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Patch 1.0.1:120919

Patch 1.0.1:120919


Anti Cheating
  • All known cheats no longer work on Beasts of Bermuda.
  • Players who were caught cheating via the use of third-party software have been permanently banned from all multiplayer aspects of the game.

    • Family Sharing no longer works as a method to bypass the ban
    • About 50 accounts were permanently banned for cheating on Beasts of Bermuda via the use of third
    • party softwares to gain unfair advantages over others while playing the game.



Server Administration
  • The config variable "bDisplayIntroMessage" now does something

    • Server owners can add a message of the day for their server.
    • See https://wiki.beastsofbermuda.com/Message_of_the_day for details.


  • Added the Announce command, allowing to announce something server wide.

    • This command uses the same formatting rules as "Message of the day".
    • Added a new command rules entry: EAdminCommands::Announce to control this command.
    • This can be updated on demand without rebooting the server


  • Player deaths are now recorded on the server's log, by the text PLAYER DEATH::

    • This includes their creature type, steam ID, growth level, name, and the creature type, steam ID, growth level, and name of the player that killed them


  • Score no longer displays on the player list while playing Life Cycle

    • On Life Cycle, players are now sorted by player name


  • The BanPlayer command now, by default, automatically bans the owner of a family shared game as well as the steam account being punished., given the banned player is currently online when it happens.

    • You can change this behavior by passing "false" at the end of the BanPlayer command, after the reason.


  • Added Family sharing checks for banned players.

    • This is checked on the local user when they want to access the server list as well as on the server's side when they log in.



Mechanics Adjustments
  • When logging back in a server, player will always spawn at ground level or underwater as a swimmer.
  • If non swimmer and not flyer, players will always spawn at most at the surface of water, in case a flooding is going on.

  • Added a "swap" icon on the chat box, to inform that using [Tab] allows cycling between each chat mode without entering any command.
  • Made storm surge max height higher
  • Fog will go back down after rain 4 times faster than before.

    • Also lowered the max fog gain from rain by 30%


  • Renamed "dino customization" "creature customization"
  • The Camera no longer goes under your character when you're trying to look up

    • The camera code has been reworked, and all creature max view distances are now computed in a different manner


  • Carcasses dropped from players now last four times longer



Balance Adjustments velociraptor
  • Increased velociraptor sprint turn rate from 135°/s to 180°/s
  • Increased velociraptor walk turn rate from 200°/s to 235°/s
  • Increased velociraptor air turn turn rate from 180°/s to 290°/s
  • Velo can now sniff while climbing


Pachycephalosaurus
  • Increased Pachycephalosaurus eating hitbox size
  • Lowered pachy footstep by 65%
  • Lowered pachy sleep sound by 70%
  • Pachycephalosaurus can now eat a wider variety of ferns on Ancestral Plains



Optimization
  • Made Player count sorting code significantly faster
  • Optimized how player activity is relied to the server, removing weight from the server.


Map Work
  • Miscellaneous works and fixes on DM_Caldera and Ancestral Plains.


Bug Fixes general
  • Fixed: Camera not working properly the first time you log in on a server.
  • Fixed: Player getting stuck after failing to connect to a server
  • Fixed: The double error that a user will get if they fail to load into a server, the second error causing the game to jam and require alt f4.
  • Fixed: Players who have 3 or more points in Weather Resistance are now immune to lightning strike
  • Fixed: Performing an attack now restarts your logout timer
  • Fixed: Creatures now spawn on the ground, rather than dropping from above the ground and falling on the dinosaur selection screen
  • Fixed: The calculation of shelter state no longer behaves poorly for certain animals or growth sizes
  • Fixed: Default keybinds should now properly be WSAD.
  • Fixed: The camera no longer goes lower when you move through foliage
  • Fixed: Pteranodon should no longer fail to spawn and attach to the camera properly while in the dino selection screen under certain circumstances
  • Fixed: Rocks and other terrain objects now properly apply shelter
  • Fixed: An unfinished area of Ancestral Plains was being accessed by a teleporter by accident
  • Fixed: Rare server side crash when using the stuck command


creatures
  • Fixed: Simulated Pawn (A player seeing an other) falling bug with Velociraptor.
  • Fixed: Occasional state jamming as velociraptor after climbing
  • Fixed: A remote velociraptor that was first met climbing and found on ground after re
  • entering net
  • relevance no longer appears in the climbing stance on other clients and shows as walking properly.
  • Fixed: A remote raptor will not be stuck in the walking stance while walking if found climbing while entering net relevance range.
  • Fixed: You need to be in the air and above ground as velociraptor in order to begin climbing.
  • Fixed: Taking off while holding the use key no longer allows a player to grab other players while in flight
  • Fixed: Pressing the use key while stomping no longer causes a state jam, preventing the player from being able to move
  • Fixed: Pteranodons now spawn properly at all spawn points, rather than entering flight mode and hovering
  • Fixed: Shelter state now behaves properly while in flight or while swimming
  • Fixed: Pressing the use keybind and holding it while playing a vocal or attack animation no longer causes a state jam
  • Fixed: The Stoic talent no longer significantly increases the amount of knockback you receive from Pachy charge, and now properly mitigates it


UI
  • Fixed: Server list properly sorts the server by player count by default, and all servers are properly listed on it.
  • Fixed: The server list no longer occasionally not shows servers when using "Sort by player count", allowing all servers to be seen properly, but sorted from most populated to less populated.
  • Fixed: Servers having the same player count as others not showing up on the player list.
  • Fixed: typo with the "Version Mismatch" error window.
  • Fixed: The "Quit Game" button now works properly.
  • Fixed: Creature Selection camera now works properly
  • Fixed: Various UI issues associated with the main menu. Kick / Ban reason should now properly show.


creature skins
  • Fixed: bad Dino customization UI behavior such as lower buttons now showing properly on screen, or changing colors for a creature not applying on the animal.
  • Fixed: Issues with customization such as skin never applying after having been selected the second time or not loading properly.
  • Fixed: Skin should no longer occasionally disappear after opening the character menu.
  • Fixed: acro eyes coloring solid on a few skins.




















The Pachycephalosaurus Patch

+Added the Pachycephalosaurus as a playable creature.
-While sprinting, hold RMB to begin charging!
https://youtu.be/HTrrBM-glVo
New Skins Added

-Frosted Acro by Twilightwolf
-Kanzi Rex by Twilightwolf and Vendi
-Sandstorm Rex by Twilightwolf
-Geckrono Krono by Twilightwolf
-Savannah Para by Misha and Twilightwolf
-Toucan Velo by Misha & Vendi
-CandleFlame Megalo by Twilightwolf & DJZ
-RedDawn Megalo by Twilightwolf & DJZ
-Slashed Velvet Pachy by Misha
-Yemen Pachy by Soals
-Tiger Velo by Misha
-Cove Stalker Mosa by Twilightwolf
-Brimestone Rex by Twilightwolf
-Ice Beast Rex by Twilightwolf
-Red Back Rex by Twilightwolf

Mechanics Changes

+Replaced GlobalCarcassSpawnRateModifier && GlobalCarcassSizeModifier with CarcassSpawnRatio
- This config variable ranges from 0.0 to 2.0, and describes the carcass spawning behavior.
-A value close or equal to 0.0f will make carcasses spawn large, but rarely.
-A vakye close or equal to 2.0f will make carcasses spawn often, but be small in size.
-A value of 1.0f is a balanced spawn rate and size.
-The setting can be any value between 0.0f and 2.0f. Any value smaller or bigger than that will be clamped.
+Removed the Velociraptor run sound
+Beached aquatics now align with terrain while stationary
+Adjused Pteranodon head tracking such that it no longer twists its neck oddly while in flight while breaking, and cannot turn its head while flying very quickly
+You can no longer apply saved talent builds if you already have invested talent points
+Added a new debuff to signify when an aquatic creature is out of air, which replaces them showing up as 'Thirsty'
+Inheriting a -1 in Scavenger no longer causes the player to receive food poisoning from fresh carcasses
+Optimized how movement from climbing is replicated to other clients.
+Crouching no longer reduces gravity's influence by 33%
+Added a prompt to inform players they cannot switch their skin if too large
+Re-implemented the mouse sensitivity settings, handle crouch toggle, and mouse/controller Y inversion.
+Lowered velo footsteps by 50%
+Lowered velo sprint cues by 90%
+Creatures will no longer breath obnoxiously quick when moving fast.
+PC controller settings are now saved in the config, instead of a separate save game.

Graphical Changes

+Adjusted velociraptor's body shader to not be as responsive to light.
Ancestral Plains:
-Modified lighting to not burn the creatures shaders anymore
-Reworked all water types
-Modified fog behavior
-Edited Pteranodon Mountain
-Made the waterfall river a little deeper.
-There should no longer be any transparent rocks or unfinished seams.
-Expanded the cave network in Pteranodon Mountain
-Post Processing Settings on Ancestral Plains.
Caldera:
Finished the crystal cave.
Prettied up the caves
Added a tunnel that connects into the open ocean.
Added a portal on the bridge that leads to a lava arena.

Balance Adjustments

+Reduced Pteranodon's ground turn rate by 33%
+Lurdusaurus' growth rate has been increased by 33%
+All fall damage thresholds have been adjusted.

Bug Fixes

+Fixed: Tracker rex should now be able to switch from feathers to scales
+Added proper network error handling for users to clearly know why they were unable to join a server.
+Fixed: Krono lunge distance no longer depends on the player's fps
+Altered velo jump sound such that it doesn't sound odd at the start
+Fixed: Para can no longer alarm call eggs
+Fixed: Ptera can no longer move its head after death
+Fixed: Keybinds window should no longer ocasionally act weird or the action bindings go visually missing uppon applying the keys.
+Fixed: Mosasaurus can no longer bury itself into the terrain
+Fixed: Creatures who are picked up while laying or sitting can now bite, and creatures who are picked up while laying can now play vocal calls
+Fixed: Velociraptor now lies smoothly against terrain while sleeping
+Fixed: The Possessentity command now properly interacts with creatures that have no valid controller
+Fixed: Players who disconnect as a flying pteranodon will no longer have their unpossessed creature fall out of the sky and die from fall damage
+Fixed some minor rendering issues with water such as the ocean's reflection ignoring obstacles
+Fixed: Relogging onto abandoned pawn should work properly once again
+Fixed: The tracking component no longer prompts you that you can drink if you're swimming
+Fixed: The weight of carcass chunks should now be consistent when picked up by flyers
+Fixed: Elasmo can no longer go under the terrain floor while underwater if stationary and looking down
+Fixed: Elasmo can now grab and carry members of its party by grabbing with the ability key
+Fixed: Apatos should no longer grant small shelter gains to all creatures, regardless of the shelterer talent
+Fixed: A spawn node that is underwater should no longer be selected if you're not an aquatic.
+Fixed: Pteranodons should now log in in flight mode if they are in the sky
+Fixed: The config variable bConsoleLocked should now properly let all players use the console if set to false
+Fixed: Loading saved talent builds no longer destroys your inherits
+Fixed: Acro, Ichthy, and Megalo cameras no longer abruptly lower when pressing the crouch key
+Fixed: Megalosaurus now properly plays its freefall animation, rather than playing the jump_start animation twice
+Fixed: The sun, moon, and shadows no longer jump around under certain conditions
+Fixed Various Ancestral Plains Map Issues.
+Fixed: Clientside crash that'd happen occasionally when joining servers
+Fixed: Velo getting stuck in climbing stance while moving on ground.
+Fixed: Clientside crash that'd occur when respawning
+Fixed: Clientside crash that'd occur when opening the character menu after dying
+Fixed Issue with Kanzi Rex
+Fixed: Lurdu no longer drains ability power twice for stomping
+Fixed: Lurdusaurus exploit that would result in it dealing more damage than usual
+Fixed: Certain talents such as Scavenger no have their inherited values apply before the player has reached adequate growth for it to show up as active
+Increased Pachy's hitbox and trace size for detecting usable objects
+Fixed: The console setting bConsoleLocked should now let all players use the console when set to false
+Fixed: Apato and Para can no longer stomp while in freefall, allowing them to avoid taking fall damage
+Fixed: Raptor phasing through the ground for non owning clients in specific scenarios after having climbed.
+Fixed: The camera no longer goes through cave roofs
+Fixed a bug with keybinds UI where a player using a controller would escape the widget they're focusing if using either direction pads. The escaping is now disabled for the next input, before being re-allowed post assignment
+Fixed: Elasmo attacking and use key distances now scale properly with growth
+Fixed: Grabbed players no longer cause extreme fps drops when held into a teleporter
+Fixed: Herbivores can no longer eat fish
+Fixed: Acro drink sound now plays
+Fixed: Bleed damage inflicted while grabbed is now properly reduced by 75%
+Fixed: Pressing jump while grabbed no longer results in a state jam if you were picked up while sitting or laying
+Fixed skin customization and skin loading not working properly.
+Fixed: Seams on Snow Leopard Velociraptor (butt and tail feathers)

Happy Punting!

Introducing: Allosaurus

Predatoria mentioned to Manuelsaurus that many of you had seen his Allosaurus model on his art webpage, and he was quite happy to hear that people liked his model.

He was so happy about that, in fact, that he wants it to be put into Beasts of Bermuda!

Quick Hotfix

There was some nasty bugs that slipped through last patch. They should now be fixed.

+Fixed: Players should no longer, occasionally, be unable to move their camera / move at all when logging into a saved creature

+Skin Bugs Fixed:
-Trex Eyes should now recolor properly
-All Acro skins should now have working customizable claws and backspikes.

+Added Skins:
-Rouge Acro by BananaBae and Reaper
-Foamy Krono by Twilightwolf
-Tracker Rex by Twilightwolf

Introducing: Tropeognathus

We're proud to show off our newest completed dinosaur model, made by Manuelsaurus! Welcome Tropeognathus, a formidable flier donated generously by TurboTurkey!