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TaleSpire News

Patch: Walking the path

[p]It turns out the path issues were not over.[/p]
[p]In our testing, we missed that the changes we made to fix Windows's issue with long paths caused a knock-on effect that stopped many community creatures from loading.[/p]
[p]If you've seen increased instability in the last few days, this patch should help.[/p]
[p]This patch fixes the aforementioned bug and also:[/p]
  • [p]Gives you the ability to rename published boards[/p]
  • [p]Allows box AOEs to be added to the initiative list[/p]
  • [p]Various small fixes to content loading[/p]
[p]Cheers to all the community folks who helped us track these issues down.[/p]
[p]Until next time. Have fun![/p]

Patch: The paths go ever on and on

[p]This patch is somewhat of a follow-up to the last one in that it fixes more places where Windows could have issues with long file paths.[/p]
[p]Along with that, there are a few little tweaks:[/p]
  • [p]We've widened the summon players button so it looks better[/p]
  • [p]We added better error logs to help us track down a specific dice bug[/p]
  • [p]We now allow you to drag new morphs to creatures even if their radial menu was already open.[/p]
[p]It's back to the forges with us now, so until next time, happy adventuring.[/p]

BugFix: Long Paths

[p]Today's release fixes two bugs:[/p]
[p]The first is a bug where some Symbiotes fail when interacting with file paths longer than 290 characters. This is an old windows limitation that we hadn't hit much until the last release.[/p]
[p]This fix specifically targets Symbiotes. There will be another patch soon that handles other features that may have this issue.[/p]
[p]The second change fixes a case where a player's creature list might not update when a unique creature is spawned.[/p]
[p]More coming soon.[/p]

Release: Content loading internals coming out of Beta

[p]We've been running a Beta for the last week to test out some changes to code that handles asset loading. [/p]
[p]The tests were successful and so those changes are shipping today.[/p]
[p]The only visible change in-game is that the place that HeroForge users enter their API token has moved to a different tab in settings.[/p]


[p]The fruits of these changes will appear in a future release.[/p]
[p]Until then,[/p]
[p]Happy Questing.[/p]

Slab Fix Beta: Requesting help from builders

[p]Heya folks, today we have a potential fix for the case where some slabs are incorrectly positioned when pasted.[/p]
[p]For those experiencing déjà vu, yes, we've been here before. We released a fix for an older version of this bug, but that "fix" introduced a new varient of the bug.[/p]
[p]To try and avoid that this time, we've put up a Beta so interested parties can test it before we push it out to everyone.[/p]
[p]If you are up for testing, first, thank you, and second, please follow these instructions:[/p]
  • [p]Find TaleSpire in Steam[/p]
  • [p]Right-click on it and choose Properties from the dropdown[/p]
  • [p]Switch to the Betas tab[/p]
  • [p]Enter into the "Private Betas" text box[/p]
  • [p]Click the "Check Code" button[/p]
  • [p]Click on the blue "Opt Into" bar that appears[/p]
[p]If it doesn't automatically switch the active beta for you, you can pick from the "Select the beta you would like to opt into:" dropdown.[/p]
[p]Switching branch should enqueue a download for the Beta build of TaleSpire.[/p]
[p]If you find any slabs that don't work, please tell us over here: https://feedback.talespire.com/b/slab-positioning-bugfix-beta[/p]
[p]I'll keep this beta up this week.[/p]
[p]Our other beta, the one for the asset loading internals changes, will be going public tomorrow.[/p]
[p]See you around.[/p]