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TaleSpire News

Release: Bug Fix

[p]The fix is for a case where TaleSpire could have memory issues when a mini takes many frames to load. Between this fix and the updated Nvidia drivers, we hope to have resolved the recent spate of game crashes.[/p]
[p]See you in the next release[/p]

Escape patch

[p]After all the big release stuff, it felt like time for a small bug-fix release. And they don't come much smaller![/p][p]Today's release fixes a bug where players who are waiting on GM couldn't use the escape key to open the TaleSpire menu.[/p][p]We've also added the ability to open the exit menu in the login scene using the escape key.[/p][p]See you in the next one.[/p]

TitanCraft comes to TaleSpire! + SALE

[p]We are delighted to be welcoming TitanCraft to the party with full TaleSpire integration.[/p][p]Create miniatures and monsters for free with their core assets or purchase optional expansion packs to broaden your palette. TitanCraft's super-power is that you can use those assets to make any number of miniatures at no extra cost![/p][p]TitanCraft (https://titancraft.com)[/p][p]Then simply link your TitanCraft account to TaleSpire, and your chosen creations will be available transparently in-game. Fire up the TitanCraft library and link whatever creatures you like to any number of your campaigns.[/p][p]As always, the rest of the party doesn't need a TitanCraft account to play with miniatures created by other players, even if you are the GM. An account is only required when you want to share your creations with a campaign.[/p][p]You can find a guide for how to connect your TitanCraft account here: https://titancraft.talespire.com/[/p][p]As an added bonus, TitanCraft is running a sale right now! So if you fancy a 40% discount on asset packs, check that out now: https://titancraft.com/store/assetpacks/[/p][p]It is an absolute blast to be expanding the number of ways you can bring your creations to adventure, and we have much more to come on that front, such as the in-game character creator. Keep an eye on the roadmap and dev-logs for those.[/p][p]Until next time,[/p][p]Have fun![/p]

Early Access Content Pack 38: Horror Below the Hovels

[p][/p][p]An unspeakable horror lurks beneath these quiet hovels.  Villagers vanish along with the memory of their existence.  Moldering wood collapses under an oppressive sky.  What evil haunts this forsaken land?

Find out in TaleSpire's latest Early Access Content Pack entitled "Horror Below the Hovels", a pack designed with the help of one of our wonderful Kickstarter Backers, which contains the following assets:[/p]
  • [p]19 new Roof tiles (yay)!  Including dilapidated variants.[/p]
  • [p]16 Hovel tiles. Great for abandoned villages, slums, or seedy docksides.[/p]
  • [p]10 Burrow tiles.  A home for your ankhegs, bulettes, etc[/p]
  • [p]11 props - including covered furniture, beams, and window boards[/p]
  • [p]1 False Hydra mini[/p]
[p][/p][p][/p][p][/p][p][/p][p]Assets:[/p]
```H4sIAAAAAAAACj3UfTRUaRgA8He6Y9OI1tHma09qkRzCZqpB2TFzZ8xiTB/YUSlOg0xRHUViGJGhtVJMyWTOYH20NUIoO+SrcqLQ1xbajXa1tZWTaHXKaO9zb+3zzz3v777P8z7Pe+dM3/u+23MQCyFU4naRkaaQCJtTB7H648oRGmHa3hVGa/emc0ulSOuobNkOdpjjZGKTt5hzQR0ndnTL2AFW5rHdlG8v9a8q/y55YbypMZg3R2De77ybpzOZGQzNCY8D454fNw+0funfeKmrRjoz0gEWwprvqopt9c/5Jf8F2zr0IdiN6Dkrx7F8/NRhvsvHJ1vqwAqloUyhrYCbe/tRHD/XcgF5bugT5hLnDrzsI+/yRLWLC9j9b5xWWTmvxTMP6eUzFvUxYPwzM6sTBt2FFUKXKe7RbSfBjlXtX9N7HRepg9cGZskSR8H0tlFeo5u7fC6bamQVOz78DTZWfnndyCul8JzWuSZs4DTZnwV/nKM+1i2seq3ZWLpx3wGwmQuBwsk9Yj+VyQqWr7KHtHE3drDnD1N8nSbNPPZhtgXYlb7IkBuOk4JKWYJXcnzuXjC7sfotekkfX7Ui4de2/pQksr+epWGFxS98Ve7XYjsYEhOwfcN3wyNkIp+6W9WYfbabA1iAsVHEMScmrmJNGNwZu7EEbDRNE9mQeVCos2soHuiNiQJ7dkISb/d1tyjfdWf709HAdWCuxcaJi2r9hTnTm6wu5d3sAotK7DwY3yDlZRgc3drGLIsn70BTleLtzcMLC+bnjXVFngPblWIqoxlhHLn1j1HbZj9mgT3qf55uvbCULa+JOHEuT1gEZq7IznqHfg8o3fTzUCNnHIHZFp1RCIvuipR1fxnPFgw4gtGa8RzRVozXmrJ0uqSVrQRbYFRZODK4kXs8bFT2+IiY/Ea++syTHXY3fYonufTgDu0esNTl35453/WQUymub+2Mjv0NbEPQck1Zlim3OqV7/EqPhydYZdBY2b/5bfw8G9201dtlt8Cq66bOBjX1CtJRcMhWs7FGMNaybK3+0BCulI5KNjgVkvd34eLcpkEHT0G9g9i1wueLV2CvF79sOp5TIDrKMDtw785OK/I32R6qw8yRoHmna3RGjCYVbNjzzxZBcV1gdkvc++2LTq0CS5Ky2yeOdPLK1Q8a4lPl/WAqxaMOT+6hgLZr1xtKzs4nZ2Nvbu40/PCVX01LQVT3ZCV59+o3rveT4zL8CqeTHTx8vZrAmDVPH5S0WnN/SndfnauzmAWLsb36Nkm9+nvtrRc9itmEPrCi58NvY4fT2AqWVsZwv50HZvbBa/rKNQ/fxmLpP2lMywbye7Bk0wZ3nuC188TpO3iPT4MN/RGht0s0C1Q92KwdundiEIwXrdDrQvbjZ7G9a+g0dQ0YTp83G7mr0q8i6U35xGP7d2AHDYhZbBBagiEyDOciJLdH/0cnA6HwLQiJ5yDUjlP7IXYz6GiAeOdM+7Qm8pBETmuBfWEIpRvRUS0up80YEvW8ERqYSz2hPkQ7kd++njj7C2pdRNT60os4ax5CI+EI5UNdS4SmiCdbSuVDKBmG6DVXTiPzJAiJjIi9NnJaLR0hjQ/CYI7PT8iHPJjvKlE3PAhh0A88nT/VhX5gLYHiK4k+DKk5oP7n/RALDajzlETfIzZU38Q5iPmpXhXR1/qVcloAnVo/w6g9i4n+2MRs0B9EErF2c6fqwT64V+gT3sO9Z2LUOeCQT/a5gfgfM6TmIMMSYU0YlY/Qf34M7UQsBgAA```
[p][/p][p]Build Example:[/p]
```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```
[p][/p][p]Thanks again for your support - until the next pack![/p][p][/p][p]BUILD-ID: 20950806 - Download Size: Win/Linux 167.1 MB / Mac OS 171.6 MB[/p][p][/p][p][/p]

Feature Release : Roller Rewrite

[p]The rewrite of the dice rolling code has now left Beta and will be making your sessions a little more stable. [/p][p][/p][p]Among the code changes we have the following: [/p]
  • [p]The data sent over the internet to keep the dice in sync has been halved. Often it can drop to a third of the previous rate[/p]
  • [p]The code that handles updating the dice update takes a tenth of the time for large rolls[/p]
  • [p]There used to be cases where clearing large numbers of dice would crash the game. These bugs are fixed.[/p]
  • [p]There were also bugs when the mouse cursor was over certain kinds of dice that were being deleted.[/p]
  • [p]If you have two copies of the game open, you can now pick up your own rolls from both clients.[/p]
  • [p]Rolls don’t despawn if the person who rolled them leaves the board (for example, if they lost connection)[/p]
  • [p]If a symbiote creates a dice roll, and that symbiote has an interop-id, clicking on the roll in history will focus the symbiote[/p]
[p]On the art side of things, we also have:
[/p]
  • [p]Added a 1x2 floor to the sci-fi “Chamber” set[/p]
  • [p]Small reorganization of tiles in the “Chamber” set, and props in the “Construct” set.[/p]
  • [p]Small texture tweaks on Interstellar door, column, and solar panels.[/p]
  • [p]Added two new props to complement a column in the Interstellar set.[/p]
  • [p]Fixed a collision issue on two lights, which made building tricky.[/p]
[p]Lastly, a small new feature. We have added a roll icon to every dice result in the history. This allows you to add it to the dice tray with a left-click. GMs can also add the roll to their inventory by right-clicking and dragging it to the inventory bar. This will become available to players when we add player inventories in the future.[/p][p]


A big shout-out to those who helped us track down bugs during the Beta (you know who you are!). A couple of those were very tricksy and we truly appreciate all the help.

And now, onward to the next release!
[/p]