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December 10th Is Right Around the Corner

Hey everyone!

Quite a busy week, and here's already a pretty substantial update. I mentioned last week that I wanted to overhaul the settings, and that's exactly what I did! So let me dive right in!

[h3]Weekly Recap[/h3]
I've completely revamped the settings panel and made several tweaks along the way. You now have much better control over the game's graphics quality. I've added tooltips explaining what each setting does and how it impacts performance. It might seem like a small thing, but I think it'll help some of you get a better gaming experience.

I've also added the option to play at 60 or 120 frames per second. Again, it's a neat addition, but it can introduce some instability. So I'd recommend only using this feature if the game is already running smoothly for you. Otherwise, it's best to skip it.

And since we live in a neoliberal world, I've thrown in some cheat codes that don't require you to break out your credit card! Get free servers for your games or finish remakes in one go. These little additions round out the gaming experience. Thanks for suggesting them, it really does make the game feel more complete!

One final fix to wrap up this week's recap. It concerns the right-side menu: when applying certain filters, they weren't actually filtering the right games. Specifically when you wanted to hide a game's graphs or details. That's now fixed, and thanks for reporting it!

[h3]What's Coming Next[/h3]
I didn't get to work on the graphs, I wanted to, but time just didn't allow for it. So I'll tackle that this week, and I'll also squash a few bugs that have been reported to me. Nothing serious, but you know, being able to play a full session without hitting a bug is the bare minimum we should expect.

After that, I'm jumping into work on the studio director, but I'm also planning to change how game producers behave. You suggested automatically removing producers from games once they're published, and I think that's exactly what I'll do. It'll automatically detach producers from games upon release. That'll definitely make your life easier.

That's all from me. December 10th is coming up fast, and with it, the next City Game Studio update!

Thanks so much for reading. In the meantime, take care of yourselves.

Xavier aka Binogure