Feature Release: Vision Limits
[p]Today, we ship "vision limits," a new feature to help control what your players can see as they explore your devious dungeons.[/p][p]You can now set the distances creatures can see, and the players will only be able to see the things within range of the creatures in the party.[/p][p]
[/p][p]Of course, you can toggle this on and off per player and per board, so you have a lot of control.[/p][p]We have a complete guide over here showing how it works, along with a list of known limitations. We also have a video version of the same guide here.[/p][p]In the long term, we want this feature to be superseded by the (eternally distant) fog-of-war feature, but we all needed something a little sooner than that.[/p][p]Also, we have some additions for folks using hide-volumes in this release. There are now keybindings available for the following:[/p]
[/p][p][/p][p]-We had a release hiccup, but we are back, thanks for the patience-[/p]
- [p]Jumping straight to hide-volume edit mode. This is unbound by default, but you can find it in the settings menu.[/p]
- [p]A keybinding for toggling the selected hide-volume on/off. This is bound to 'h' by default.[/p]
- [p]Pressing the delete key while a hide-volume is selected now deletes the hide-volume.[/p]
- [p]Fixed a bug where the lasso selection visual wasn't visible against the sky or in space mode.[/p]
- [p]Fixed some AOEs & Rulers being partially invisible when only the sky or space was behind them.[/p]
- [p]Fixed some props that did not hide properly when turned into creatures.[/p]