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TaleSpire News

Feature Release : Roller Rewrite

[p]The rewrite of the dice rolling code has now left Beta and will be making your sessions a little more stable. [/p][p][/p][p]Among the code changes we have the following: [/p]
  • [p]The data sent over the internet to keep the dice in sync has been halved. Often it can drop to a third of the previous rate[/p]
  • [p]The code that handles updating the dice update takes a tenth of the time for large rolls[/p]
  • [p]There used to be cases where clearing large numbers of dice would crash the game. These bugs are fixed.[/p]
  • [p]There were also bugs when the mouse cursor was over certain kinds of dice that were being deleted.[/p]
  • [p]If you have two copies of the game open, you can now pick up your own rolls from both clients.[/p]
  • [p]Rolls don’t despawn if the person who rolled them leaves the board (for example, if they lost connection)[/p]
  • [p]If a symbiote creates a dice roll, and that symbiote has an interop-id, clicking on the roll in history will focus the symbiote[/p]
[p]On the art side of things, we also have:
[/p]
  • [p]Added a 1x2 floor to the sci-fi “Chamber” set[/p]
  • [p]Small reorganization of tiles in the “Chamber” set, and props in the “Construct” set.[/p]
  • [p]Small texture tweaks on Interstellar door, column, and solar panels.[/p]
  • [p]Added two new props to complement a column in the Interstellar set.[/p]
  • [p]Fixed a collision issue on two lights, which made building tricky.[/p]
[p]Lastly, a small new feature. We have added a roll icon to every dice result in the history. This allows you to add it to the dice tray with a left-click. GMs can also add the roll to their inventory by right-clicking and dragging it to the inventory bar. This will become available to players when we add player inventories in the future.[/p][p]


A big shout-out to those who helped us track down bugs during the Beta (you know who you are!). A couple of those were very tricksy and we truly appreciate all the help.

And now, onward to the next release!
[/p]

Roller-beta update 2

[p]Hello! [/p][p]The rewrite of the roller is soon to be released. Thanks to community feedback, we have some tweaks and fixes.[/p]
  • [p]GMs can no longer steal dice[/p]
  • [p]Fixed a bug that manifested in not being able to spawn dice after recovering from a lost connection[/p]
  • [p]Fixed a bug that let players see rolls that should have been private to the GM[/p]
  • [p]Fixed the dice not highlighting the correct face on the login scene.[/p]
[p]With that lot done, we are pretty sure this is good to go. We will give it another day or so for your testing, and then it will ship.

Thanks again folks.
[/p]

Roller Beta Update 1

[p]Hey again,[/p][p][/p][p]We have just pushed an update to the roller-beta branch with a fix for the following bug:[/p]
  • [p]Clicking on the "remove" radial menu button while the cursor is over a d4 or d6 could cause an exception.[/p]
[p]We only have one other known bug, and that's for the dice on the login scene\[0], so we are looking good for a release soon.[/p][p][/p][p]Thanks for the help, folks![/p][p][/p][p]\[0] We have a fix for this already. It will ship soon.[/p]

Beta: Rerolling the roller

[p]It’s high time for a Beta![/p][p]You can find all the details and instructions on how to join the beta over here: [/p][p]https://talespire.com/welcome-to-the-roller-rewrite-beta[/p][p][/p][p]We have completely rewritten the code that handles the synchronization of the dice. The improvements are:[/p]
  • [p]The data sent over the internet to keep the dice in sync has been halved. Often it can drop to a third of the previous rate[/p]
  • [p]The code that handles updating the dice update takes a tenth of the time for large rolls[/p]
  • [p]There used to be cases where clearing large numbers of dice would crash the game. These bugs are fixed.[/p]
  • [p]If you have two copies of the game open, you can now pick up your own rolls from both clients.[/p]
  • [p]Rolls don’t despawn if the person who rolled them leaves the board (for example, if they lost connection)[/p]
[p]One side effect of these changes is that GMs can now pick up any roll. Doing so takes ownership of the roll. We are leaning towards disabling this again, but we’d like to hear your feedback.[/p][p]Lastly, we’ve added a roll icon on every dice result in the history. This allows you to add it to the dice tray with a left-click. Or you can add the roll to your inventory by right-clicking and dragging it to the inventory bar.[/p][previewyoutube][/previewyoutube][p][/p][p]The Beta will run for a week before this gets merged into the live branch. We appreciate reports of any bugs or quirks![/p][p]Till next time![/p]

Early Access Content Pack 37: Solar Array

[p] [/p][p]------------------------------------------------------------------------------------------------------------[/p][p]NOTE:  We updated the Unity version used for Asset building to fix the Unity Security Vulnerability, this appears to have rebuilt all assets, which is the reason for the massive update size.  ------------------------------------------------------------------------------------------------------------[/p][p]
A smaller pack prior to a bigger one in the works! Today we're releasing the Solar Array Content pack. Been using tables for your Space Station's panel needs?! Maybe this can help. In addition to renewable energy, we're also looking at some dish antennas to round out your Floating fortress or "Century Eagle" [/p][p]This pack includes: [/p]
  • [p]9 x Solar Arrays[/p]
  • [p]2 x Small antennas[/p]
  • [p]1 x Large antenna[/p]
  • [p]3 x structural others[/p]
[p][/p][p]Assets:[/p]
```H4sIAAAAAAAACjv369xFJgY+BgaGpVOSuJoXrnVZpa8uY1R34QEjUGyD8gSZ+L+P3SdHZgYKRDxcDRKbL16sG5FzxW26xBHDsKcfP4HEXjlM1Z8ev8OpO7/zfpEqOzdI7Kz7LWdWFQ3/Nq5UYVNfqd0gsRwtJ8/HNaEeeya/fRqvfWMrSMzUtcv/z99yh51zKkTeTO3hBInt+1JZrt90zGNu6b/GR3tuczEBxaKupXQczhBy39+mr/dM5r8SSF2A0oPpz1+J+03bL8hqs/G1GUhs3qvHJw40/nJerJLnIJy2QxAkZstb93jRslOe8+ZM/VwrXZQKEluYy/bsD/dVpx01OppWzjY2ILGHSatex+T+dNmrFSOfezUwHCTWAMQHnBgY1jGAQAPjTKBggzMDwxIgraDdwLgXSB+QhsgbqIAVMQgINbAuBYovsGRgWAXkfxBhYFgB5H8ABvQaID+Bo4FRCex+BoaNQPEJQLYaEBdIH2BdBqQvmDYARQH6Q95NnAEAAA==```
[p]
Satellite Slab from top screenshot:
[/p]
```H4sIAAAAAAAACjv369xFJgYeBgaGVw5T9afH73Dqzu+8X6TKzs0BFDvrfsuZVUXDv40rVdjUV2o3SCxHy8nzcU2ox57Jb5/Ga9/YyggUM3Xt8v/zt9xh55wKkTdTezhBYvu+VJbrNx3zmFv6r/HRnttcfECxqGspHYczhNz3t+nrPZP5r8QCFAtQejD9+Stxv2n7BVltNr42YwKK9f3KWW6v9dJxfxnbv7z9PypA6ua9enziQOMv58UqeQ7CaTsEQXbY8tY9XrTslOe8OVM/10oXpYLEFuayPfvDfdVpR42OppWzjQ1I7GHSqtcxuT9d9mrFyOdeDQwXBorFMd7geiAKoRVkIHSCEoReoAHlW0P5jlD17lD1fkADGCS4EkIaGFOg9AkGDSDNwBDBBKG/MELoCVBaB0gviILQEPEbXA5ZDAxajHO4JwQzsNSxHAGbs40ZQr9jOgI19wbXgTIGZhANVA+mD8QyMOsA9TfwQGiGFAZmkHkg8S9QOoIJoY7BCGIfiAbzGRiYtRg5uA8EMzB7MwlwXwDSbxgFwPw+IL0gmIEhleEE54dQBoYMIH0hCGS+A5tDIEg/hIbymaF85hSmHdwCwQ2MQYwXuBi8QOqmcG+IOsA6gfECe4J1AyOIfqAHoROUQPQHYPg3sExgTOAE8sE0UB7Ct25giQPSIHviGDewQGgFZoi9YP0sUPNYoOazQNUxQ9UBaaALwTQDAxLNABUHAgBa1OXv/AIAAA==```
[p]
Thanks for all the support and for checking this out![/p][p]Till next time!


BUILD-ID: 20308349 - Download Size: Win/Linux 3.3 GB/ Mac OS 3.3 GB[/p]