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TaleSpire News

Early Access Content Pack 6: Marble Palace



We're releasing our largest single Tile/Prop pack so far, featuring over 90 new Tiles and Props pieces in the Theme of the Marble Palace. In addition to the Marble Palace, the collection contains a couple of flying creatures. The Griffin and the Harpy.



[h3]Creatures:[/h3]
  • Griffin
  • Harpy
[h3]Tiles/Props:[/h3]
  • A large bird nest
  • Over 90 new Tiles and Props in the Marble Palace theme.
  • Marble Palace Floors
  • Marble Palace Walls
  • Marble Palace Roof
  • Marble Palace Props

We're incredibly excited to see what everyone builds using this new set. We'll be keeping our eyes on the Show & Tale Discord channel.





Till next time!

BUILD-ID: 7319027- Download Size: 90.9 MB

Early Access Patch 18

Patch 18 is upon us, and this one features colored bases. Add a brushing of color around the creature base of a goose. Makes it look real tough!


[h3]Feature:[/h3]
  • Added ability to color creature bases

[h3]Fixes/Tweaks:[/h3]
  • Fixed New Board button next to the board name not working
  • Tweaked Control points on Volumes (Hide and selection) to be more visible.
  • Enforce minimum size when creating HideVolumes and SelectionVolumes
  • Resize Control points to make it easier to grab the correct one when dealing with tiny volumes


We're also coming up on an Asset Release soon. So watch out for that.

Till next time!

BUILD-ID: 7293711- Download Size: 24.4 MB

HeroForge Support is Coming To TaleSpire



It’s the announcement many of you have been waiting for, and now we can gladly say it’s official: TaleSpire will be getting integrated HeroForge support!

[previewyoutube][/previewyoutube]

The ability to summon your custom miniatures directly into the game will soon be in your hands, and we can’t wait to see what wondrous characters you populate your worlds with. Our goal is to help you bring your rich storyscapes to life with TaleSpire, so this upcoming integration means a great deal to us.

The folks over at HeroForge have been simply awesome throughout this process, and are just as excited as us to finally make this announcement. It’s a delight to work with them.

We have already worked on some prototypes: you can see HeroForge being used in TaleSpire during the Extra Credits streamThe Seven that ran on Friday 27th August, and in this week’s episode of Dimension 20’s new series, The Seven, which is airing over at dropout.tv.

We have begun working on the full integration, but there is much legwork to be done and we can’t offer a release date yet. We will update you again later in September, but for now, know that we are incredibly excited, and we look forward to making this available to you.



Until then, happy questing!

Early Access Patch 17

[h3]UPDATE: We Introduced a bug with Fire and doors. It has now been fixed with a hotfix: BUILD ID : 7242204. [/h3]

This Patch mainly features Knockdown. Our first persistent emote, or Status "effect". Persistent Emotes stay enabled on the creature till the effect is toggled "off" and is the foundation for doing things like Status Effects. You can find it via a new subtree added in the Creature Radial menu, where it can be toggled.



It also works on converted props... most of the time.

[h3]Features:[/h3]
  • Added Knockdown Status Emote (Persistent Emote)


[h3]Fixes: [/h3]
  • Fixed where Debug button would overlap menu. It was based on Screen DPI, but is now based on InGame UI Pixel Scale.
  • Fixed Street Lanterns. The lanterns now show correctly when placed.
  • Fixed where bookmark icon wouldn't get masked in Campaign board menu.


Hope everyone enjoys this Patch.

Till next time!


NOTE: This patch required a lot of assets to be rebuilt, hence the large download size.

BUILD-ID: 7241689- Download Size: 1.2 GB

Early Access Patch 16

Hi folks, this patch has a bunch of small bug fixes. Let's see what we have here:

We've fixed a bug where the link tool wasn't working correctly with unique creatures
We remove a limitation that meant creature names had to be at least two characters long
talespire://published-board URLs now work in the board between boards
Fixed a bug where reselecting campaigns in the main menu didn't populate the info correctly
Squished a bug where using the paste UI button while holding a slab left an unselectable slab preview on the board that wouldn't go aware without a restart
Fixed a case where leaving build mode could result in the water plane being erroneously hidden
Fixed a crash on exit bug due to out-of-bounds write when there were hundreds of creatures in a small space
Corrected a mistake in the creature deserialize code for emotes

All of the above were bugs reported by the community. Thanks a million for helping us track these issues down.