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Hostil News

Update 1.02

· Improved interactions.

We have removed a lot of required conditions in order to achieve a freer and smoother playing experience. For example, you no longer need the protagonist to see broken glass to be able to take a tube and break them, now you can take the tube directly.

· Removal of deaths.

We have also decided to completely removed the deaths, as they could be too frustrating for not being common in this type of genre and not being clear on what conditions they occurred.

Update 1.02

· Improved interactions.

We have removed a lot of required conditions in order to achieve a freer and smoother playing experience. For example, you no longer need the protagonist to see broken glass to be able to take a tube and break them, now you can take the tube directly.

· Removal of deaths.

We have also decided to completely removed the deaths, as they could be too frustrating for not being common in this type of genre and not being clear on what conditions they occurred.

Update 1.01

· Added a "Story Mode" without deaths.
· Original game renamed to "Survival Mode".
· Added hints at the first musical puzzle.
· Volume control.
· Linux support.

About the mechanics of death:

This idea was intended to add some danger to the exploration and to be consistent with the hostile theme. It was also to add tragic endings that would make the true end more satisfying. To reduce frustration, we add a small penalty for each death, just restart the screen. We also marked each death experienced with an indicator to avoid falling into the same trap twice.

Due to the type of game, it is difficult to clearly alert the player to each death, so many times this mechanics becomes trial and error, which can end up being frustrating. So we've added a deathless mode for players who prefer to experience the story in a more relaxed way.

Thank you for your comments, we will continue to improve the game as much as we can.

Update 1.01

· Added a "Story Mode" without deaths.
· Original game renamed to "Survival Mode".
· Added hints at the first musical puzzle.
· Volume control.
· Linux support.

About the mechanics of death:

This idea was intended to add some danger to the exploration and to be consistent with the hostile theme. It was also to add tragic endings that would make the true end more satisfying. To reduce frustration, we add a small penalty for each death, just restart the screen. We also marked each death experienced with an indicator to avoid falling into the same trap twice.

Due to the type of game, it is difficult to clearly alert the player to each death, so many times this mechanics becomes trial and error, which can end up being frustrating. So we've added a deathless mode for players who prefer to experience the story in a more relaxed way.

Thank you for your comments, we will continue to improve the game as much as we can.