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TaleSpire News

Slab positioning fix leaves Beta

[p]Just over a week ago, we asked for help testing a potential fix to a long-standing bug that could misalign slabs when they are pasted.[/p]
[p]Today, thanks to the sterling work of community members, we are releasing this fix to you all.[/p]
[p]As always, you can find us on https://feedback.talespire.com/, our discord, and you can read what kinds of things we are up to on our dev blog, here.[/p]
[p]See you in the next release.[/p]

Patch: Walking the path

[p]It turns out the path issues were not over.[/p]
[p]In our testing, we missed that the changes we made to fix Windows's issue with long paths caused a knock-on effect that stopped many community creatures from loading.[/p]
[p]If you've seen increased instability in the last few days, this patch should help.[/p]
[p]This patch fixes the aforementioned bug and also:[/p]
  • [p]Gives you the ability to rename published boards[/p]
  • [p]Allows box AOEs to be added to the initiative list[/p]
  • [p]Various small fixes to content loading[/p]
[p]Cheers to all the community folks who helped us track these issues down.[/p]
[p]Until next time. Have fun![/p]

Patch: The paths go ever on and on

[p]This patch is somewhat of a follow-up to the last one in that it fixes more places where Windows could have issues with long file paths.[/p]
[p]Along with that, there are a few little tweaks:[/p]
  • [p]We've widened the summon players button so it looks better[/p]
  • [p]We added better error logs to help us track down a specific dice bug[/p]
  • [p]We now allow you to drag new morphs to creatures even if their radial menu was already open.[/p]
[p]It's back to the forges with us now, so until next time, happy adventuring.[/p]

BugFix: Long Paths

[p]Today's release fixes two bugs:[/p]
[p]The first is a bug where some Symbiotes fail when interacting with file paths longer than 290 characters. This is an old windows limitation that we hadn't hit much until the last release.[/p]
[p]This fix specifically targets Symbiotes. There will be another patch soon that handles other features that may have this issue.[/p]
[p]The second change fixes a case where a player's creature list might not update when a unique creature is spawned.[/p]
[p]More coming soon.[/p]

Release: Content loading internals coming out of Beta

[p]We've been running a Beta for the last week to test out some changes to code that handles asset loading. [/p]
[p]The tests were successful and so those changes are shipping today.[/p]
[p]The only visible change in-game is that the place that HeroForge users enter their API token has moved to a different tab in settings.[/p]


[p]The fruits of these changes will appear in a future release.[/p]
[p]Until then,[/p]
[p]Happy Questing.[/p]