1. CASE 2: Animatronics Survival
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  3. Nitrous Rework and more Patch 0.8.3

Nitrous Rework and more Patch 0.8.3

Patch Notes:
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Added
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  • [p] Head Bobbing.
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  • [p] Many new Skins and Clothes for both Animatronics and Survivors.
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  • [p] CASE: Animatronics Skin Bundle (Contains all 3 Classic skins).
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  • [p] Acoin amount over the in-game UI.
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  • [p] Sound when Switching Cams in Episode 1.
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  • [p] Matches have a 5 sec counter until start.
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### Changed

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  • [p] Police Station doors have new sounds.
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  • [p] Animatronic Vision Color changed.
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  • [p] Generator fixing Minigame is now less aggressive.
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  • [p] RK-1017 Blind mechanic updated.
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  • [p] NITROUS PM56-C some Animations updated.
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  • [p] NITROUS PM56-C Dereflection sound updated.
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  • [p] Jaw Traps now have blood.
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  • [p] If Animatronics are falling for longer than 1 second, then on land they will make a sound.
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  • [p] If the Animatronic is leaving Mid Match then the Survivors will still get their ACoins as reward.
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  • [p] Episode 4 Boxes won't block the Flashlight/View from the player (the box location is a bit below now).
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  • [p] Episode 4 Player Crouch speed from 100 cm/s to 175 cm/s.
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  • [p] Episode 4 Player Stamina is now more.
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  • [p] Episode 4 Mr. Bite Aggression Meter is x2 now, which means you can make more noise.
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  • [p] Episode 4 Mr. Bite Reduced Hearing Range.
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  • [p] Episode 4 Mr. Bite stun will hold longer.
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  • [p] Episode 1 Hand Tablet Resolution.
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  • [p] Episode 4 Lock pick is now like Episode 1.
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  • [p] Bunker Map Changed Animatronic Spawn Locations.
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### Balance Changes

#### Survivors

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  • [p]
  • *SUPPORT:** Fire Cooldown from 65sec to 38sec.
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  • [p]
  • *MEDIC:** Fire Cooldown from 50 sec to 33sec.
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  • *POINTER:** Fire Cooldown from 80 sec to 48sec.
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#### Animatronics

**NITROUS PM56-C**
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  • *Hand Attack:** Cooldown from 0.65sec to 1.30sec.
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  • *Dereflection:**
    • [p] Time from 125sec to 90sec.
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    • [p] Can now be used while being stunned (Helpful against stunlocks if times are correct).
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    • [p] Now has a blue effect on the Camera.
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  • *Dash:**
    • [p] Cost from 40 to 30.
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    • [p] Time from 120 sec to 40sec.
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    • [p] Hit box from 95 to 70.
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    • [p] From insta kill to Qte Damage (Similar to a hand Attack, if you hit a Survivor via Qte, then in this Dash the Survivor will be One hit).
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    • [p] When a Survivor gets hit by it, they will be slowed down similar to the Jaw Trap.
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    • [p] Nitrous Cannot Attack for 5 sec after the Dash.
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    • [p] Hitting a Wall will make sound and effect.
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**EMMA A-1**
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  • *Ceiling:**
    • [p] Cost from 20 to 45.
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    • [p] Time from 5 sec to 20 sec.
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  • *Anti Overload:**
    • [p] Default Stun from 9-10 sec to 7.5-8sec.
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    • [p] Anti Stun from 4.5sec to 2.4sec.
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    • [p] Time removal from mine and gun from 50 sec and 10 sec to 35 sec and 20 sec.
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**KESTREL 0-2**
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  • *Disguise:** Time from 45sec to 50sec.
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**LAST RETAR**
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  • *Movement:** Sprint from 500 cm/s to 570 cm/s.
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  • [p] Attack Range from 177 to 235.
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  • [p] Gas Grenades now have a higher rate of killing.
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  • *Gas Spray:**
    • [p] Time from 65sec to 40sec.
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    • [p] Use time from 3sec to 5 sec.
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    • [p] Cost from 25 to 40.
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**RK-1017**
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  • [p]
  • *Mine:**
    • [p] Time from 70 sec to 65 sec. [/p]
    • [p] Hearing Range from 600 to 700. [/p]
    • [p] Piep Interval from 1 sec to 0.8sec.
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### Fixed

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  • [p] Fixed Jaw traps that did not slow down the Survivor.
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  • [p] Fixed Workshop music Volume if you turn lights off/on.
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  • [p] Fixed Match Starting bugs.
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  • [p] Fixed a Bug related to Friend Sessions.
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  • [p] Fixed Head Rotation bugs which cause head twitching like a fish.
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  • [p] Fixed a Bug with Donut Story, it will now be always 60 frames per seconds.
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  • [p] Fixed Story Mode bugs like Wrong Loading screen, Wrong Checkpoints and more.
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  • [p] Fixed Animatronic Stun Hit Collision.
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  • [p] Fixed RK-1017 tail, it's now similar to Episode 4 MR. Bite.
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  • [p] Fixed a Bug in Episode 4 which after pulling heavy objects the pull mode gets disabled (its stamina) and then kinda still gets stuck in the mode half.
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  • [p] Fixed Wardrobe Interaction.
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  • [p] Fixed Story Emma Walk Sound Speed.
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