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  3. PATCH 0.7.5 + NEW ANIMATRONIC IN MULTIPLAYER AND MUCH MORE!

PATCH 0.7.5 + NEW ANIMATRONIC IN MULTIPLAYER AND MUCH MORE!

List of Changes:
Added:
  • New Animatronic was added to multiplayer mode: : RK-1017.
  • Proximity Voice chat, You can hold Q, X and T to speak.
  • New items for the workshop.
  • You can buy Acoins and Field Keys now.
  • Settings to the multiplayer pause menu.
  • In game Multiplayer achievement list
  • New achievements.
  • Multiplayer Stats list.
  • Re-added Survivor Rag dolls after they die.
  • Icons to boards to show what ability breaks or ignores the boards.


Fixed:
  • Players were falling into the void, if they rejoined multiple times.
  • Episode 1 Yes or No actions can be skipped by pressing E.
  • Last Retar hand disappears on a specific camera angle.
  • Bunker fixed a plant which disappears on close distance.
  • When you selected a non-random animatronic and left a match that it shows you selected random with unfitting text.
  • Survivor hair won't be shown in third-person
  • Dead Survivors were able to self revive.
  • Emma was able to interact with doors while being in crawl mode, when adjusting the camera to a certain angle.
  • New Game won't Reset multiplayer achievements anymore.
  • Last Retar head texture bug.
  • Episode 1 AI Pathfinding in the Generator Room.
  • Episode 1 Table Rotation bug by holding LMB and moving the mouse to rotate objects.
  • Bunker map Shader.
  • Animatronic Offline mode you can't Press E anymore to Remove the Timer and reset the animation.
  • Steam Cloud, your CASE 2: Animatronic Survival Save games now won't be reset when you play on a different Device.
  • Doing abilities like Emma Crawl and holding Shift to sprint won't remove energy anymore and instead behaves like you won't press Shift.
  • Episode 1 QTE/End Post Process brightness.


Buffed:
  • Nitrous Shield use time from 3sec to 4.5sec
  • Nitrous Shield cooldown from 150 to 105sec
  • Emma Ceiling ability cost from 55% to 25%
  • Emma Ceiling ability won't be detected by the Pointer Radar anymore.
  • Kestrel disguise ability won't be detected by the Pointer Radar anymore.
  • Medic's Stamina is the same as the Support now.
  • Kestrel disguise ability has now objects like a taser, flashlight, and mines.
  • Kestrel 0-2 Disguise Start Sound is quieter now.


Nerfed:
  • Nitrous dash cooldown from 45 sec to 120
  • Nitrous dash cost from 35% to 65%
  • Emma Anti Overload won't instantly reset after failing QTE or getting stunned by a Mine. Here how it works: Normal Taser gun won't affect timer. QTE Fails and Mines will remove 50 seconds from the cooldown.


Adjusted:
  • Nitrous shield plays a sound when the shield is over.
  • Sounds from Ability will follow the character and won't stay in a specific location.
  • Stamina and Energy won't drain while holding shift, when you won't move.
  • Survivor classes will be random now.
  • Kestrel 0-2 (multiplayer) has a new shader.
  • Episode 3 Dead Emma adjusted the Eyes.
  • Pointer Radar.
  • Animatronic Green skull radar.
  • Episode 3 has Fog now.
  • Episode 3 C1 door (Nitrous Chase) is now blue like Multiplayer.


Optimized/Remade:
  • Workshop System.
  • Search match System.
  • Lobby System.
  • Memory Improvements.
  • Episode 4 elevator.
  • Animatronic HUD color system.


Experimental/Testing (We are not sure if we will ever finish and complete it.)
  • Story and Multiplayer Controller support. (some controllers may need third-party programs to use it.)