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TaleSpire News

Early Access Patch 03

This patch brings an assortment of fixes to issues reported by the community.

Thank you for all of the help we've received on the issue-tracker. Your pictures, videos, and step-by-step guides have allowed us to replicate and fix everything below.

  • Fixed a bug where deleting a tile or prop could leave behind the colliders
  • Line-of-sight dependency issue no longer causes other systems to not be initialized
  • Fix a bug where tiles that were moved, were then not interacting correctly with the hide-plane
  • Fixed a case where moved tiles were pickable when hidden
  • Fixed a case where the hide-plane can skip tiles at certain positions
  • Fixed the slab tool as it was not respecting the rebinding of the 'rotate 90 degrees' button.
  • Fixed a bug where interactable assets were using the wrong colliders if they had a mix of static of dynamic parts
  • Fixed a bug which could result in creature state not being saved
  • Fixed a case where leaving photo-mode while UI was hidden caused some UI to be invisible
  • Fixed a bug where the initiative list is cleared if you delete the creature who is currently active
  • Fixed an error when trying to respawn a deleted unique creature.
  • Fixed a bug allowing players to teleport creatures they don't own
  • Fixed spelling in the grid sample button tooltip
  • Improve region handling of tile size and ruler measurements
  • Fixed incorrect help bar entry for creature teleport
  • Improved stats and hp handling of large values
  • Fix significant lag when pressing the zero key in the main menu


More updates coming soon!

Early Access Patch 02

Our second Early Access Patch is a bit of a smaller one as we're working on some bugs that take up more time. But in the meantime, we wanted to push out a few other fixes.

Here are the fixes/changes in this Patch:
  • Fixed error when another player finishes using a ruler
  • Fixed where dice roller wasn't checking for props (causing dice not to hover on cliffs, for example)
  • Fixed where auto Move Hide Plane was not checking for props
  • Fixed where Rulers were not snapping to props.
  • Added ability to spawn creature as hidden by spawning them in the GMOverlay
  • Fixed where "Remove All Dice" wasn't showing on the Dice GM Radial Menu.
  • Fixed creature out of bounds error on load

Thank you all for the feedback so far.

Onwards to the next Patch!

BUILD-ID: 6572116 - Download Size: 7.2 MB

Early Access Bug-fix Patch 01


Here we are with the first bug-fix patch of this new release. Here are the fixes:
  • Better errors if board data fails to pull
  • Save icon updates after sync now
  • Alphabetical sorting of the music/ambient tracks
  • Improve line ruler, so you don't see the backfaces
  • Fix sync of hide-volumes to players
  • Fix case where explicitly hidden creatures were visible after sync
  • All Audio now goes through the Master Volume Control.
  • Underwater muffle sound should be working as intended again.
  • Fix 'phantom creature' bug. Where choosing a creature asset while holding one created an un-clickable duplicate
  • Fix uniques not teleporting when placed into a board they are already in.
  • Changed fog keybinding UI so it cant be bound to mouse inputs
  • Added a way to remove fog-of-war inside a selection
  • Radial Menu should now behave better at different resolutions and properly work with UI-Scaling
  • Radial Menu text now tries to avoid overlapping with the buttons.
  • The game now handles settings files getting corrupted, remaking a new one.
  • Fixed some tutorial videos not loading
  • Added Tutorial for the Hide Plane (Green diamond)


We had to rebuild the tutorial assets, which made the update a bit bigger

Thank you all for all the feedback. We'll continue squishing those bugs

Till next patch!

BUILD-ID: 6555595 - Download Size: 344.5 MB

TaleSpire Dev Log 269

Hey everyone,

A lovely player on reddit spotted part of our EULA that concerned them. It was about how we could use section 14.2 to potentially police the community based on in-game actions (like chat).

This is clearly overly broad and needs revising. We will get that done. Also, we'd like to clarify we don't store your chat logs. The chat messages are sent via our servers but are never written to the DB or other persistent storage. The Lawyers went broad to make sure we were well covered. But we want to pull back on some of this, as it doesn't align with our intentions.

While we are on this topic, another use also worried about a EULA interpretation that would impact professional GM'ing. We are 100% in support of people using TaleSpire professionally and will look to clarify this in the EULA.

In our experience, the back and forth with the Lawyers is slower than just fixing bugs, but we will keep you posted with news as this develops.

We also want to natter about the EULA and its language in a future DevLog and potentially a DevStream.

Thanks a bunch to those who have reached out about this. It can be so easy to get lost in bugs and let other surrounding details slip by.

Have a great day!

TaleSpire - Early Access Release!





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[h3]Greetings![/h3]

It has been a long time coming, but we're finally available as Early Access on Steam. The next couple of weeks will likely see many bug patches as we get more players building on our servers, so bear with us while we get those sorted. The game is Early Access, after all, so expect changes and additions along the way. We're also restarting our regular asset drops next week, so keep an eye out for those.

Thank you to everyone who has been a part of TaleSpire so far, and to new players, welcome! We hope you'll journey with us through this Early Access development cycle.


Till next update!