1. TaleSpire
  2. News

TaleSpire News

Creature-modding Beta arrives on Monday

Heya folks,

We have wanted to give you the ability to add your own creatures for a long time, and so we are thrilled to say that on Monday that feature arrives in Beta.

The creatures themselves can already be made using our TaleWeaverLite plugin for Unity[0].

You can drop those mods into a folder, and TaleSpire automatically finds them and makes them available.


But that takes an entire mouse click.

UNACCEPTABLE!

Instead, TaleSpire can automatically find and fetch mods from repositories hosted online[1].


At release, we will support fetching content from the official mod repository on mod.io, but the code behind the scenes is ready to support community-hosted repositories as soon as we finalize the API. If that interests you, keep an eye on our dev-log for future updates.

We will be live on Twitch tonight at 22:00 CEST to catch up with the community, so please drop by if you have questions!

A big thanks to the community for their patience and support as we built this feature; the path is so often more windy and gnarled than expected, and having such a chill group behind us has been immensely reassuring.

Onward to Monday!

[0] Both the plugin and the Unity version required are free.

[1] The default option is to show you what content is missing and give you a one-click install. However, you can also choose to trust all content from a given repository, at which point TaleSpire will simply fetch and install it for you.

Return of the dev streams!

It's been too long since the last dev stream, so let's kick 'em back off and make them a regular occurrence while we're at it!

This will be...
[h2]Bouncyrock's Bi-Monthly Banter[/h2]

Our very first stream is set to kick off on Friday, February 9, 2024, at 21:00 UTC. The future schedule is planned for the second Friday of every other month at the same time. There will also be an event on our Discord server to help serve as a reminder.

At that time, you'll be able to pop into our Twitch channel and join us live. We're planning to talk a bit about what we've been up to and what's next, and having some Q&A with anyone who shows up to chat.

Don't worry if you can't make it live; the stream will be available as a VOD on Twitch and over on our YouTube so you can catch up on all the latest updates and discussions at your convenience.

We're excited to catch up with you all. So - grab your calendars, set those reminders, and join us for the very first of hopefully many.

Stay creative, and see you soon!

Asset position patch

Something in yesterday's build went a bit screwy, and the positions of some random assets got messed up. This patch resolves that.

A big thanks to the folks who spotted and reported this.

Now, back to our regularly scheduled programming.

Early Access Content Pack 29: MegaDungeon Expansion

Greetings Everyone!

We are kicking off the new year with a small pack of assets before getting stuck into the next larger sets. Since the MegaDungeon was released, we’ve been watching your feedback (and your amazing builds!), and these are some pieces derived from that feedback. This pack features the following new assets:

  • Stone demon face with open mouth prop
  • Iron Maiden prop (Openable)
  • x4 window variations of the straight, diagonal, corner, and curved corner walls
  • x4 tower stair sets oriented in the opposite direction
  • Cave-in prop


We've also tweaked the Dungeon Cellar tileset textures to revert back to a more desaturated stone color and reintroduced more of the mold.

As always, keep the feedback coming. For now, we're going to shift our focus away from the darkness below and look to the stars as we begin construction of the MegaSector!

Thank you, once again, for your continued support of the project!

The dev-log before Christmas

Well, would ya look at that; we're on the cusp of a brand new year!

2023 has been a busy one and ended up being more about building good foundations than it has been about big razzle-dazzle features.

That said this year has included the release of the Mod browser, Mac Support, Symbiotes, and many many assets.

All that building has set us up for an exciting start to 2024 with big performance improvements coming to the backend, the full release of creature modding, and the introduction of Seats all lined up for release early in the year.

We don't want to keep you here any longer than necessary, so let us just say thank you once again for supporting us and for allowing TaleSpire to grow from a fun idea to way more than even we expected. We've still got a ways to go to deliver the vision, and we are thrilled to be making that journey with you.

So Merry Christmas, Happy Holidays, and God Jul to you all!

See you in the new year.