1. CASE 2: Animatronics Survival
  2. News

CASE 2: Animatronics Survival News

PATCH 0.7.7 Hotfix

  • Session filtering fixed.
  • Removed the Loading screen when loading a Session.
  • Bunker Wall breach.
  • Network fix.

PATCH 0.7.6 Hotfix

  • Acoin will save again.
  • RK-1017 mine kill fix.

PATCH 0.7.5 + NEW ANIMATRONIC IN MULTIPLAYER AND MUCH MORE!

List of Changes:
Added:
  • New Animatronic was added to multiplayer mode: : RK-1017.
  • Proximity Voice chat, You can hold Q, X and T to speak.
  • New items for the workshop.
  • You can buy Acoins and Field Keys now.
  • Settings to the multiplayer pause menu.
  • In game Multiplayer achievement list
  • New achievements.
  • Multiplayer Stats list.
  • Re-added Survivor Rag dolls after they die.
  • Icons to boards to show what ability breaks or ignores the boards.


Fixed:
  • Players were falling into the void, if they rejoined multiple times.
  • Episode 1 Yes or No actions can be skipped by pressing E.
  • Last Retar hand disappears on a specific camera angle.
  • Bunker fixed a plant which disappears on close distance.
  • When you selected a non-random animatronic and left a match that it shows you selected random with unfitting text.
  • Survivor hair won't be shown in third-person
  • Dead Survivors were able to self revive.
  • Emma was able to interact with doors while being in crawl mode, when adjusting the camera to a certain angle.
  • New Game won't Reset multiplayer achievements anymore.
  • Last Retar head texture bug.
  • Episode 1 AI Pathfinding in the Generator Room.
  • Episode 1 Table Rotation bug by holding LMB and moving the mouse to rotate objects.
  • Bunker map Shader.
  • Animatronic Offline mode you can't Press E anymore to Remove the Timer and reset the animation.
  • Steam Cloud, your CASE 2: Animatronic Survival Save games now won't be reset when you play on a different Device.
  • Doing abilities like Emma Crawl and holding Shift to sprint won't remove energy anymore and instead behaves like you won't press Shift.
  • Episode 1 QTE/End Post Process brightness.


Buffed:
  • Nitrous Shield use time from 3sec to 4.5sec
  • Nitrous Shield cooldown from 150 to 105sec
  • Emma Ceiling ability cost from 55% to 25%
  • Emma Ceiling ability won't be detected by the Pointer Radar anymore.
  • Kestrel disguise ability won't be detected by the Pointer Radar anymore.
  • Medic's Stamina is the same as the Support now.
  • Kestrel disguise ability has now objects like a taser, flashlight, and mines.
  • Kestrel 0-2 Disguise Start Sound is quieter now.


Nerfed:
  • Nitrous dash cooldown from 45 sec to 120
  • Nitrous dash cost from 35% to 65%
  • Emma Anti Overload won't instantly reset after failing QTE or getting stunned by a Mine. Here how it works: Normal Taser gun won't affect timer. QTE Fails and Mines will remove 50 seconds from the cooldown.


Adjusted:
  • Nitrous shield plays a sound when the shield is over.
  • Sounds from Ability will follow the character and won't stay in a specific location.
  • Stamina and Energy won't drain while holding shift, when you won't move.
  • Survivor classes will be random now.
  • Kestrel 0-2 (multiplayer) has a new shader.
  • Episode 3 Dead Emma adjusted the Eyes.
  • Pointer Radar.
  • Animatronic Green skull radar.
  • Episode 3 has Fog now.
  • Episode 3 C1 door (Nitrous Chase) is now blue like Multiplayer.


Optimized/Remade:
  • Workshop System.
  • Search match System.
  • Lobby System.
  • Memory Improvements.
  • Episode 4 elevator.
  • Animatronic HUD color system.


Experimental/Testing (We are not sure if we will ever finish and complete it.)
  • Story and Multiplayer Controller support. (some controllers may need third-party programs to use it.)

PATCH 0.7.3 + Weapons Balancing

Hello everyone, we tested balance changes, and are sure that both sides are more fair now.
Survivor's gameplay is harder and more fun now, animatronics are harder to escape from.
You might have to change your playstyle as survivor characters, but don't worry, the changes are big only for pointer.
We recommend you to don't waste too much stamina while animatronic is not close! This might save your life.
If you think the game is still unfair, contact us through comments or discussions on steam, and tell us your problems with current balance.

Here are the new cooldown stats:

Support: 35s > 65s
Medic: 30s > 50s, she has five mines now instead of four
Pointer: 45s > 80s

Now you might ask: Why is pointer's cooldown so big now?
He has easier qte, 2 chances of escaping animatronic's claws, more stamina and an ability, so his big nerf is fair.
Him having more stamina pays out in dealing with LAST RETAR (wolf animatronic) which will let him escape him easier, while not having 2 chances of escaping him with qte minigame.

That's all we wanted to say, enjoy your BALANCED out experience:)

Multiplayer weapons balancing + apology

Multiplayer dev and testing team here, we heard your feedback about the current balancing of multiplayer.
We know that weapons being overpowered made players experience bad. We are sorry for releasing the update with this balancing issue, and are working on testing it and balancing it out as soon as possible! The patch is gonna be ready soon.
Thank you for your feedback, we are gonna try to make the multiplayer experience as good as possible.