1. CASE 2: Animatronics Survival
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CASE 2: Animatronics Survival News

PATCH 0.7.0 + New Multiplayer Map

List of Changes:
Added:
NEW MAP: Factory
Map Selection.
New Animatronic Selection.
Lobby Interaction Button Sounds
Last Retar now has an offline animation.
Police Station has now intractable wardrobes now.
Some decoration to the main menu and episode 1.



Fixed:
Emma A-1 being stuck after using the Ceiling ability.
Door being Open or Closed, while not being Open or Closed for the host.
Last Retar won't receive Acoins when he makes Claw kills.
The “RESCUE” Achievement has been fixed.
Workshop “You Got” got fixed and is back.
Workshop Raws amount could not be seen.
An issue where actions like Opening Exits, Revive Players or Enabling Generators would sometimes fail to trigger when the timer reached zero.
Workshop skin name won't be shown.
Hardcore not functioning right.
New Game resets Vsync, motion blur and other settings back to default.
Donut Story won't Fully reset when playing a new
episode 4 Key card Door can be triggered multiple times.
Kestrel Multiplayer hit box is now like any other character.
Episode 1 Fixed a floating Fuse.
Floating generator wires over a non-existing Generator in the Bunker map.
Acoins some save after a match has ended.

Buffed:
Acoin gaining has been buffed. For example for a stun you won't get 1 but rather 3 coins.
Early Crate Drop rate has been made higher. (it's been buffed for several days already if you didn't notice)
kestrel Bullets are 22% faster.

Adjusted:
Multiplayer flashlight is not foggy anymore for the Local player.
Animatronics can talk with Survivors per Voice chat now.
Workshop buttons are a bit darker now have sounds and new font.
New Kestrel Idle Animation.
Kestrel Bullet Shooting Sound Volume reduced.
Multiplayer Emma A-1 has the tail size of Story mode.
Removed the Max 100 Acoins cap from the Win/Lose screen (you would get 100+ Acoins anyway, and it was just the text itself.)

Optimized:
Episode 4 Computer screens have mouse cursor now when you go out of bounds on the Computer.

New Content on the January 20th

Hello Everyone.
Tomorrow on January 20th a new big update will be available for CASE 2: Animatronics Survival.
Prepare yourself, we'll see you tomorrow. :)

PATCH 0.6.8

List of Changes:
Added:
Wires to the Generator in the Bunker.
Toggle for motion blur.
Episode 3 Nitrous Ears.
Episode 2 Nitrous Ears.
Workshop item Icons to see what item is for who.
A Start button when fourth player joins in to the match, the waiting screen won't disappear.
Was made to prevent the fourth player being stuck in the waiting screen.

Fixed:
Workshop item counter when you scroll down in the inventory.
Weird collision at doorframes in the Bunker map.
Nitrous hands when he enables dereflection (his shield)

PATCH 0.6.7

List of Changes:
Added:
A few small red lights in Episode 3.
A cactus decoration in Episode 1.

Fixed:
Police Station red card glass door being too low.
Incorrect walking sound for the Police Station dressing room.
AI pathfinding issues.
The ability to retrigger the Nitrous chase event in Episode 3.
A bug in Episode 1 where pressing "E" allowed players to stand up during the door jumpscare cutscene.
Emma camping or getting stuck in the warehouse after opening the yellow card door in Episode 1.
Emma spawning directly in the player’s path when loading a checkpoint in Episode 1.
Issues with Acoins and the Workshop (fixed today already).

Buffed:
Reduced Last Retar’s stun time by 1.5 seconds.

Nerfed:
Increased Emma’s anti-overload duration from 1.6 seconds to 3.6 seconds.

Adjusted:
Police Station glass door timer increased from 35 seconds to 1 minute and 10 seconds.
Police Station iron gate timer increased from 20 seconds to 35 seconds.
General quality improvements.
Multiplayer sound and music volume can now be adjusted.
A spacific Checkpoint in Episode 3.

A-Coins and Workshop works again!

Hello everyone!
Just a quick update: the Acoins and workshop issues have been fixed.
Enjoy and have fun! :D