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Creature-modding Beta arrives on Monday

Heya folks,

We have wanted to give you the ability to add your own creatures for a long time, and so we are thrilled to say that on Monday that feature arrives in Beta.

The creatures themselves can already be made using our TaleWeaverLite plugin for Unity[0].

You can drop those mods into a folder, and TaleSpire automatically finds them and makes them available.


But that takes an entire mouse click.

UNACCEPTABLE!

Instead, TaleSpire can automatically find and fetch mods from repositories hosted online[1].


At release, we will support fetching content from the official mod repository on mod.io, but the code behind the scenes is ready to support community-hosted repositories as soon as we finalize the API. If that interests you, keep an eye on our dev-log for future updates.

We will be live on Twitch tonight at 22:00 CEST to catch up with the community, so please drop by if you have questions!

A big thanks to the community for their patience and support as we built this feature; the path is so often more windy and gnarled than expected, and having such a chill group behind us has been immensely reassuring.

Onward to Monday!

[0] Both the plugin and the Unity version required are free.

[1] The default option is to show you what content is missing and give you a one-click install. However, you can also choose to trust all content from a given repository, at which point TaleSpire will simply fetch and install it for you.