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The Studio Wars Begin

Hello everyone!

What a fantastic week it's been. The first unstable version has just been released and I'm thrilled because this initial version already packs quite a few changes.

[h3]Weekly Recap[/h3]
Competitors have definitely gotten a major boost. Depending on the difficulty level, they'll publish more games. The higher the difficulty, the more games competitors will publish, the more they'll saturate the market, and the more they'll expand! On the flip side, at the very beginning of the game, they'll be more likely to use your game engine, giving you a slightly better chance to grow. But as the difficulty increases, competitors will tend to develop their own game engines. This makes the highest difficulty setting a bit more challenging. A strategy that used to beat CEO mode will need slight adjustments to keep working.

On top of that, I've revisited certain consoles, particularly the Skylight 1.0 and 2.0 which had end-of-life dates that were set way too early. Now it aligns with reality. I've also added a game option for those who want to keep the window in the foreground.

[h3]What's Next[/h3]
There's a tremendous amount of work ahead. First, I need to give competitors the ability to create their own game consoles. But I'd also love for competitors to be able to poach your employees. Obviously this would only be possible on the highest difficulty settings. Additionally, I'd like to occasionally showcase competitors' games that are absolutely crushing it. You know, the ones that are selling like hotcakes, just to give them more presence.

That covers the competitors. Now let's talk about what's coming for the rest of City Game Studio. First, a new statistic will make its debut regarding game engines. Game engines can generate revenue, but it's currently impossible to know the total revenue generated by engines. So I'm going to add this information to the financial details.

Along with that, I'd like to add the ability to list all game ports. Similarly, a panel that provides a recap of games of the year, so we can remember who won what.

I have other things planned, but I'll start with these and see what comes next once they're done!

Thank you for reading.
Take care
Xavier aka Binogure