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Competitor Overhaul: Bringing Balance Back to the Game

Hey everyone!

I'm back today with what you've all been waiting for - balancing updates!
Let me dive right into it.

[h3]This Week's Recap[/h3]
Many of you have flagged balancing issues with City Game Studio's upcoming features, and I honestly appreciate the feedback. You've been hitting crazy financial heights, but don't worry - those days are numbered!

I've overhauled and fixed the competitors, putting caps on revenue generated from stock options, and I've also reworked the algorithm that handled competitor console sales. Truth is, competitors were playing with a somewhat easy mode algorithm. This made them way too powerful way too quickly. I've added some constraints to make their behavior more realistic, so now they won't be generating as much money or sales.

On top of that, I've tackled a bunch of smaller issues. Remember last week when I mentioned the console shaders? Well, if you didn't notice any difference, that's because the right shader wasn't being used. So I took the opportunity to do a pass on all the game's shaders to get everything squared away.

While doing that, I noticed there were some glitches with the office supply store. Some furniture wasn't displaying properly - that's now fixed.

So much for fixes and balancing, but I've also been working to add a bit of content! From now on, you'll be able to list the consoles that competitors have created right from the competitors panel. It's not a huge change, but it's definitely handy.

[h3]What's Next[/h3]
Alright, I didn't get time to work on Game of the Year stuff, but I'll tackle that this week. I'm going to revamp the panel that lists Game of the Year winners. I still find it a bit messy, so we'll see what it becomes.

Game engines - yeah, there are quite a few changes planned. First off, as you've suggested, it would be great to list all competitor game engines when creating your own engine. Plus, having total revenue generated by a game engine would be sweet.

So that's what's coming for City Game Studio, but that's not all. With these major changes, and I've been talking about this for years, I'd like to adjust the game's price. Currently City Game Studio sits at $15.99, and I'm thinking of bumping it up about 20% to either $18.99 or $19.99. To be completely transparent, if you tell me $15.99 is the right price, then I won't change City Game Studio's price. So make your voices heard in the comments!

That's all for now, thanks for reading! Hope you have an awesome weekend.

Take care
Xavier aka Binogure