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TaleSpire News

Hotfix Patch: Ice Shader

Fixed a bug where the new Ice Shader wouldn't disappear with the rest of the objects when being hidden.


BUILD-ID: 7941578 - Download Size 2.4 MB

Early Access Content Pack 9: Seasons Greetings!



Seasons greetings! This holiday we took a small break from our work on upcoming assets and created a cozy Holiday pack for you all. In this pack, you’ll find the following:


  • A bunch of new Icicle Props
  • Tomte/Redcap Mini
  • Elk mini
  • Pine Cone Decor props
  • Icy Snowflake prop


Unrelated to this, there were also a few new pieces added to the marble palace and some additional tweaks here and there.

We'd also like to mention that we have a couple of packs in the works: Hell Planes and Alien Aberrations, so keep an eye out for those!

And as the year comes to an end, our little team has been amazed by the creative ways you all have engaged with TaleSpire. From the incredible maps you’ve built to the memorable moments we’ve witnessed on live streams - you’ve all given TaleSpire a life we couldn’t have imagined - and for that, we want to give a very heartfelt THANK YOU to our incredible community! We're excited to see what next year brings and will be working as hard as Santa's elves to make TaleSpire the best it can be.

Happy Holidays from the TaleSpire team!

BUILD-ID: 7938806 - Download Size 125.8 MB

Early Access Patch 24: Filters for Hide-Volumes

We've added filters to Hide Volumes, which means you can choose which types of assets to Hide. The filters available are "Props & Tiles," Creatures, and Lights.

Check out the DevLog on the subject of Filters and the video from that DevLog showing how it works:
[previewyoutube][/previewyoutube]
There will be a usability overhaul on the Hide Volumes in the future, as they're a bit janky. That's for another time, however.

Thank you for all the continued support!

BUILD-ID: 7916259 - Download Size: 9.8 MB

Bug squashing adventure: Patch Six

What a week, let's wrap up with a few simple bug fixes.

This patch includes:

  • A fix to the line ruler where other players would see a trailing handle when the person using the ruler finished the operation
  • A fix to a bizarre bug where the window would randomly become tiny on startup
  • A fix so that the campaign name for newly published boards shows correctly


These have been around for a long time, so it's nice to tick them off.

This wraps up this big bug-fixing week.

Until the next patch, happy adventuring!


p.s: Check out today's dev log for a little bonus content

Bug squashing adventure: Patch five

Ready for more bug fixes?

Well, we have some. Three long-standing bugs fall today. They are:

A case where the line-of-sight state wasn't cleared when switching boards. This resulted in random creatures being visible
A bug where removing the last creature from the party wouldn't update the line-of-sight
The issue where hide-volumes didn't hide lights

Lastly, we are adding a bug back in! I know that sounds strange, so let me explain. Players being able to teleport creatures was not intended. However, the feedback we got yesterday taught us that people have been using it and, in fact, it has become important to the play style for some people.

We do not want to mess with this until we have and proper solution, so we are restoring this bug. We will then incorporate this into the improved player controller coming next year.

And that's it for today. Tomorrow, we will be back with one last patch in our Christmas bug-fixing marathon.

Until then, happy adventuring!