Enhanced Interface and Smarter Filters
Hey everyone!
It's a real pleasure to catch up with you again this week! I've been writing to you like this every week for quite a few years now, and I think this will keep going for a few more years! Anyway, let me tell you about the progress on City Game Studio 1, v1.25.0, let's dive in!
[h3]This Week's Recap[/h3]
I've overhauled the right-hand menu by adding tooltips where they were needed. When an element is grayed out, a tooltip will now explain why it's grayed out. You can put away your crystal ball, now you'll know what's going on.

I've also added information to the console sales panel. It's always important to know what manufacturing discount you're entitled to when producing your console. Well, there you have it, it's done! There's a nice progress bar now, and I think it looks really good.
I've also revisited the filters to make them more useful. Now when you search for games that are losing you fans, you only get those games, not all your games. By the way, while adding these features, I noticed a little bug that had been lurking around for a few years. Basically, when you filtered games by profit, the filter wasn't applying correctly. Well, it's fixed now and works properly.
Oh, I've added a small note when a game reaches end of life, a little note that explains the conditions for a game to be pulled from the market and confirms that the game has indeed been removed from the market.
[h3]What's Next[/h3]
Next week I'm tackling the big part of v1.25.0. That is, revamping the Game of the Year awards. I want to redesign the panels, the interactions, and I want the game to clearly show you what's happening. I've already started making mock-ups of the upcoming panels, and I'd rather not show anything for now, since everything should be available in just about a week!
As for the physical rewards when you win a Game of the Year award, that'll come the week after. And then we'll see, but I think I'll be working on the studio director again to give them even more power!
But I'll also have quite a few things to do, because it's currently impossible to view the Game of the Year hall of fame by year. I think a menu like that should appear. With a summary along the lines of:
"Lethal Space won Game of the Year in 1994, and the GOTY version was published in 1996, raking in a neat profit of $140 million."
The devil is in the details, and you know how much I love details!
That's all for this week, thank you for your time
Take care of yourselves
Xavier aka Binogure
It's a real pleasure to catch up with you again this week! I've been writing to you like this every week for quite a few years now, and I think this will keep going for a few more years! Anyway, let me tell you about the progress on City Game Studio 1, v1.25.0, let's dive in!
[h3]This Week's Recap[/h3]
I've overhauled the right-hand menu by adding tooltips where they were needed. When an element is grayed out, a tooltip will now explain why it's grayed out. You can put away your crystal ball, now you'll know what's going on.

I've also added information to the console sales panel. It's always important to know what manufacturing discount you're entitled to when producing your console. Well, there you have it, it's done! There's a nice progress bar now, and I think it looks really good.
I've also revisited the filters to make them more useful. Now when you search for games that are losing you fans, you only get those games, not all your games. By the way, while adding these features, I noticed a little bug that had been lurking around for a few years. Basically, when you filtered games by profit, the filter wasn't applying correctly. Well, it's fixed now and works properly.
Oh, I've added a small note when a game reaches end of life, a little note that explains the conditions for a game to be pulled from the market and confirms that the game has indeed been removed from the market.
[h3]What's Next[/h3]
Next week I'm tackling the big part of v1.25.0. That is, revamping the Game of the Year awards. I want to redesign the panels, the interactions, and I want the game to clearly show you what's happening. I've already started making mock-ups of the upcoming panels, and I'd rather not show anything for now, since everything should be available in just about a week!
As for the physical rewards when you win a Game of the Year award, that'll come the week after. And then we'll see, but I think I'll be working on the studio director again to give them even more power!
But I'll also have quite a few things to do, because it's currently impossible to view the Game of the Year hall of fame by year. I think a menu like that should appear. With a summary along the lines of:
"Lethal Space won Game of the Year in 1994, and the GOTY version was published in 1996, raking in a neat profit of $140 million."
The devil is in the details, and you know how much I love details!
That's all for this week, thank you for your time
Take care of yourselves
Xavier aka Binogure