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TaleSpire News

Set Expansion : Chamber


Today, we're releasing a small expansion for the Chamber Set found in the Cyberpunk & Sci-fi section of the game. As mentioned during the Bi-Montly banter stream, Hannah (aka heckbo) has returned working a couple of days per week. These assets were on ice during the leave. But now that they're finalized, we hope they can add more visual interest to your Science Fiction, ships, space stations, transportation hoppers, etc.



[h3]Expansion Set Contains[/h3]
  • 7 x Silo Tiles
  • 4 x Porous Metal Tiles
  • 1 x Metal Sphere Prop
  • New Pieces (Slab):


New Pieces (Slab): (copy and paste in-game)

```H4sIAAAAAAAACjv369xFJgYeBgaGa5VM8uxz57puUH7roi7ZPZcRKPajK0h9iVmK60abVfclCpa1gcQqAjs0X133dtzIaXJAVbh/Ckgs/1Wov2HvZq+ezFYRk1+VeSAxBst5LTMnJThuqTFo6dbgmgoSe3nYr6tu3ROP1RJZGR4BjA4gsasTxM98uGHj0X50Y8jN5slhIDFH5cYrLcUPfLu3HhTz5vEuA4ndf+L54lEXu+dsvS0NXbqMTiAxduXNr6f9muM088NTT4ugUiWQ2DreW69nnffzX6Syb4XWmv/PQGJvXIX/HHhh47FHQvJ73DIGH5DYHiYgAcRfgJwDIgzMIH4DXwPjC2YQzcAM8sIB3QaWXBYGMDjBAFYHphvUGxhFWCH6QPqBfLCqB+INjArMMD4AalSZelwBAAA=```





Board used in Screenshots: talespire://published-board/ZXhwYW5zaW9uIFNldDogIENoYW1iZXI=/9586149e426dad2abd554c813c4a9c42

Multiple tilesets are in the works, and we'll reveal more information as they come together.

[h3]Other changes and fixes in this release[/h3]
  • Fix issues when assets gaining or losing scripts could cause boards not to behave properly and occasionally crash the game
  • Fix issue where cryo-pod had graphical glitches.
  • Fix issue where Hide Volumes interacting with certain assets would crash the game.
  • Most code now uses the new input system
  • Fix error when pressing 'snap' keybinding when placing a creature
  • Fixed a bug where hide volumes would behave incorrectly with certain chains of undo, redo, and delete operations when multiple GMs were building
  • Fix an issue where some unofficial mods breaking would stop all built in assets loading.
  • Fixed a regression where folks on Mac could not switch ruler using number keys
  • Tweaked collision on torture props.



As always, thank you for your continued support!

BUILD-ID: 17716878- Download Size: Win / Linux 67.5 MB / Mac OS 70.7 MB

TaleSpire Bug Fix - Scripts

TaleSpire has had a bug that has caused numerous issues recently.

The bug was that things would break if we added or removed a script from tiles or props that had already shipped and been used in boards.

Two manifestations of this were:
  • Certain assets (like the cryo-pod) had graphical glitches
  • Hide volumes interacting with certain assets could crash the game
While we didn't have any reports of the issues causing corruption to any board saves, the possibility was unacceptable, and this bug became our top priority.

This release fixes the issue.

There are also some upsides.
  • Less data is needed to save the board, so downloading boards may become slightly faster.
  • We can now make more tiles and props interactable, which will finally allow us to address a few of your feature requests.
We have tested this release as heavily as we were able. Still, don't hesitate to get in touch with us on Discord if you have any issues loading or saving boards that worked before this release.

Until next time.

WARNING
We have received reports of missing assets from those using unofficial mods. If you have any issues, please remove unofficial mods and try again.
Community content is fine. No need to reinstall creatures/symbiotes/etc from the community content browser.

Come help with our most boring Beta yet!

Hi folks,

I'll cut to the chase. This Beta is BORING. But it's also critical.

We have swapped out the code that handles your mouse and keyboard inputs.

If all goes well, then this Beta will be identical to the current release.

BUT, we need to test on a variety of setups. Desktop, laptop, multi-monitor, weird and normal keyboards, and mice.

We will be testing internally, but nothing beats real player testing.

The test condition is simple; if it worked before, it should work now.

Regarding things that didn't work before, we have seen your bug reports, and we will get to them, but not in this Beta.

You can use all your usual boards and play with people not using the Beta, so this shouldn't block your play.

If any of you are up for helping out, THANK YOU! The instructions on how to join the testing are here: https://talespire.com/welcome-to-the-input-system-beta.

To those who aren't up for it, no worries. Thanks for reading this and for your support as we've been building.

That's all for now

Peace!

Feature Release: Box Ruler

Hi folks. Today’s release has a feature, a tweak, and a fix.

[h3]The feature[/h3]
The feature is what you saw in the title. The box ruler is here! It’s a good fit for measuring boxes or rectangles. As with other rulers, you hold down the Ctrl key to change the elevation of the handle you are moving. This means if you don’t hold down Ctrl, you get nice rectangles.

As usual, box rulers can be turned into AOEs.


[h3]The tweak[/h3]
The little gear icon for settings has moved into the in-game menu, and the icon for the menu is now the little TaleSpire rabbit. This is because screen real estate is limited, so we don’t want to use it for things that are only needed once in a blue moon.

We changed the icon as the cross was chosen when the menu was purely for quitting (before we even put the “report bug” button in there).

[h3]The fix[/h3]
The “ping” release had a regression that stopped the GM grid overlay from working. This release fixes it again.

[h3]Wrapping up[/h3]
And that’s all for today. Behind the scenes, all cylinders are firing on tagging, terrain, art, and much more. So keep an eye out for those updates. See you in the next release!

Goto creature bugfix

Hi folks,

The last release had a bug where clicking the creature in the player's portrait no longer took you to the creature.
This was too critical a regression to wait until the next release.

Back soon with more progress and fixes.