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TaleSpire News

Early Access Patch 15

We are back with a quick update containing a feature and a fix.

The new feature is the link tool. If you are in the GM overlay and have a URL in your clipboard, pasting will active a tool where you can attach the URL to a creature or marker.

While it's simple, it can be a handy way to associate resources from sites like D&D Beyond and World Anvil to your locations and creatures.

The fix is for a bug in the last patch that caused creature names to display on the wrong creatures.

See you in the next update!

Early Access Patch 14

Hi everyone, this time, we have our first pass at supporting bookmarks.

A bookmark is a marker that has been given a name. To turn a marker into a bookmark, simply right-click on it and use the option there to name it.

Once you have done this, you can view and search them in the board panel (amongst other things).

Right, let's go through that changelog. We have:

  • Added bookmarks
  • Upgraded the GM boards panel so you can view and search boards and bookmarks from one place
  • Added talespire://goto/bookmark URLs. These let you jump right to a bookmark, even if you are in another campaign or if TaleSpire is not running.
  • A tweak so that tiles now drop in properly on board load.
  • A fix for a case where renaming was not updating the UI
  • Updated the bug-report button so that it links to the new bug tracker.
  • A fix that means that creature stats 4 to 8 now default to better values.
  • A fix so that tabbing between stat rename fields in the campaign settings panel works as expected
  • Fixed an error when switching boards with chat messages active.
  • Fixed a mistake that allowed creature names to be visible when creatures were behind the camera.
  • Fixed a bug in loading creatures which resulted in incorrect player ownership info.


We still have lots to do with bookmarks. For example, markers and bookmarks are currently not published along with published boards. We are looking to fix this soon.

We hope you like the direction this is heading.

Until next time,
Peace.

Early Access Patch 13

This patch is focused on startup time and bug fixes. We have:

  • Reduced startup time to less than half of what it was previously
  • Reduced the time taken to process and upload icon atlases to the GPU
  • Fixed a DNS related bug that caused some players to be stuck on the login screen
  • Improve message handling when initiating the connection to the backend
  • Better handling of server-side issues


If you or someone you know has had issues getting past the login screen, please try this update. If it still doesn't work, feel free to come to find us on Discord. Fixing these bugs is a priority for us.

Until next time folks!

Early Access Release Pack 05: Adventure for Charity (St. Jude Hospital)



Hail and harken, good folk of the land - it's time for another Early Access Release Pack!


This one is a bit unique. We recently ran an adventure on BlueBoxRPG’s St. Jude Charity Live Stream for some good ol’ fashion TTRPG fun while supporting a good cause - and of course, we used TaleSpire!

This Pack contains the minis, known as the Company of the Bounding Boulder, that starred in the adventure.

[h3]Creatures:[/h3]
  • Jonny Ree (BR) as Hubert Rocksocks (Dark Gnome Caster)
  • Jason Roy (BR) as Lok Rocksocks (Dark Gnome Warrior)
  • Demongund as Rahmris (Half-Demon Caster)
  • Istallri as Sand of the FordRiver (Human Warrior)
  • MadWizard as Baubard "Bobby" Fibbletor (Dwarf Warrior)
  • BlueBoxRPG as The Blue Wizard (Human Caster)
  • Plus, an added bonus - the most dreaded beast of the land - a Bunny Rabbit.


[h3]Fixes:[/h3]
  • Replaced reflection probe rendering with custom solution improving performance
  • Creatures with no name get asset name instead
  • Validate hash of sector files and non-unique creature data
  • Double right-click (move camera) is now pixel-perfect

[h3]Other:[/h3]
  • Added 4 new stat slots adding up to 8 total.


Until the next pack - have fun!

BUILD-ID: 7074049- Download Size: 46.8MB

Early Access Patch 12

It's time for some features and fixes! In this patch, we have:

  • Added a dialog for renaming the campaign
  • Added a setting to allow changing the username
  • Spaced out settings a little more than before
  • Added a tiny offset to static assets to reduce z-fighting
  • Fixed a bug where spawning a unique in a new board didn't remove the visual from the old board for players still in that old board
  • Fixed an exception on ui-scale changes after leaving a board
  • Ensured that changes to units now update the campaign settings panel for other GMs
  • Fixed a bug where players could paste slabs
  • Fixed an exception that occurred during shutdown when releasing light resources.


Hope this finds you well. See you in the next one!