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Game of the Year Interface Completely Rebuilt

Hey everyone!

Thanks for being here in such great numbers, and even more of you each week! I won't hide it from you, I'm swamped with work so let's jump straight into it

[h3]This Week's Recap[/h3]
I've been hard at work, and I've made solid progress. I had time to rebuild the selection and announcement interface for the Game of the Year awards. The old panels were already a few years old and it showed. These new ones fit better with the rest of the game and the information is better presented and organized.

When you select a game to become Game of the Year, its chances of winning the award are clearly displayed in large text on the right. And all the information that influences this score is shown. There's the game's rating, but also its theme and size. So you know that these three parameters influence its chances of winning the trophy.

Since I started looking at the studio director, I noticed an oversight that resulted in a pretty annoying bug. Basically, the studio director never uses the game engine at full capacity. Now in the lower difficulty levels this doesn't cause too much of a problem, but in the other difficulties it results in poor quality games. Good thing I caught it. Honestly it wasn't obvious and I spent several days on it but now it works like a charm!

[h3]What's Next[/h3]
This week I plan to keep working on the Game of the Year awards by redesigning the panel that lists the Game of the Year winners. If you don't know which panel I'm talking about, that's normal, this panel doesn't exist yet. So it'll be brand new and it'll replace the one that lets you create a Game of the Year entry. Everything will be completely redone. I already have the mockups right in front of me, it's going to be gorgeous, I just need to implement it!

I still need to add trophies to place in studios as well as improve studio directors so they can make game ports!

So yeah, I've got several more weeks of work just for that, and I can't wait to deliver this v1.25 which is going to be incredible as always I hope!

Until then, take care of yourselves
Xavier aka Binogure