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  3. Physics Update is Here

Physics Update is Here

Solar Lander's Physics Update is now available on the main branch. There are many changes, improvements, and bug fixes with this update, with the main highlight being the physics updates.

[h3]Changes[/h3]
  • Superstructures are now treated as a single body, greatly improving the physics (and controllability) of the lander, especially around large planets.
  • Axis assignments are now done in-game instead of in a dialog box that comes up before the game starts.
  • Staging before landing in Progression now resets the current level instead of skipping to the next level.
  • Free Roam now gives you a lot more freedom to play around with.
  • Upgrades Screen gives you more information about your ships capabilities vs what is needed to complete the level (and how much each individual upgrade will contribute).
  • Terrain generation is now based off of this YouTube video, making it look more natural.
  • Fuel indicators have been made to look more like the rest of the HUD.
  • The trail renderer has been replaced with a display of what your orbit looks like (disappears when on ejection orbit).
  • Terrain colliders are generated in chunks to improve performance (adjustable in settings).
  • Made some adjustments to the game over, pause, credits, and help screens.


[h3]Additions[/h3]
  • Added the ability to adjust input response in the settings screen.
  • Buttons on some controls can be made to gradually go from full-off to full-on.
  • Added leaderboards for highest landing score and highest docking score.


[h3]Bug Fixes[/h3]
  • (Hopefully) Fixed a bug that would sometimes cause steam stats to not get saved properly.
  • Fixed a bug where the engines and RCS thrusters would produce more thrust than they should be capable of.


EDIT: The game was supposed to go on sale right before this post was made, but I accidentally scheduled the sale to start June 7th.