Price Increase & Performance Optimizations Hit City Game Studio
Hello everyone!
Another week has just wrapped up. Already. I've read your feedback regarding the price increase. I'd been mulling it over for years, and you helped me take the plunge. Thank you. For the past few days now, the game has been priced at €19.90 instead of the previous €15.90. That's a 25% increase from the original price that dated back to 2019, during City Game Studio's early access launch!
I have to admit that with this new price, I'm putting a bit more pressure on myself to make sure you're even more satisfied, so I've been reading your feedback—as usual, really—and I've pivoted from what I was supposed to be doing... always the same story.
[h3]This Week's Recap[/h3]
Competitors were making way too much money—this has been fixed in the latest patch, but some saves were broken because of it. I've made a correction to help those who have overpowered competitors get them back in line. This will also prevent any competitor from becoming too powerful.
I've also added a migration for all old save files to let you see the revenue generated by your game engines. A dedicated page in the financial dashboard has been created for them—this was something you asked for, and now it's done.

Another important addition was a filter for published games on the right side, so you can show only the games you've made or only the games the studio director has made. I think this new filter will make you happy.

But I've also optimized the game just a tiny bit. When you have many games in development, City Game Studio can end up slowing down. So I've worked on that—let me know how it goes, because I think it should run much better now.
[h3]What's Next[/h3]
I know I was supposed to work on Game of the Year features. And I think I will, but maybe not for the September update. I'm thinking of completely rethinking City Game Studio's award system to create something more complex and deep that should work better for everyone.
I'm not sure yet what that will look like, but I'm already working on it. I think Game of the Year should have its own dedicated page, so I'm still figuring out how to integrate it into the menus. I'd love for you to be able to view past Games of the Year, and maybe add awards for games with perfect graphics that managed to push a console beyond expectations. These are the reasons I'm postponing the Game of the Year update to include it in something bigger.
Beyond that, I still need to work on studio directors so you can rename the games they produce, or ask them to only do updates. Once these two features are ready, I think v1.24 will be complete, and I'll just need to add even more stuff to it—as usual.
I'm also preparing for City Game Studio 2, which will include everything from City Game Studio 1 while adding some nice little extras. But I'm not there yet. I've got one game to finish and another to release first!
Thank you for reading, have an excellent weekend
Take care of yourselves
Xavier aka Binogure
Another week has just wrapped up. Already. I've read your feedback regarding the price increase. I'd been mulling it over for years, and you helped me take the plunge. Thank you. For the past few days now, the game has been priced at €19.90 instead of the previous €15.90. That's a 25% increase from the original price that dated back to 2019, during City Game Studio's early access launch!
I have to admit that with this new price, I'm putting a bit more pressure on myself to make sure you're even more satisfied, so I've been reading your feedback—as usual, really—and I've pivoted from what I was supposed to be doing... always the same story.
[h3]This Week's Recap[/h3]
Competitors were making way too much money—this has been fixed in the latest patch, but some saves were broken because of it. I've made a correction to help those who have overpowered competitors get them back in line. This will also prevent any competitor from becoming too powerful.
I've also added a migration for all old save files to let you see the revenue generated by your game engines. A dedicated page in the financial dashboard has been created for them—this was something you asked for, and now it's done.

Another important addition was a filter for published games on the right side, so you can show only the games you've made or only the games the studio director has made. I think this new filter will make you happy.

But I've also optimized the game just a tiny bit. When you have many games in development, City Game Studio can end up slowing down. So I've worked on that—let me know how it goes, because I think it should run much better now.
[h3]What's Next[/h3]
I know I was supposed to work on Game of the Year features. And I think I will, but maybe not for the September update. I'm thinking of completely rethinking City Game Studio's award system to create something more complex and deep that should work better for everyone.
I'm not sure yet what that will look like, but I'm already working on it. I think Game of the Year should have its own dedicated page, so I'm still figuring out how to integrate it into the menus. I'd love for you to be able to view past Games of the Year, and maybe add awards for games with perfect graphics that managed to push a console beyond expectations. These are the reasons I'm postponing the Game of the Year update to include it in something bigger.
Beyond that, I still need to work on studio directors so you can rename the games they produce, or ask them to only do updates. Once these two features are ready, I think v1.24 will be complete, and I'll just need to add even more stuff to it—as usual.
I'm also preparing for City Game Studio 2, which will include everything from City Game Studio 1 while adding some nice little extras. But I'm not there yet. I've got one game to finish and another to release first!
Thank you for reading, have an excellent weekend
Take care of yourselves
Xavier aka Binogure