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Feature Release : Roller Rewrite

[p]The rewrite of the dice rolling code has now left Beta and will be making your sessions a little more stable. [/p][p][/p][p]Among the code changes we have the following: [/p]
  • [p]The data sent over the internet to keep the dice in sync has been halved. Often it can drop to a third of the previous rate[/p]
  • [p]The code that handles updating the dice update takes a tenth of the time for large rolls[/p]
  • [p]There used to be cases where clearing large numbers of dice would crash the game. These bugs are fixed.[/p]
  • [p]There were also bugs when the mouse cursor was over certain kinds of dice that were being deleted.[/p]
  • [p]If you have two copies of the game open, you can now pick up your own rolls from both clients.[/p]
  • [p]Rolls don’t despawn if the person who rolled them leaves the board (for example, if they lost connection)[/p]
  • [p]If a symbiote creates a dice roll, and that symbiote has an interop-id, clicking on the roll in history will focus the symbiote[/p]
[p]On the art side of things, we also have:
[/p]
  • [p]Added a 1x2 floor to the sci-fi “Chamber” set[/p]
  • [p]Small reorganization of tiles in the “Chamber” set, and props in the “Construct” set.[/p]
  • [p]Small texture tweaks on Interstellar door, column, and solar panels.[/p]
  • [p]Added two new props to complement a column in the Interstellar set.[/p]
  • [p]Fixed a collision issue on two lights, which made building tricky.[/p]
[p]Lastly, a small new feature. We have added a roll icon to every dice result in the history. This allows you to add it to the dice tray with a left-click. GMs can also add the roll to their inventory by right-clicking and dragging it to the inventory bar. This will become available to players when we add player inventories in the future.[/p][p]


A big shout-out to those who helped us track down bugs during the Beta (you know who you are!). A couple of those were very tricksy and we truly appreciate all the help.

And now, onward to the next release!
[/p]