in the various trials. This is an experimental addition to the game.

[h3]Speed Trials[/h3]
+Travel Distance: Keeps track of total distance traveled
+Water Sources Visited: Keeps track of total unique water sources drank from. Note that inaccessible or difficult to reach sources are excluded. If an Apato can't reach it, it's excluded.
+Water Variety: Drinking routinely from different water sources will improve performance on this Trial.

[h3]Power Trials[/h3]
+Food Satiation Eaten: Keeps track of total food satiation consumed. Eating more food that grants food satiation will improve performance on this Trial
+Food Eaten: Keeps track of total food eaten. Improve this Trial by keeping your food consistently full.
+Hunts: Successful hunts will improve this Trial's score. Larger hunts grant significantly more.

[h3]Survival Trials[/h3]
+Water Drunk: Keeps track of total water drank. Improve this Trial by keeping your water consistently full.
+Comfort Bias Consumed: Keeps track of total comfort bias consumed (comfort flowers, crystals, sponges).
+Offspring: Total offspring raised to adulthood.
+Storm Time Weathered: Total time spent during severe weather. Survive storms to improve this trial.
+Age: Total time spent alive
+Friendship: Highest friendship grade achieved with any other player

[h2]Language Localizations[/h2]
+Added support for Hungarian, Chinese (Simplified), Spanish (Spain), Finnish, French, and Portuguese (Brazil)
+Miscellaneous widget / translation errors and grammatical mistakes have been corrected

[h2]Skins[/h2]

[h3]Added Skins[/h3]
+Added a new Pachy skin: Spotty, by BananaBae and DJZ
+Added new Lurdu skin: Umbrage by Omnomnomnivore
+Added new Megalo skin: Ocelot, by Lizardian

[h3]Removed Skins[/h3]
-Chocolate, Clownfish, Laced, and Orcinus Lurdu skins have been removed
-Removed the Orca Krono skin
-Removed Cowpato and Bold Apato skins
-Removed: Sundae and Monarch Acro skins
-Removed Para skins: Banana, Camo, Canopy, Dappled, Lamp, Savannah, and Zebra

[h3]Skin Layer Previewing[/h3]
+It is now possible to visualize where a skin customization layer will influence a skin
-To make it work, hover a Color button for more than 500ms (1/2 of a second). This will display the pattern associated with the color on the model automatically
-Unhovering or losing focus resets it back to default.

[h3]Saving and Loading Restrictions[/h3]
-Saving is not possible for skins on creatures that are nested.

-Lurdu now has a mouth color region for all skins
-Made Mosa's eye shiny and gave it a proper dirtmask.
-Fixed Krono's eye mask and gave it a dirtmask
-Fixed all the bugs so far regarding improperly labeled regions on skin customization
-Gave the Velociraptor new eyes that have two colorable regions
-Fixed Para's eyes recoloring funny, made them shiny too
-Gave Velo colorable Mouth and Claw Regions
-Pachy spikes are now recolorable, and fixed Pachy's teeth
-Gave Acro a new eye and dirtmasks, made Acro's mouth wet.
-Updated the Megalo's dirtmask
-Added dirtmask for Pteranodon
-Fixed Apatosaurus' eye and mouth masks

[h2]Map Work[/h2]

+Added Block volumes to all maps to prevent undermapping
+Misc optimizations on some assets
+Redid the lighting setup on Rival Shores
+Adjusted lighting such that it should be easier to see during certain times of day
+Added a new island and a few other things to Rival Shores
+Added Beach Shells as an omnivorous foodsource, with aquatic preference.
+The cactus foliage on Rival Shores can now be eaten
-Cactus give slight, negative comfort when eaten. Botanists reduces this effect.
-They also give a little bit of water when eaten.

[h2]Balance / Mechanics[/h2]
+Pachy should now be able to interact with objects easier
+Herbivores that grow beyond 1.0 no longer see diminished food satiation values from certain plants
+Reduced the breath damage inflicted from sources influenced by the Asphyxiation talent by 25%
+Sped up Ichthy's sit down and stand up rates to the same speed as megalos. Sleep and wake up are still the same speed.
+The Botanist talent at 3 points now totally reduces the food poisoning associated with eating seaweed as a terrestrial herbivore, or eating terrestrial plants as a Lurdusaurus
+The Keen Senses talent no longer increases the size of scent clouds
+Members now start adding to the group total at 0.7, rather than 0.6, when soft group limits are used
+Increased the Mosasaurus camera height when zoomed in fully
+Slowed down the run and walk speeds of all creatures when at the hatchling growth level
+Para now exits quadrupedal stance and jumps if the jump key is pressed
+Swapped the Swim Speed Increase talent with Speed Increase for Lurdusaurus
+Adjusted the amount of meat fresh spawns give when they haven't eaten or drank enough to make self-feeding more difficult
+Swapped Long Runner with Strong Wings in the Pteranodon talent tree
+The Strong Wings talent now improves the angle of ascent for Pteranodon while in flight.
+You can no longer attack while darting or lunging. The regular damage these inflict is still present.
+While moving, jumping is no longer delayed
+The Para alarm call ability now only highlights the target for either yourself or fellow herd members
+Significantly reduced how foggy it is underwater
+Players can no longer emulate their game to play on two different accounts on the same machine if it's a family shared account.
+Players can now group invite one-another by pressing the use key once while looking at a nearby player
+Replaced the Pteranodon's Sturdy talent with Stoic
+Disabled the Host a Session option as it's heavily depreciated and dysfunctional.
+Picking up a creature or egg that is possessed will now prioritize over unpossessed eggs when searching for a grab target
+Eggs can no longer drown
+Unpossessed eggs now despawn automatically after existing for 8 hours
+Aquatic eggs now destroy themselves if the mother leaves the server or despawns for any reason
+The Saichania's Spiky Shield no longer interacts with the Thick Hide or Sharp Teeth talents
+While falling in the air, knockback no longer stops your vertical momentum
+Mosa thrash damage now interacts with Thick Hide and Sharp Teeth as if all the damage was being applied in bulk at once
+Adjusted Tyrannosaurus and Acrocanthosaurus jaw hitboxes to better reflect their snouts
+Deprecated saved talent builds entirely for now. The code is old and doesn't work well.



[h3]Autorun[/h3]
+Added an autorun keybind. By default, it is bound to '6'
+Autorun will keep sprinting if you're sprinting already, will walk if walking already, will toggle between sprint and walk if you press the sprint key, and will cancel if you press backwards (usually bound to S).

[h3]Movement[/h3]
+All code associated with character movement was totally reworked
-This should flush out many bugs or jittery movements associated with movement or changing movement states
-Aquatic creatures all now have a much more noticeable turn radius while swimming.
-Terrestrial creatures turn more slowly in the water as well.
-Momentum-related or terrain slope-related mechanics may feel a bit different.
+Change to Beaching - Aquatic creatures now beach if they sprint while contacting land. While not sprinting, they will never beach. This also applies while using Dart. Press sprint to beach!

[h3]Good Parent[/h3]
+Altered the way Good Parent interacts with extra egg generation such that it is possible to get +4 or +5 additional eggs with 4/3 or 5/3 Good Parent
+Altered the way Good Parent influences the negative food drain, water drain, sprint speed drop, and comfort drain associated with egg gestation - 4/3 and 5/3 should be, in particular, a lot more effective
+While gestating eggs, the comfort drop associated with this is lessened if you are near your mate, if they have good parent.

[h3]Friendship[/h3]
+Friendships now only accumulate if you are within 150 meters of one-another, and accumulate at the fastest rate if less than 50 meters from one-another
+Enemy-grade friendships now very slowly decay over time.
+Added a new combat logging category, Friendship, which will show friendship increases and decreases, which can be enabled in the Options panel
+Dealing damage to another player now grants negative friendship points with them, equal to the 25% total damage dealt by the hit
+Doubled the baseline times required to receive enemyship with another player

[h3]Adrenaline[/h3]
+While adrenaline is active, enemy-grade friendships are ignored, and any stress associated with being near other creatures will behave as if you have None grade friendship with them
+Adrenaline activates if you are hit by a player who has a hostile relationship with you
+Adrenaline also activates if you hit another player who has a hostile relationship with you
+Adrenaline lasts for 90 seconds
+The buff can be viewed on the CharacterUI screen (O menu)



[h3]Observer Camera Glide Mode[/h3]
+If you press RMB while using the observer camera, you will enter glide mode. Pressing RMB again leaves glide mode
-While in glide mode, the camera's turning rate and the rate at which it gains or loses speed are finite, smoothing camera movement
-Use setturnrateincrease to adjust how rapidly the observer camera can turn directions while in the air
-Use setspeedincrease to adjust how fast the camera can move
-Use setmomentumincrease to adjust how rapidly it changes speed when speeding up or slowing down

[h3]Groups[/h3]
+Hatchlings now auto-join groups properly after they hatch, so long as it does not break hard group limits
+Eggs now belong to your group
+The new group implementation should reduce net traffic and CPU usage server-side

[h2]Sounds[/h2]
+Added new sounds for Megalosaurus bite, bite down, drink, eat, lay to sit, sit to lay, sit to lie, and lie to sit

[h2]Optimization[/h2]
+Optimized a structure's replication for players that are not net relevant (group members, admin player name tags).
+Certain skin textures were far too large, and have been corrected.
+Disabled texture streaming on UI icons so that they don't show blurry, and adjusted their size to not be more costly than they should.
+Addressed texture size issues on all characters, this will result in less memory usage.
+Optimized the skin system so that it never loads assets and data it does not need. This will reduce RAM usage & memory related issues.
+Reduced the net-relevance range on Velociraptor by 33%
+Fixed: Anti-Aliasing is no longer forcibly enabled for low-end PCs
+Many optimizations related to rewriting the skin system should significantly reduce performance issues associated with being in close proximity to many other players, along with general net traffic on populated servers.
-Skins are now cached client side, which allows not replicating the skin multiple times when a player enters, leaves, and comes back in net relevance range.



[h2]Bug Fixes[/h2]
+Fixed: Players can no longer access the talent menu while in an egg, influencing their inherits after hatching
+Fixed: The Krono HUD for its water lunge ability no longer appears blurry for a brief period of time before focusing
+Fixed: Eggs can no longer be killed multiple times, generating multiple egg carcasses
+Fixed: Players should no longer be able to, under certain circumstances, attack or perform other actions while dead
+Fixed: While eating plants, the name of an inedible plant no longer will show up in the combat log if it was hit by the use key
+Fixed: Joining clients should now properly see the correct fog profile for the server they are joining
+Fixed: Egg damage now properly generates negative traits on gestating eggs
+Fixed: UE4 console commands that grant unfair gameplay advantages can no longer be toggled while on the main menu
+Fixed: Exploit related to logging out after laying eggs before the server has a chance to save you, allowing duplication of eggs
+Fixed: Saichania vocal animations no longer override the pivoting in place animation
+Fixed: Combat log event messages no longer display on the screen if the HUD is hidden
+Fixed: Vocal and attack animations now properly stop when you die, rather than continuing to override the death animation
+Fixed: Using scent while grabbing other creatures now properly drains ability power
+Fixed: Locomotion animations now play at the proper rate while at small growth levels
+Fixed: Jittery movement when the Velociraptor stopped moving while climbing
+Fixed: The Saichania icon now properly displays on eggs in the dino select screen
+Fixed: Spamming the nest lay key no longer generates multiple nests under certain conditions
+Fixed: Ichthy death animation no longer stands back up
+Fixed: Taking excessive negative inherits from egg damage while in an egg no longer, occasionally, generates +5 inherits
+Fixed: The Velociraptor can now climb the terrain mesh on Rival Shores
+Fixed: Teleporters on Rival Shores now place players on the ground, avoiding fall damage-related deaths
+Fixed: Breathing air as an aquatic no longer continues to spam combat log event messages once air is full
+Fixed: The numerical value is no longer repeated twice when observing combat log events for drinking water
+Fixed: You can no longer drink from water sources beneath the ground by sticking your head through the terrain
+Fixed: The damage reduction from being friendly with another player no longer applies twice
+Fixed: The damage reduction from being friendly with another player no longer applies while not in a group
+Fixed: The Saichania talent Spiky Shield now properly increases the damage reflected by Saichania's ability
+Fixed: Situations where the Elasmosaurus could deal damage multiple times per attack
+Fixed: Animation state jam that would happen on non-owning clients after struggling free from a grab
+Fixed: Pteranodon no longer plays its flying animation while diving into the water at a high speed
+Fixed: You can no longer stomp while jumping by pressing stomp and jump at the same time
+Fixed: The Velo's camera no longer goes into the object it's climbing on
+Fixed: Pachy no longer does excessive damage and knockback if it has a large vertical component to its velocity while charging
+Fixed: Two large mosas can no longer grab each other simultaneously, resulting in both players being teleported to the map origin
+Fixed: Krono no longer deals full bite damage if it lunges while its attack hitbox is inside of another player
+Fixed: Players can no longer pick up carcasses and hatchlings simultaneously
+Fixed: Eggs can no longer grow beyond 1.0 Growth
+Fixed: The 'Out of Air' debuff no longer shows up at the wrong times
+Fixed: The message that your egg is ready to be laid no longer appears one tick before you can actually do so
+Fixed: UI exploit that allowed cycling widgets when the question prompt is visible
+Fixed: Group icons now properly disable when opening other UI screens, such as the talent screen
+Fixed: An egg is no longer lost if both parents accept a request to join the nest while two or more eggs are present
+Fixed: Aquatics can now take multiple breaths of air while beached
+Fixed: Apatosaurus' combat logout timer now resets when you use tail whip
+Fixed: Dropping carcasses while in the ocean now places them on the ocean floor, rather than on top of your character
+Fixed: The Pteranodon should no longer, occasionally, be sent into a tumble if the character they were grabbing bites them immediately after they let go
+Fixed: Long standing bug with velociraptor's feather shader that wouldn't account for color alpha on feather masks
+Fixed: The Server Uptime time now properly displays when the server uptime exceeds one day
+Fixed: Tornados should no longer be able to interact with creatures being selected on the dino selection screen
+Fixed: State jam when Pachy is sitting or lying down
+Fixed: The 'GoodDinosaur' console command now properly unblocks a player if their CID is provided
+Fixed: Requests to join a nest no longer fail to work if the parent is playing on a character that did not lay the egg
+Fixed: You no longer receive the 'Near Children' buff from eggs.
+Fixed: Carcasses now reliably update their positions when entering and exiting net-relevance range
+Fixed: The Pteranodon no longer spawns in a broken state after logging out while swimming
+Fixed: Quitting the game via the escape menu while on a server now works properly.
+Fixed: Several exploits that could crash the server.
+Fixed: Saichania no longer causes a stack overflow exception when two of them are shielding against each other, crashing the server.

Big thanks to the Screenshots taken by discord community members:
Karsoun, Noccydies, 𝒜 𝓂 𝑒́ , CassAttack, Spooky Spooks, Cleafspear, Lazulie, Beccpocalypse, Simply Mango, Soals, Predatoria, and Katze

Small Foliage Bug Fix / Server Crash Patch

+Fixed: Server crash issue related to delegate assertion
+Fixed: Stumps now reliably despawn when pushed over by clients who are not net-relevant to other clients, for all clients
+Fixed: Stumps now properly fall down when knocked over by clients who are not net-relevant to other clients
+Fixed: Foliage should now properly replicate to joining clients when many plants have been eaten
+Fixed: The Saichania should no longer stop animating, clientside, when it attacks, if it is hit while attacking, while Spiky Shield is active
+Fixed: Massive log spam that was coming from players standing on foliage, server-side
+Fixed: Friendship grade messages for ranks A and C now properly display their percentage values.
+Greatly improved the ease of hitting trees with the use key while eating as a herbivore
+Stump data now passes from the server to the client, such that stumps should now only show on a joining client for plants that actually have a stump, rather than for all woody, eaten plants
+Fixed: Held foliage bundles now work properly after leaving and re-entering render distance, or leaving and rejoining the server
+Enlarged the Saichania's tail hitbox such that it covers the tip of its tail
+Crystals no longer are considered "woody" foliage
+Fixed: The small banana plants are now edible on Ancestral Plains
+Reduced the intensity on the curl on the megalo tail while it is turning, and made it not curl while crouched
+Fixed: Pachy and Kronosaurus knockback should now reliably work
+Small Anti Cheat fixes