Sales Graph Overhaul & CGS2 Progress Update
Hey everyone!
This week I've been hard at work, even though I haven't pushed any changes to Steam's unstable branch. So v1.25.0 will contain a tiny change that you haven't seen yet, even if you're a regular on the unstable versions!
[h3]This Week's Recap[/h3]
I've made quite a few fixes that will mainly impact GOG players, but also a crash that affects all players this time. And there's a small change in the sales graphs to show you profits rather than just revenue. So if you run a marketing campaign and it doesn't pay off, you'll see it directly in the curves, and I think that's pretty cool.

You've asked me to be able to choose between curves and histograms, I'm thinking of working on that for v1.26.0. This option will be in the game's options panel, because it's not something super simple to implement, and I don't want to clutter the game's interface. I hope you'll understand.
On a completely different note, I've continued my work on City Game Studio 2, and I'm happy to tell you that the game now runs on the latest version of Godot Engine. A crucial milestone has just been reached, and from now on I'll be tackling the new interface design for the game as well as updating the mood board for this new installment. I'll keep you posted as development progresses. Right now I can't share much, but know that bugs detected by Godot 4 are being backported to City Game Studio, making the gaming experience even better!
[h3]What's Coming[/h3]
We're getting terribly close to December 10th, when v1.25 will be released, so you can imagine I'm not going to introduce new content just days before publication. However, I've been working on the roadmap for 1.26 and on the menu we'll have a better interface for managing save files, but also updates and DLCs will be revised and I'd like to overhaul employee training as well as the entire building construction section to make it clearer and more intuitive.
There you have it, I hope you like the program, and if you want to see new things appear in this roadmap, come share them in the comments!
In the meantime, see you on December 10th for the next big update!
Take care
Xavier aka Binogure
This week I've been hard at work, even though I haven't pushed any changes to Steam's unstable branch. So v1.25.0 will contain a tiny change that you haven't seen yet, even if you're a regular on the unstable versions!
[h3]This Week's Recap[/h3]
I've made quite a few fixes that will mainly impact GOG players, but also a crash that affects all players this time. And there's a small change in the sales graphs to show you profits rather than just revenue. So if you run a marketing campaign and it doesn't pay off, you'll see it directly in the curves, and I think that's pretty cool.

You've asked me to be able to choose between curves and histograms, I'm thinking of working on that for v1.26.0. This option will be in the game's options panel, because it's not something super simple to implement, and I don't want to clutter the game's interface. I hope you'll understand.
On a completely different note, I've continued my work on City Game Studio 2, and I'm happy to tell you that the game now runs on the latest version of Godot Engine. A crucial milestone has just been reached, and from now on I'll be tackling the new interface design for the game as well as updating the mood board for this new installment. I'll keep you posted as development progresses. Right now I can't share much, but know that bugs detected by Godot 4 are being backported to City Game Studio, making the gaming experience even better!
[h3]What's Coming[/h3]
We're getting terribly close to December 10th, when v1.25 will be released, so you can imagine I'm not going to introduce new content just days before publication. However, I've been working on the roadmap for 1.26 and on the menu we'll have a better interface for managing save files, but also updates and DLCs will be revised and I'd like to overhaul employee training as well as the entire building construction section to make it clearer and more intuitive.
There you have it, I hope you like the program, and if you want to see new things appear in this roadmap, come share them in the comments!
In the meantime, see you on December 10th for the next big update!
Take care
Xavier aka Binogure