Stability and New Features: v1.25.0 Preview
Hey everyone!
Version 1.25.0 is around the corner, and it's shaping up to be the most polished version of City Game Studio yet. This update packs stabilization improvements, major UX enhancements, brand new features, it's going to be huge. But I'm not going to talk about all that today, instead let me tell you what went down this week.
[h3]This Week's Recap[/h3]
The Studio Director, or at least its configuration interface, has been overhauled and improved to give you better control. You can now explicitly tell the Studio Director to only make games, or only make updates, or even only make game ports. Or you can tell them to do everything! And the cherry on top, the interface updates dynamically based on what you tell it to do. There you have it, I think the Studio Director is now one of City Game Studio's finest features.

On the interface front, I've made another small change. Some players complained they weren't making any money. Don't worry, you're still gaining/losing money at the end of each month. It was just a visual bug with your wallet display. It's a small detail, but I understand why some players were shocked not seeing the exact amount of gains/losses. It's fixed, it's visible, and it's for the best.
Other bugs have been squashed too. First, a crash. When listing past Game of the Year winners, City Game Studio could crash. And that's not cool, even though the fix was relatively simple, it took a few weeks to get it implemented. Thanks for reporting this crash and sorry for the delay.
Another bug has been fixed, it came from contracts and game speed settings. When you create your game, you can choose the pace, ranging from normal to very slow. In very slow mode, when you had 12 weeks to complete a contract, you actually only had 4 weeks. So yeah, I've fixed this issue, and now contracts work perfectly at all game speed configurations.
[h3]What's Coming Up[/h3]
Right now, I'm waiting for your bug reports and ideas, because I think v1.25.0 is ready and I could almost release it today. But here's the thing, I'll spend the remaining few days fixing bugs, but also working on City Game Studio 2.
That said, don't hesitate to post your ideas for City Game Studio 1, I'd love to discuss them with you!
Well, that's it for this devlog, thanks for reading, catch you next week.
Until then, take care
Xavier aka Binogure
Version 1.25.0 is around the corner, and it's shaping up to be the most polished version of City Game Studio yet. This update packs stabilization improvements, major UX enhancements, brand new features, it's going to be huge. But I'm not going to talk about all that today, instead let me tell you what went down this week.
[h3]This Week's Recap[/h3]
The Studio Director, or at least its configuration interface, has been overhauled and improved to give you better control. You can now explicitly tell the Studio Director to only make games, or only make updates, or even only make game ports. Or you can tell them to do everything! And the cherry on top, the interface updates dynamically based on what you tell it to do. There you have it, I think the Studio Director is now one of City Game Studio's finest features.

On the interface front, I've made another small change. Some players complained they weren't making any money. Don't worry, you're still gaining/losing money at the end of each month. It was just a visual bug with your wallet display. It's a small detail, but I understand why some players were shocked not seeing the exact amount of gains/losses. It's fixed, it's visible, and it's for the best.
Other bugs have been squashed too. First, a crash. When listing past Game of the Year winners, City Game Studio could crash. And that's not cool, even though the fix was relatively simple, it took a few weeks to get it implemented. Thanks for reporting this crash and sorry for the delay.
Another bug has been fixed, it came from contracts and game speed settings. When you create your game, you can choose the pace, ranging from normal to very slow. In very slow mode, when you had 12 weeks to complete a contract, you actually only had 4 weeks. So yeah, I've fixed this issue, and now contracts work perfectly at all game speed configurations.
[h3]What's Coming Up[/h3]
Right now, I'm waiting for your bug reports and ideas, because I think v1.25.0 is ready and I could almost release it today. But here's the thing, I'll spend the remaining few days fixing bugs, but also working on City Game Studio 2.
That said, don't hesitate to post your ideas for City Game Studio 1, I'd love to discuss them with you!
Well, that's it for this devlog, thanks for reading, catch you next week.
Until then, take care
Xavier aka Binogure