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TaleSpire News

Early Access Patch 7

This update is primarily focused on smaller, low-level bugs in the internals.

It includes:

  • A fix for a memory leak in copy/paste
  • Stricter handling of potential errors during board changes
  • Improved loading code to handle invalid region data more gracefully
  • A fix for a regression in campaign upgrader
  • A fix for an issue with picking certain tiles
  • A fix that stops players from moving creatures using the keyboard when not their turn
  • A fix to make animation play correctly on remote clients


The one new addition in this patch is that you can now click client portraits to focus the player's selected creature.

Until next time!

If you're curious about previous patches or other updates we have a DevLog over at: https://bouncyrock.com/news

Kickstarter "Help Design" Tier Pack 01



In this update, we're featuring some of the assets from our "Help Design" Tier on Kickstarter.

This is the first of our "Help Design" tier packs, and we will be releasing more of our Backer-designed assets in the future. Collaborating with the backers has been a blast. These assets do tend to take a little bit longer as we want to give them the attention they deserve.

These are not the Kickstarter Exclusive Minis. This pack is available to everyone!



[h2]"Help Design" Tier Pack 01 includes the following:[/h2]
[h3]Characters:[/h3]
  • Half-demon Tiefling Shopkeeper
  • Kobold Adventurer
  • Van Arbor (Elven Swashbuckler)
  • Yigmond Marbu (Gnome Spellcaster)

[h3]Props:[/h3]
  • Dragonfolk statue (Animated)
  • Souls-like Bonfire featuring swordfish

[h3]Code Fixes:[/h3]
  • Fix rare issue where asset changes could corrupt boards
  • Fix warning on light batching
  • Fix lighting glitches when placing more lights
  • Cut-volume works again
  • Fix issue where hide volumes could be made too small to select
  • Fix bug with copying slabs containing more than 13000 of the same kind of tile or prop

[h3]Asset Fixes:[/h3]
  • Pine tree fixes. Reduced triangle count, darkening of the trunk, and some scale issue fixes.
  • Fixed some wall alignments on Tavern Set
  • Texture fixes on Bloodqueen props
  • Fixed some Normal map Smoothing issues on the Moorgoth set

[h3]Other:[/h3]
  • This update also features some horizontal variants of existing props.




That's it for this update.

Have a good one!

BUILD-ID: 6814835 - Download Size: 216.0 MB

Early Access Content Pack 2: Sanctum of the Blood Queen


[previewyoutube][/previewyoutube]

The second Early-Access content pack. Featuring a bedroom set fit for a diabolical queen as she surveys her realm from atop her balcony.

Also, watch out for her minions, the cunning Jester and the Haunted Armor, as they're surely up to no good!

Here is a list of added content, changes, and bug fixes.

[h3]Creatures:[/h3]
  • The Blood Queen (Vampire Countess)
  • The Jester
  • Haunted Armor

[h3]Props:[/h3]
  • Canopy Bed
  • Dresser
  • Vanity
  • Chair
  • Fireplace
  • Mirrors
  • Paintings
  • Fancy Pillows

[h3]Other Asset Changes:[/h3]
  • Leaf Bed
  • Palisade corner tweaked.
  • Moorgoth carpet corner tile variants.

[h3]Changes / Bug Fixes[/h3]
  • Added UI buttons for Copy/Cut/Paste
  • Increased the tap time threshold from 0.2 seconds to 1.0 seconds on Copy/Cut/Paste/Undo/Redo keybinding.
  • Flying Indicator now respects props


We're working on fixes for the Copy/Paste keyboard problem, which is turning out to be quite elusive. The added UI will make it accessible for everyone until we can find a proper fix for the key bindings.


Have fun! And see you for our next patch!

Early Access Patch 6

It is that time once again.

This patch brings the following:

  • A fix so that creature names no longer show when should be hidden
  • Improved performance of creature name layout
  • Increased max number of non-unique creatures per board. The max is now 600.
  • If someone tries to paste a published-board URI rather than using the standard mechanisms, then accept it and present the standard UI
  • A tooltip to explain that only campaign owners can publish boards from the campaign.
  • The ability to place gm-blocks on top of props
  • Fix some creature state not being cleared correctly on delete
  • A fix case that handles cases where self-illuminated creatures, such as ghosts, did not enable their lights on load.
  • A fix for cases where hide volumes did not update torch and light state.


We are now back off to the Spire to hammer out more fixes.
Fare thee well!

Early Access Patch 5

This time we have an update purely focused on fixing markers, which should now behave as expected.

Beta players should find that markers that were created before the release are accessible. For those of you who had new markers vanish since the release, you may also find that these have been restored.

In this patch, we also fix a sync bug where gm-blocks would not sync if that part of the board had been modified.

One known bug is that publishing a board does not include the markers. This will be fixed in an upcoming patch.

We have plenty more in the works, so stay tuned!