City Game Studio v1.25.2: Bug Fixes and Optimizations
Hey everyone!
I'm still gathering your feedback, but this time directly through the bug report form. Fortunately, there haven't been too many issues, but enough to warrant a small update that will further improve your gaming experience.
So, this is a minor update that fixes bugs and slightly improves performance, so let me break it down for you right away.
The first bug fix comes from the old save file migration system. Indeed, since the beginning of City Game Studio, I've implemented a system that allows your save files to evolve. This means that even if you have a save file that's 5 years old, the migration system will make it compatible with the latest version of City Game Studio. The migration will take a few seconds though. Anyway, this save system had a small bug directly related to the studio director. And it's now fixed.
Another bug, also with the studio director, involved the pricing of game ports. Let me explain: when the studio director ports games, they set the price for the ports themselves, and there was a bug in there that could make game ports free. Rest assured, this doesn't happen often and it's what we call a corner case. It's now fixed.
One last bug has been fixed that concerned games that were at the end of their lifecycle. In fact, it could happen that some games were cancelled before being released to the market, which caused an internal bug. Nothing visible to you, but I still prefer to fix this kind of bug.
And the last change is a micro-optimization that will display long lists of elements (employee list, studio list, game list...) a bit faster. It's not much—on high-performance computers you won't see the difference, but on older computers you might notice a slight improvement.
That's all from me. I've already gathered plenty of feedback for v1.26, which will once again be a great update! Thank you for continuing to grow the City Game Studio community.
See you soon,
Have wonderful holidays,
Take care of yourselves in the meantime
Xavier aka Binogure
Bugfixes:
Miscellaneous:
I'm still gathering your feedback, but this time directly through the bug report form. Fortunately, there haven't been too many issues, but enough to warrant a small update that will further improve your gaming experience.
So, this is a minor update that fixes bugs and slightly improves performance, so let me break it down for you right away.
The first bug fix comes from the old save file migration system. Indeed, since the beginning of City Game Studio, I've implemented a system that allows your save files to evolve. This means that even if you have a save file that's 5 years old, the migration system will make it compatible with the latest version of City Game Studio. The migration will take a few seconds though. Anyway, this save system had a small bug directly related to the studio director. And it's now fixed.
Another bug, also with the studio director, involved the pricing of game ports. Let me explain: when the studio director ports games, they set the price for the ports themselves, and there was a bug in there that could make game ports free. Rest assured, this doesn't happen often and it's what we call a corner case. It's now fixed.
One last bug has been fixed that concerned games that were at the end of their lifecycle. In fact, it could happen that some games were cancelled before being released to the market, which caused an internal bug. Nothing visible to you, but I still prefer to fix this kind of bug.
And the last change is a micro-optimization that will display long lists of elements (employee list, studio list, game list...) a bit faster. It's not much—on high-performance computers you won't see the difference, but on older computers you might notice a slight improvement.
That's all from me. I've already gathered plenty of feedback for v1.26, which will once again be a great update! Thank you for continuing to grow the City Game Studio community.
See you soon,
Have wonderful holidays,
Take care of yourselves in the meantime
Xavier aka Binogure
Bugfixes:
- Fixed a bug when migrating old save files (pre-v1.24.0)
- Fixed a bug with the studio director when porting games to a new platform (pricing issue)
- Fixed an issue when discontinuing a game (incorrect calculation)
- Fixed an issue when listing competitors' studio buildings (wrong studio area)
Miscellaneous:
- Micro-optimization: using bitwise operations instead of modulo operator