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Beasts of Bermuda News

Acro Revamp Patch

Edit: We have deployed a small hotfix that should resolve the crashing issues that were initially present in this patch.

New Acro Animations / Rework

+The Acrocanthosaurus has been reanimated
+Several of the Acrocanthosaurus sounds (vocals, mostly) have been redone
+Acro textures have been updated

New Chat Commands

+Finished the new chat command implementation and cleaned up all the icons on the chat HUD such that they're consistently sized and shaped
-If you type / in the chat window, a second row of available chat commands should show up
-After typing a complete and proper command, the second row of available chat commands will disappear
-/friend opens a steam prompt to add the target player as a friend on Steam
-/invite invites players who are valid targets for the invitation to a party or group, or display why it failed to do so
-/kick removes players from your group, or displays why it failed to do so
-/mate mates with the target player, or displays why it failed to do so
-/nest invites a player to your nest, or prompts you if it failed to do so
-/r or /reply replies to the last person who sent you a private message
-/m or /message sends a message to the target player
-You can type any part of a player's name, and if it uniquely identifies the player, it will show their name on the chat line

Skins

+Added the Loops pachy skin, by Rook

Balance / Mechanics Changes
Kronosaurus
+Krono now stops its movement after hitting another creature with its lunge
+Upon a successful hit with Kronosaurus lunge, the upfront ability power cost is returned
+Removed all periodic stamina drain from Kronosaurus' lunge while charging it up
+Kronosaurus lunge now consumes 60 air.
-The lunge cannot be used if your air is 0
-The Rich Blood talent reduces the air cost
+Creatures that are grabbed no longer can be hit by krono's lunge ability
+Krono lunge now takes 50 upfront stamina, up from 5
+Krono lunge now takes 2.5 stamina per second to coil, down from 6.25
Mosasaurus
+Mosasaurus food now decays more slowly, with a modifier of 0.5, down from 0.6
Acrocanthosaurus
+Acro's base damage is now 255 per bite, down from 275
+Acro Intimidating Roar ability range now compensates for the length of your camera springarm
+Reduced the damage-reducing effect bleed has on damage output
+Reduced Acro bleed output by 20% under all conditions
+Serrated Teeth now also has a similar effects as Sharp Teeth, in addition to its current effect of increasing bleed damage.
-It is a bit weaker. It takes 3 talent points in Serrated Teeth to equate to 2 points in Sharp Teeth
Tyrannosaurus
+Swapped the location of Tyrannosaurus' Sharp Teeth and Thick Hide talents

Global
+The Scavenger talent no longer grants piscivore-level food from fish at 3/3
+Fish food values now decrease as you grow beyond 1.0
+Reduced the food value of fish by 50% for non piscivores
+Bruiser now requires 5 points to deal full damage on a tail hit, and 3/3 points now applies 80% damage, down from 100%

Misc / Exploits

+Hid the talent build saving and loading UI if the current game mode is Life Cycle
+The unjam command / button now freezes your character for 3 seconds and has a 3 second delay before going off
+Admins can now disable their admin status in-game by typing in the console command
/toggleadminmode

Bug Fixes

+Fixed: A hole on AP that was being used to get under the map
+Fixed: Acro stamina damage now properly applies from range
+Fixed: You can no longer toggle crouch while resting or sitting
+Fixed: Lurdusaurus growth speed is now correct between 1.0 and 1.2
+Fixed: Lurdusaurus stomp no longer double hits, or lingers past the end of the stomp animation
+Fixed: The Rich Blood talent now properly reduces the air cost of lunging
+Fixed: The commands /annoyingdinosaur, /gooddinosaur, and /clearblockeddinos should now work consistently both during and in between sessions
+Fixed: Storm surges now behave properly on Ancestral Plains
+Fixed carcasses config not applying
+Fixed: Krono lunge no longer triggers a disconnect from the server when you go above the water
+Fixed: A bad crash that could occur client-side uppon death or respawning relatively frequently.
+Fixed assertion crash from DSC, an other from Game Instance holding references to UI objects that should have been destroyed, and an other from Steam Bridge
+Fixed: The Crouch Idle animation now plays for all creatures capable of crouching
+Fixed a crash in steam bridge, groupbase and tracking component
+Fixed minor display issue with TogglePlayerNameTags
+Fixed: Carcasses should replicate properly

Bug Fixes More

Mechanics

-Added banner images for when the game launches
-The lookup key now enables the camera lookup feature.
-Two new settings are available in the keybinds window to control whether or not looking up with the look up feature is automatic, or needs the player to hit the look up key.
-The second setting is to whether or not the camera look up mode should toggle when the look up key is hit.
-Carcasses now align with terrain
-Carcass scent particles are less obnoxious: They are less dense and less in count
-Carcass now spawns more often on AP and is smaller by default, instead of very rare and large.
-There cannot be more than 250 carcasses at once on AP
-All Piscivores now get food granted to them as if they are the size of a Pteranodon
-This results in fish being signicantly more filling for Elasmosaurus and Ichthyovenator
-Doubled all foliage respawn times
[velociraptor]
-Made Climbing less punishing in terms of surface quality
-Made surface scanning more tolerant for more bumpy areas
-You no longer need at least two members close to the surface to climb. One will do.

[Global Growth Nerfs]
-Growth rates no longer normalize beyond 1.2, or, Elder, growth, and creatures with slower growth rates now grow proportionately slower beyond 1.2
-Growth speed beyond 1.2 now slows down more rapidly for all creatures
Optimization

-Optimized: Lightning will not be generated if not visible.
-Optimized: Lightning bolts visuals was also called on the dedicated server
-Optimizations on the packet traffic associated with the Ocean and with carcasses
-Optimizations with how ping and user IDs are handled - less packet traffic
-Optimization with scoreboard use - less packet traffic
-Improved replication graph behavior by adding dedicated methods for player states
Exploits / Cheating

-Laggy hits from players nowhere near you no longer register
-Fixed: Exploit related to talents and saved talent builds.
-Added anti-cheat for players who modify client-side variables in the game files
-Fixed: The spawn exploit should no longer be doable
-Fixed: Dialating clientside times no longer works as a means to speed hack
Bug Fixes

-Fixed lightning's light causing really intense FPS drop.
-Fixed: It should no longer be possible to get jammed looking up while laying.
-Fixed: Players logging out in water should no longer drop to their death regardless of their species
-Attempted fix for carcass replication issues
-Fixed: Foliage should now respawn and replicate to joining clients properly, without sometimes appearing invisible on clients or not being here when they should be.
-Fixed: Save bug exploit.
-Fixed: A couple scenarios where the game would crash, including while logging in after logging out in the air as an aquatic
-Fixed: After being picked up while sitting or laying down, you can now properly use vocals or attack
-Fixed: Foliage eating should now properly replicate, and collision should no longer be present on woody foliage that has been eaten
-Fixed: Glimmers skin will no longer be cached by the game, unless the player genuinely owns the skin.
-Fixed: Joining the server while another player is eating foliage no longer causes a client-side crash
-Fixed: A bug that would cause players to teleport to the release location of another player if they had been grabbed and that player grabbed another player
-Fixed: a grab bug that would cause players to be teleported into other's mouth, even when nowhere near them

The Server Optimization Patch

Optimization

+Implemented Replication Graphs to the game
-This should result in server performance improvements

Graphics

+New: Added a custom TAA feature, based on UE4's Temporal AA.
-A Graphics setting is available to enable or not this feature, and allows the game to look sharper and cleaner during its rendering.
-Changing the Aliasing Quality also changes the result of this feature.
+Added support for resolution 1360 x 768

Mechanics / Balance Changes

+The volume of sounds created by creatures scales less intensely beyond 1.0 growth
+Increased Apatosaurus max HP and healing rate by 50%
+Decreased Apatosaurus stomp and tail whip damage by 33%
-This will also sharply reduce injury inflicted by these attacks
+Reduced the strength of the Stomp Improvement Apatosaurus talent
+Pachy camera max zoom distance is now 50% longer
+Ichthy camera max zoom distance is now 20% longer
+Carcasses that are nearly empty now disappear more quickly to avoid cluttering servers with empty ribs that induce necrophobia

Bug Fixes

+Fixed: Some issues where Acro intimidating roar was not working properly
+Fixed: Carcasses no longer duplicate
+Fixed: Krono no longer falls on the dino select screen
+Fixed: Ptera now properly lands on the dino select screen

Anti-Cheat Hotfix 2.0

We're deploying a small hotfix to fix a couple bugs that slipped by last patch!
+Fixed: Rare client side crash related to fish
+Fixed: Players should no longer drown above water if they log in while underwater
+Fixed: Aquatic eggs should no longer drown
+Optimized server side respawning, was causing a large lag spike

Anti-Cheat Hotfix

+Fixed: A few additional ways players could cheat
+Fixed: Players should no longer get disconnected due to false anti cheat positives
+Fixed certain countries not being able to access external server, causing them to not being allowed to access the servers.
+Fixed bad specular during stormy weather on Ancestral Plains
+Fixed Eggs should work properly now