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First creature-modding patch

It’s not even a day since the Beta started, and we have already had some lovely folks trying things out and uncovering some bugs.

This fix tackles two of them.
  • A case that stopped some creature meshes from loading properly
  • Creatures not hiding when they should (line of sight, gm hide, etc)
This is available on the creature-mod-beta branch now.

The mesh bug also affected TaleWeaverLite, so you can find the latest build, with the fixes, here: https://files.dicewillsuffice.net/TaleWeaverLite4.zip

To those not in the Beta, we haven’t forgotten you either! Tomorrow, we have a bug-fix patch coming your way.

See you then!