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TaleSpire News

Bug squashing adventure: Patch four

The festival of bug fixing continues!

Today the changes are that:

  • Dice no longer collide with hidden tiles or props
  • Double right-click ignores hidden tiles & props unless in gm-mode
  • There are significant performance improvements for large boards
  • The flashlight no longer interacts with hidden creatures in ways that give away their location
  • Players can no longer use the GM's creature teleporting tool
  • We now verify the hash of downloaded creature and sector files before deserialization (this fixes several cases where boards could appear corrupted)


That's all the fixes for today. Let's see what tomorrow brings!

Bug squashing adventure: Patch three

Time for some more bug fixes. This time we bring to you:

- A fix to cases where tiles and props that crossed zone boundaries were not hidden correctly by hide-volumes.
- An improvement so that pasting a slab, transitioning to another campaign, and pasting again now works as expected.
- You no longer get a unicode heart in the clipboard after pasting (the optimization that used to use this fact is no longer required)
- A fix to a case where exiting with un-applied campaign edits could cause an exception.
- A tweak to make the music and ambient drop-downs wider so that track names aren't cut off (we will make a robust solution in the future)

We'll be back tomorrow with more fixes.
Have a great day!

Bug squashing adventure: Episode two

Let's kick off this week of bug fixes with three more serious bugs and three smaller ones.

We have:

- Fixed an error that can occur when switching between boards with markers (this probably fixes some bookmark name issues too)
- Fixed a case where water and fog settings were getting mixed up
- Fixed status emotes (like knockdown) not persisting for unique creatures
- Fixed how bubble tails were not being cleared up if the talking creature was deleted while the chat bubble was visible.
- Fix bubble tails not updating their screen position if the creature who was talking was deleted
- Decrease the scroll speed of the music drop-down lists, so it doesn't skip over tracks

We'll be back tomorrow with another patch,
See you then!

Bug squashing adventure: Patch one

Hey folks, this patch brings an assortment of fixes to bugs that have plagued us for far too long.

In no particular order, we have:

  • A fix for the bug where hide-volumes that are created in empty zones were not saved
  • A fix for a case where board deserialization taking multiple frames could result in a crash
  • Fixed the scroll direction of the slider on the atmosphere panel
  • Stopped sending send chat messages if they have a length of zero
  • Started disabling all animators on asset load. This stops doors opening when being placed and props from animating when turned into creatures.
  • Fixed a bug in hide-volumes where deleting volumes and switching boards could result in exceptions that stopped all hide volume UI from working
  • A tweak so that sampling assets from the board now updates the highlighted category button in the UI


We hope to squash a bunch more bugs over the next week.

See you in the next patch!


Photon connectivity patch 2

This is the second in a series of patches related to recent connectivity issues.

We use a third-party service called Photon for our real-time traffic, and it has been under attack recently. This patch allows us to temporarily avoid certain Photon server regions when they have issues.

This change is a short-term workaround, but we will continue to work on this problem and ship more fixes over the next week.