September 17th Prep: Stability Above All
Hey everyone!
I told you I might not be able to do an update this week... Well, turns out I managed to free up a few hours to deliver a slightly more stable version. Without further ado, let me tell you about it
[h3]This Week's Recap[/h3]
This is going to be relatively quick. Actually, since City Game Studio came out in 2019, I've been constantly receiving some pretty weird bugs. Some players, when they opened the panel to create a new game, would get a completely blank panel with no content at all. That's pretty annoying, especially since you just have to close and reopen it for the bug to go away. Still, it clearly hurts their gaming experience.
So I went to take a closer look at what's happening under the hood of Godot Engine. File management, basically. And it turns out that between the version I'm using and the version available today, their file management has been overhauled. So I went and took a look at the changes and picked from those that seemed most promising to me. Although I haven't been able to experience this bug myself, I went ahead and tried to fix it somewhat blindly.
So I hope this new version fixes this very old bug, but I'm not certain about it. Still, file management across all operating systems has been improved (OSX, Windows and Linux).
[h3]What's Next[/h3]
Right now I'm trying to rest and handle bugs as they come. Fix them and make sure September 17th goes as smoothly as possible. I want this update to be the most stable so you all get the best gaming experience possible.
There you have it, in the meantime you can keep leaving suggestions, I add them little by little to my backlog,
I wish you all a great weekend
Take care of yourselves
Xavier aka Binogure
I told you I might not be able to do an update this week... Well, turns out I managed to free up a few hours to deliver a slightly more stable version. Without further ado, let me tell you about it
[h3]This Week's Recap[/h3]
This is going to be relatively quick. Actually, since City Game Studio came out in 2019, I've been constantly receiving some pretty weird bugs. Some players, when they opened the panel to create a new game, would get a completely blank panel with no content at all. That's pretty annoying, especially since you just have to close and reopen it for the bug to go away. Still, it clearly hurts their gaming experience.
So I went to take a closer look at what's happening under the hood of Godot Engine. File management, basically. And it turns out that between the version I'm using and the version available today, their file management has been overhauled. So I went and took a look at the changes and picked from those that seemed most promising to me. Although I haven't been able to experience this bug myself, I went ahead and tried to fix it somewhat blindly.
So I hope this new version fixes this very old bug, but I'm not certain about it. Still, file management across all operating systems has been improved (OSX, Windows and Linux).
[h3]What's Next[/h3]
Right now I'm trying to rest and handle bugs as they come. Fix them and make sure September 17th goes as smoothly as possible. I want this update to be the most stable so you all get the best gaming experience possible.
There you have it, in the meantime you can keep leaving suggestions, I add them little by little to my backlog,
I wish you all a great weekend
Take care of yourselves
Xavier aka Binogure