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Studio Director Evolution: Say Goodbye to Micro-Management!

Hello everyone,

What a fantastic week that just wrapped up! I've been working my tail off, and I think you're going to love the Studio Director. I managed to get everything I wanted done for this v1.25.0. But before diving deeper, it's time for the weekly recap!

[h3]This Week's Recap[/h3]
I won't beat around the bush, I've completely overhauled the Studio Director. Visually, configuring the Studio Director is now much more pleasant. Honestly, I don't know how you managed to keep using that old interface which was, to put it mildly, not exactly easy on the eyes.

The Studio Director page is clean, elegant even, and now you can port games to other consoles. And that's no small feat. Naturally, I had to add more configuration options, which I think you'll appreciate. You can now set the compatibility rate for ports, as well as which games to port. I believe this will completely eliminate micro-management from the game. Obviously, the Studio Director will now take their cut from game ports. That's only fair.

Speaking of micro-management, well, with the Studio Director now able to create games, update them, and now port them, all that's left for you are the cool tasks. By that I mean console creation, digital store development, game engine maintenance, negotiations with console manufacturers, competitor relations... and the list goes on. Truth is, you still have plenty to manage, but at least now you can focus on being a good CEO (yes, they do exist).

[h3]What's Next[/h3]
I still have a few tweaks to make to the Studio Director. Actually, I'd like you to be able to tell them, via checkboxes, whether they should create games, make updates, or port games. I think that'll make things easier to manage. I'm not sure yet what it'll look like, but I know it'll work out great.

Otherwise, I'm all ears for your feedback and any bugs you might encounter, because we're cutting it dangerously close to the update release date! No room for mistakes now!

Since this update is approaching publication, I want to start talking about the next one, which should focus on game updates. And as a bonus, I'd like to revisit employee training and building construction. In my view, these two features are getting a bit long in the tooth and could use a fresh coat of paint. What do you think?

Drop your ideas in the comments, I always read them.
See you next week,
Take care of yourselves
Xavier aka Binogure