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Faster Gameplay, Better Interface

Hey everyone!

What a week it's been - super busy, but as promised I've already rolled out the next release candidate for v1.25.0. It brings some small but important changes.

[h3]This Week's Recap[/h3]
You love having massive studios packed to the brim with desks! So much so that when you kick off development on a new game, boom - it slows down big time. To tackle this issue I've been working on it and put together a small fix, nothing too fancy, but still. Instead of creating particles for every single employee, when a studio is packed to the brim, roughly half the employees will generate particles. So instead of running at 20 FPS you're looking at closer to 60 FPS. It's not super stable though. The best way to fix this issue is still to set graphics to minimum.

I've also been working on the interface. I promised you this, so I've worked on the published games panel. Not only is it bigger, but I've also removed unnecessary graphics and made the display more compact so you can show multiple games on the same screen. I've still got loads of changes to make, but I know these tiny tweaks are important and already make your life easier.

[h3]What's Coming Up[/h3]
Next week I'm planning to keep working on the right panel. I want to make it sexier. And I'm also going to start working on the game of the year feature. That one I want to make sexier too.

I'm still on the fence about this, but what do you think about earning a piece of furniture - a trophy actually - to place in your studio that won't have any special effect, other than showing you won game of the year? Could be pretty cool, especially since some of you might create a trophy room.

Anyway, thanks for reading.
Have a great weekend!
Xavier aka Binogure