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TaleSpire News

Early Access Patch 4

Hi everyone. It's update time again, and we have a few fixes and a small feature improvement:

  • The hide-plane region now always includes the camera. Things should no longer appear between the camera and the camera look-at-point when they should be hidden by the hide-plane.
  • We've fixed the knob controlling the sun to have the height of the day be upwards.
  • We have fixed some bugs in delete and undo that were causing corruption of parts of boards.
  • A bug in the hide-plane has been fixed, so it now interacts correctly with un-deleted things.
  • The range of Atmosphere fog has been expanded, allowing for less and more fog.


See you later in the week with more fixes!

Early Access Content Pack 1: Siege of the Cackling Horde



[previewyoutube][/previewyoutube]
Here is our first Content pack since the Early Access release. We're starting off with some city defenses and a group of suitable raiders!

[h3]Here is a list of added content, changes, and bug fixes:[/h3]

[h3]Creatures :[/h3]
  • Gnolls (Warrior, Archer, Alchemist)
  • Hyena

[h3]Tiles and Props :[/h3]
  • Palisade TileSet
  • Palisade Door
  • Palisade Various props
  • Abatis
  • Various stone and wood debris
  • Maple leaf piles
  • Animal Bones

[h3]Changes:[/h3]
  • Moved some creatures from Monsterious into Humanoid and Construct
  • The Moorgoth flat roof texture tweak

[h3]Bug Fixes:[/h3]
  • Fixed where compass would lose events once PhotoMode had been enabled once
  • Fix another initiative order issue when deleting creatures
  • Fixed where hidden creatures could create bright white shader artifacts

Thanks for all the wonderful feedback!

Onwards to our next Patch!
BUILD-ID: 6591993 - Download Size: 717.8 MB

Early Access Patch 03

This patch brings an assortment of fixes to issues reported by the community.

Thank you for all of the help we've received on the issue-tracker. Your pictures, videos, and step-by-step guides have allowed us to replicate and fix everything below.

  • Fixed a bug where deleting a tile or prop could leave behind the colliders
  • Line-of-sight dependency issue no longer causes other systems to not be initialized
  • Fix a bug where tiles that were moved, were then not interacting correctly with the hide-plane
  • Fixed a case where moved tiles were pickable when hidden
  • Fixed a case where the hide-plane can skip tiles at certain positions
  • Fixed the slab tool as it was not respecting the rebinding of the 'rotate 90 degrees' button.
  • Fixed a bug where interactable assets were using the wrong colliders if they had a mix of static of dynamic parts
  • Fixed a bug which could result in creature state not being saved
  • Fixed a case where leaving photo-mode while UI was hidden caused some UI to be invisible
  • Fixed a bug where the initiative list is cleared if you delete the creature who is currently active
  • Fixed an error when trying to respawn a deleted unique creature.
  • Fixed a bug allowing players to teleport creatures they don't own
  • Fixed spelling in the grid sample button tooltip
  • Improve region handling of tile size and ruler measurements
  • Fixed incorrect help bar entry for creature teleport
  • Improved stats and hp handling of large values
  • Fix significant lag when pressing the zero key in the main menu


More updates coming soon!

Early Access Patch 02

Our second Early Access Patch is a bit of a smaller one as we're working on some bugs that take up more time. But in the meantime, we wanted to push out a few other fixes.

Here are the fixes/changes in this Patch:
  • Fixed error when another player finishes using a ruler
  • Fixed where dice roller wasn't checking for props (causing dice not to hover on cliffs, for example)
  • Fixed where auto Move Hide Plane was not checking for props
  • Fixed where Rulers were not snapping to props.
  • Added ability to spawn creature as hidden by spawning them in the GMOverlay
  • Fixed where "Remove All Dice" wasn't showing on the Dice GM Radial Menu.
  • Fixed creature out of bounds error on load

Thank you all for the feedback so far.

Onwards to the next Patch!

BUILD-ID: 6572116 - Download Size: 7.2 MB

Early Access Bug-fix Patch 01


Here we are with the first bug-fix patch of this new release. Here are the fixes:
  • Better errors if board data fails to pull
  • Save icon updates after sync now
  • Alphabetical sorting of the music/ambient tracks
  • Improve line ruler, so you don't see the backfaces
  • Fix sync of hide-volumes to players
  • Fix case where explicitly hidden creatures were visible after sync
  • All Audio now goes through the Master Volume Control.
  • Underwater muffle sound should be working as intended again.
  • Fix 'phantom creature' bug. Where choosing a creature asset while holding one created an un-clickable duplicate
  • Fix uniques not teleporting when placed into a board they are already in.
  • Changed fog keybinding UI so it cant be bound to mouse inputs
  • Added a way to remove fog-of-war inside a selection
  • Radial Menu should now behave better at different resolutions and properly work with UI-Scaling
  • Radial Menu text now tries to avoid overlapping with the buttons.
  • The game now handles settings files getting corrupted, remaking a new one.
  • Fixed some tutorial videos not loading
  • Added Tutorial for the Hide Plane (Green diamond)


We had to rebuild the tutorial assets, which made the update a bit bigger

Thank you all for all the feedback. We'll continue squishing those bugs

Till next patch!

BUILD-ID: 6555595 - Download Size: 344.5 MB