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TaleSpire News

Early Access Content Pack 2: Sanctum of the Blood Queen


[previewyoutube][/previewyoutube]

The second Early-Access content pack. Featuring a bedroom set fit for a diabolical queen as she surveys her realm from atop her balcony.

Also, watch out for her minions, the cunning Jester and the Haunted Armor, as they're surely up to no good!

Here is a list of added content, changes, and bug fixes.

[h3]Creatures:[/h3]
  • The Blood Queen (Vampire Countess)
  • The Jester
  • Haunted Armor

[h3]Props:[/h3]
  • Canopy Bed
  • Dresser
  • Vanity
  • Chair
  • Fireplace
  • Mirrors
  • Paintings
  • Fancy Pillows

[h3]Other Asset Changes:[/h3]
  • Leaf Bed
  • Palisade corner tweaked.
  • Moorgoth carpet corner tile variants.

[h3]Changes / Bug Fixes[/h3]
  • Added UI buttons for Copy/Cut/Paste
  • Increased the tap time threshold from 0.2 seconds to 1.0 seconds on Copy/Cut/Paste/Undo/Redo keybinding.
  • Flying Indicator now respects props


We're working on fixes for the Copy/Paste keyboard problem, which is turning out to be quite elusive. The added UI will make it accessible for everyone until we can find a proper fix for the key bindings.


Have fun! And see you for our next patch!

Early Access Patch 6

It is that time once again.

This patch brings the following:

  • A fix so that creature names no longer show when should be hidden
  • Improved performance of creature name layout
  • Increased max number of non-unique creatures per board. The max is now 600.
  • If someone tries to paste a published-board URI rather than using the standard mechanisms, then accept it and present the standard UI
  • A tooltip to explain that only campaign owners can publish boards from the campaign.
  • The ability to place gm-blocks on top of props
  • Fix some creature state not being cleared correctly on delete
  • A fix case that handles cases where self-illuminated creatures, such as ghosts, did not enable their lights on load.
  • A fix for cases where hide volumes did not update torch and light state.


We are now back off to the Spire to hammer out more fixes.
Fare thee well!

Early Access Patch 5

This time we have an update purely focused on fixing markers, which should now behave as expected.

Beta players should find that markers that were created before the release are accessible. For those of you who had new markers vanish since the release, you may also find that these have been restored.

In this patch, we also fix a sync bug where gm-blocks would not sync if that part of the board had been modified.

One known bug is that publishing a board does not include the markers. This will be fixed in an upcoming patch.

We have plenty more in the works, so stay tuned!


Early Access Patch 4

Hi everyone. It's update time again, and we have a few fixes and a small feature improvement:

  • The hide-plane region now always includes the camera. Things should no longer appear between the camera and the camera look-at-point when they should be hidden by the hide-plane.
  • We've fixed the knob controlling the sun to have the height of the day be upwards.
  • We have fixed some bugs in delete and undo that were causing corruption of parts of boards.
  • A bug in the hide-plane has been fixed, so it now interacts correctly with un-deleted things.
  • The range of Atmosphere fog has been expanded, allowing for less and more fog.


See you later in the week with more fixes!

Early Access Content Pack 1: Siege of the Cackling Horde



[previewyoutube][/previewyoutube]
Here is our first Content pack since the Early Access release. We're starting off with some city defenses and a group of suitable raiders!

[h3]Here is a list of added content, changes, and bug fixes:[/h3]

[h3]Creatures :[/h3]
  • Gnolls (Warrior, Archer, Alchemist)
  • Hyena

[h3]Tiles and Props :[/h3]
  • Palisade TileSet
  • Palisade Door
  • Palisade Various props
  • Abatis
  • Various stone and wood debris
  • Maple leaf piles
  • Animal Bones

[h3]Changes:[/h3]
  • Moved some creatures from Monsterious into Humanoid and Construct
  • The Moorgoth flat roof texture tweak

[h3]Bug Fixes:[/h3]
  • Fixed where compass would lose events once PhotoMode had been enabled once
  • Fix another initiative order issue when deleting creatures
  • Fixed where hidden creatures could create bright white shader artifacts

Thanks for all the wonderful feedback!

Onwards to our next Patch!
BUILD-ID: 6591993 - Download Size: 717.8 MB