Patch 1.1.937
[h2]Patch 1.1.937[/h2]
+This patch contains numerous bug fixes that address the loss of save data issues, server stability issues, and issues with resurrectplayer.
[h3]Group Finder[/h3]
+Added a new social feature, Group Finder, which allows players to post groups, view groups, and request to join groups
+You can request to join any group that contains a member that is capable of inviting you. This means, under normal circumstances, species restrictions apply to Group Finder. Admins, however, can request to join any group and any player can request to join an admin's group.
[h3]Upgrade to Unreal Engine version 4.25.0[/h3]
-This fixes the 'NetPacketNotify' server-side crash that frequently occurs
-Due to an Unreal 4.25 bug, Temporal Anti-Aliasing is now always enabled by default
-If you very much desire turning off Temporal Anti-Aliasing, you can use the console command r.defaultfeature.antialiasing 1 or below, but be warned, there will be severe flicker on reflective surfaces such as water
[h3]Balance Changes[/h3]
+Improved the thresholds for taking fall damage while jumping into shallow water
+The jump key can now be double-pressed to more cleanly jump off a water's surface
+You can no longer use Dart while grabbing another character unless they are in your group
+Players who idle on the escape menu, dino select, or save select screen are now kicked automatically after a period of inactivity
+Self feeding off of large aquatics such as mosa is now more difficult to do
+Soft group caps now begin at 0.7 growth, up from 0.6
+Adjusted friendship lost when hit by other players such that it scales with HP
+Dead creatures who have been deleted from your save profile can no longer be resurrected
-Dead creatures from before the patch will still be resurrectable
-It's quite possible lost dead creatures from before this patch may now show up in the admin's resurrectplayer window
-A confirmation prompt now displays when deleting dead creatures as well, to avoid accidenta deletions
+Resurrect player now respawns the entity on a randomly selected spawn point that matches their type.
[h3]Bug Fixes[/h3]
+Fixed ptera's jammed flying animation when it was grabbing at the same time
+Fixed megalo's and rex's swimming on land / hovering animation when grabbing/eating while exiting the water
+Fixed: The dino select screen now smoothly transitions between aquatic, terrestrial, and flyer spawns
+Fixed: Movement state jam when being grabbed by another player while stomping
+Fixed: Velociraptor camera collision issues when growing to very large sizes
+Fixed: The server no longer crashes if a player joins the server while it is saving
+Fixed: The - sign no longer shows up twice for negative inherits
+Fixed: Kickplayer no longer leaves a duplicated character pawn in-game if setting the last parameter to true.
+Fixed: Players are no longer erroneously put into groups that exceed hard group limits while loading into a server
+Fixed: Negative friendships now properly decay
+Fixed Alt accounts were not properly being added to the player's profile, causing entities to go missing or destroyed due to data mismatch.
+Fixed: Somewhat rare hash collision issue that would cause some users to share save profiles with other users
+Fixed: Meat legs now properly restore as meat legs, rather than small carcasses, after a server restart, currently, broken egg do not restore after a server restart due to a need to refactor their implementation first.
+Fixed: Carcasses restore properly after a server restart, instead of all being put at the origin of the map.
+Fixed: Deleting alive entities from your profile also deletes the save file. Previously, that was not the case and would bloat the server save data with "orphan" pawns.
+Fixed: Parents should now properly recognize offspring if they hatch while the parent is offline, and parents who are playing on other creatures no longer receive offspring credit on the creature they're playing when the offspring hatches
+Fixed: Restoring entities to an online player works properly and updates the target's profile so that they can receive the update directly on their selection screen.
+Fixed: Pachy charge can no longer hit grabbed targets
+Fixed: Party members and ungrouped herbivores no longer obstruct the Para's Alarm Call ability
+Fixed: ResurrectPlayer now works on alt accounts / different accounts than the one that initially created the pawn.
+Fixed: Server crash that would occur if a player died while the dead entities save data was being saved
+Fixed: Multiple issues with velociraptor skin customization
+Fixed missing logic when dumping data to disk so that it does not try to copy eggs that may have hatched into the character data (causes potential data loss).
+Fixed: Added necessary logic to properly handle specific entities (e.g eggs) and not attempt to put duplicate of them in the save system when the server loads. This likely caused data loss.
+Fixed: Certain characteristics of the Pteranodon's flight no longer change based on the client's framerate
+Fixed: Pachy's charge momentum no longer continues to build if you hold the sprint key while not holding any movement keys
+Fixed: Good Parent now properly gives a chance at an additional egg with one talent point invested
+Fixed: Characters sometimes being invisible to one-another.
+Fixed: Exploit that would allow players to accept egg invites and enter eggs to avoid combat.
+Fixed: The Momentum mechanic no longer slows you for exessive time durations after going up a hill while playing very large animals such as Apatosaurus.
+Fixed: Entering a teleport that is underwater no longer sets you outside the sky sphere if playing as a Velociraptor.
+Fixed: Glimmer Apatosaurus now properly shows its bioluminescent layer after being loaded
+Fixed: The Velociraptor icon now properly behaves when the group member is just outside of net relevance range
+Fixed: Server side crash that could occur when restoring multiple entities to a single player when they are offline.
+Fixed: Players will no longer create entity duplicates if they relog or get disconnected while loading in with an abandoned character on the server
+Fixed: Orphan playable entities now automatically get destroyed after 60 seconds if they have no player controller and no owner
+Fixed rare client side crash caused by creatures entering net relevance range on lower end computers.
+Fixed: Creatures who are grabbed now properly do not have scent if the grabbing creature should not reveal their scent (flying, swimming, crouched, etc)
+Fixed: Collision issue that would make some water sources difficult to continue drinking from
+Fixed: Serverside crash that would occur during the loading process while a player joins the server
+Fixed: Soft group caps no longer erroneously include group members who are not your species when calculating
+Fixed: The Talent Tree now properly displays the correct background image
+Fixed: Non net relevant carcasses no longer have scent if they are empty
+Fixed: The father no longer needs to be on the same steam account they created the character on to mate properly
+Fixed: Nests should now reliably work even if players created the creatures on separate steam accounts than they're currently playing on
[h3]Misc[/h3]
+Improved the underwater visuals
+Added support for Swedish and Ukranian language localization
-Ukranian is not quite complete. Only Swedish will be flagged as supported on Steam, but Ukranian can still be selected in-game
+Added admin command to automatically purge orphan data, 'PurgeOrphanData'
-This will delete entities that have no owner match (owner defined on the entity, but owner not "owning" the pawn in their profile.
-This will delete player profiles that have no pawns.
+Added Bandit velo, by Twilightwolf, concept by TripTrap
+Added Deer megalo skin, by Twilightwolf, concept by Shain
+Added new megalo skin, Kalahari, by Omnomnomnivore, concept by Vendi
+This patch contains numerous bug fixes that address the loss of save data issues, server stability issues, and issues with resurrectplayer.
[h3]Group Finder[/h3]
+Added a new social feature, Group Finder, which allows players to post groups, view groups, and request to join groups
+You can request to join any group that contains a member that is capable of inviting you. This means, under normal circumstances, species restrictions apply to Group Finder. Admins, however, can request to join any group and any player can request to join an admin's group.
[h3]Upgrade to Unreal Engine version 4.25.0[/h3]
-This fixes the 'NetPacketNotify' server-side crash that frequently occurs
-Due to an Unreal 4.25 bug, Temporal Anti-Aliasing is now always enabled by default
-If you very much desire turning off Temporal Anti-Aliasing, you can use the console command r.defaultfeature.antialiasing 1 or below, but be warned, there will be severe flicker on reflective surfaces such as water
[h3]Balance Changes[/h3]
+Improved the thresholds for taking fall damage while jumping into shallow water
+The jump key can now be double-pressed to more cleanly jump off a water's surface
+You can no longer use Dart while grabbing another character unless they are in your group
+Players who idle on the escape menu, dino select, or save select screen are now kicked automatically after a period of inactivity
+Self feeding off of large aquatics such as mosa is now more difficult to do
+Soft group caps now begin at 0.7 growth, up from 0.6
+Adjusted friendship lost when hit by other players such that it scales with HP
+Dead creatures who have been deleted from your save profile can no longer be resurrected
-Dead creatures from before the patch will still be resurrectable
-It's quite possible lost dead creatures from before this patch may now show up in the admin's resurrectplayer window
-A confirmation prompt now displays when deleting dead creatures as well, to avoid accidenta deletions
+Resurrect player now respawns the entity on a randomly selected spawn point that matches their type.
[h3]Bug Fixes[/h3]
+Fixed ptera's jammed flying animation when it was grabbing at the same time
+Fixed megalo's and rex's swimming on land / hovering animation when grabbing/eating while exiting the water
+Fixed: The dino select screen now smoothly transitions between aquatic, terrestrial, and flyer spawns
+Fixed: Movement state jam when being grabbed by another player while stomping
+Fixed: Velociraptor camera collision issues when growing to very large sizes
+Fixed: The server no longer crashes if a player joins the server while it is saving
+Fixed: The - sign no longer shows up twice for negative inherits
+Fixed: Kickplayer no longer leaves a duplicated character pawn in-game if setting the last parameter to true.
+Fixed: Players are no longer erroneously put into groups that exceed hard group limits while loading into a server
+Fixed: Negative friendships now properly decay
+Fixed Alt accounts were not properly being added to the player's profile, causing entities to go missing or destroyed due to data mismatch.
+Fixed: Somewhat rare hash collision issue that would cause some users to share save profiles with other users
+Fixed: Meat legs now properly restore as meat legs, rather than small carcasses, after a server restart, currently, broken egg do not restore after a server restart due to a need to refactor their implementation first.
+Fixed: Carcasses restore properly after a server restart, instead of all being put at the origin of the map.
+Fixed: Deleting alive entities from your profile also deletes the save file. Previously, that was not the case and would bloat the server save data with "orphan" pawns.
+Fixed: Parents should now properly recognize offspring if they hatch while the parent is offline, and parents who are playing on other creatures no longer receive offspring credit on the creature they're playing when the offspring hatches
+Fixed: Restoring entities to an online player works properly and updates the target's profile so that they can receive the update directly on their selection screen.
+Fixed: Pachy charge can no longer hit grabbed targets
+Fixed: Party members and ungrouped herbivores no longer obstruct the Para's Alarm Call ability
+Fixed: ResurrectPlayer now works on alt accounts / different accounts than the one that initially created the pawn.
+Fixed: Server crash that would occur if a player died while the dead entities save data was being saved
+Fixed: Multiple issues with velociraptor skin customization
+Fixed missing logic when dumping data to disk so that it does not try to copy eggs that may have hatched into the character data (causes potential data loss).
+Fixed: Added necessary logic to properly handle specific entities (e.g eggs) and not attempt to put duplicate of them in the save system when the server loads. This likely caused data loss.
+Fixed: Certain characteristics of the Pteranodon's flight no longer change based on the client's framerate
+Fixed: Pachy's charge momentum no longer continues to build if you hold the sprint key while not holding any movement keys
+Fixed: Good Parent now properly gives a chance at an additional egg with one talent point invested
+Fixed: Characters sometimes being invisible to one-another.
+Fixed: Exploit that would allow players to accept egg invites and enter eggs to avoid combat.
+Fixed: The Momentum mechanic no longer slows you for exessive time durations after going up a hill while playing very large animals such as Apatosaurus.
+Fixed: Entering a teleport that is underwater no longer sets you outside the sky sphere if playing as a Velociraptor.
+Fixed: Glimmer Apatosaurus now properly shows its bioluminescent layer after being loaded
+Fixed: The Velociraptor icon now properly behaves when the group member is just outside of net relevance range
+Fixed: Server side crash that could occur when restoring multiple entities to a single player when they are offline.
+Fixed: Players will no longer create entity duplicates if they relog or get disconnected while loading in with an abandoned character on the server
+Fixed: Orphan playable entities now automatically get destroyed after 60 seconds if they have no player controller and no owner
+Fixed rare client side crash caused by creatures entering net relevance range on lower end computers.
+Fixed: Creatures who are grabbed now properly do not have scent if the grabbing creature should not reveal their scent (flying, swimming, crouched, etc)
+Fixed: Collision issue that would make some water sources difficult to continue drinking from
+Fixed: Serverside crash that would occur during the loading process while a player joins the server
+Fixed: Soft group caps no longer erroneously include group members who are not your species when calculating
+Fixed: The Talent Tree now properly displays the correct background image
+Fixed: Non net relevant carcasses no longer have scent if they are empty
+Fixed: The father no longer needs to be on the same steam account they created the character on to mate properly
+Fixed: Nests should now reliably work even if players created the creatures on separate steam accounts than they're currently playing on
[h3]Misc[/h3]
+Improved the underwater visuals
+Added support for Swedish and Ukranian language localization
-Ukranian is not quite complete. Only Swedish will be flagged as supported on Steam, but Ukranian can still be selected in-game
+Added admin command to automatically purge orphan data, 'PurgeOrphanData'
-This will delete entities that have no owner match (owner defined on the entity, but owner not "owning" the pawn in their profile.
-This will delete player profiles that have no pawns.
+Added Bandit velo, by Twilightwolf, concept by TripTrap
+Added Deer megalo skin, by Twilightwolf, concept by Shain
+Added new megalo skin, Kalahari, by Omnomnomnivore, concept by Vendi