Massive Development Week for City Game Studio
Hey folks!
If last week was quiet, well I made up for it this week! I've been working like crazy, took the time to recompile the game engine from scratch—a clean build rather than an incremental one—to get the best possible version of City Game Studio!
[h3]This Week's Recap[/h3]
Now, it's not really visual stuff, but these changes are going to make you happy. The studio director can now focus on doing updates and only updates. This feature has been requested by a ton of you.

I'm actually wondering if I should take it a step further and let you have a studio director who handles porting games to other consoles while letting you define certain parameters! Before we get there though, I think we'll need to overhaul the studio director interface. But that's not happening just yet, because the next update will focus on Game of the Year awards and the right panel that lists published games.
I also took the time to squash some pesky bugs that were slowing down the game, and optimized the sales graph display. Nothing major, but we're saving close to 50% on calculation time per game on average.
[h3]What's Next[/h3]
At this point, the game is stable, so I don't think I'll be adding new features. I'm going to prepare my little surprise for release week. Impatient as I am, I'll probably spill the beans in the next devlog!
And as always, when we're getting close to the next update, I'm collecting your feedback for City Game Studio. So now's the time to share what you want to see coming to City Game Studio in 2026!
Anyway, thanks for reading,
Have an awesome weekend
Take care
Xavier aka Binogure
If last week was quiet, well I made up for it this week! I've been working like crazy, took the time to recompile the game engine from scratch—a clean build rather than an incremental one—to get the best possible version of City Game Studio!
[h3]This Week's Recap[/h3]
Now, it's not really visual stuff, but these changes are going to make you happy. The studio director can now focus on doing updates and only updates. This feature has been requested by a ton of you.

I'm actually wondering if I should take it a step further and let you have a studio director who handles porting games to other consoles while letting you define certain parameters! Before we get there though, I think we'll need to overhaul the studio director interface. But that's not happening just yet, because the next update will focus on Game of the Year awards and the right panel that lists published games.
I also took the time to squash some pesky bugs that were slowing down the game, and optimized the sales graph display. Nothing major, but we're saving close to 50% on calculation time per game on average.
[h3]What's Next[/h3]
At this point, the game is stable, so I don't think I'll be adding new features. I'm going to prepare my little surprise for release week. Impatient as I am, I'll probably spill the beans in the next devlog!
And as always, when we're getting close to the next update, I'm collecting your feedback for City Game Studio. So now's the time to share what you want to see coming to City Game Studio in 2026!
Anyway, thanks for reading,
Have an awesome weekend
Take care
Xavier aka Binogure