City Game Studio v1.26 RC1: First Devlog of 2026!
Hello everyone!
This is the very first devlog of 2026!! Time really flies, doesn't it?
But hey, even though it's the holiday break, I'm still hard at work on City Game Studio, fixing bugs and adding new ones obviously!
[h3]This Week's Recap[/h3]
A change that should have been made ages ago: adding a new filter in the employee panel so you can display only employees who don't have an assigned studio. It's super handy, and it really improves the gaming experience!

On top of that, there's some balancing for your consoles. I've added a new tier for manufacturing cost reduction. If you reach 100 million units sold, production costs will be reduced by 50%, which is pretty awesome!
Moving on, it's mostly bug fixes, and fairly important ones at that. One concerns a Steam achievement that was unlocking at the wrong time - now fixed. Another concerns Game of the Year, or rather the awards. Basically, even if you won Game of the Year, you couldn't place any awards. This bug is fixed, sorry for not catching it sooner and thanks for reporting it!
Another bug, specific to Windows, concerns fullscreen mode. I had to recompile City Game Studio's engine to support non-exclusive fullscreen mode. I've run some tests, and it looks promising! Let me know on your end if everything's working well!
[h3]What's Coming[/h3]
I've started thinking about some useful changes. For example, when you receive an in-game notification mentioning a new game engine feature. It would be nice if that notification had a button that redirects you to the game engine screen. And since we're talking about game engines, it would be great to have a list of existing game engines (especially your competitors') on the right side of the screen so you can compare in real-time.
That's what's coming next week, but I have other little things planned. Like adding options for the banker, or reworking the difficulty settings to give you more control without having to use mods.
Anyway, I won't say more, thanks for reading!
See you next week!
Happy New Year and take care
Xavier aka Binogure
This is the very first devlog of 2026!! Time really flies, doesn't it?
But hey, even though it's the holiday break, I'm still hard at work on City Game Studio, fixing bugs and adding new ones obviously!
[h3]This Week's Recap[/h3]
A change that should have been made ages ago: adding a new filter in the employee panel so you can display only employees who don't have an assigned studio. It's super handy, and it really improves the gaming experience!

On top of that, there's some balancing for your consoles. I've added a new tier for manufacturing cost reduction. If you reach 100 million units sold, production costs will be reduced by 50%, which is pretty awesome!
Moving on, it's mostly bug fixes, and fairly important ones at that. One concerns a Steam achievement that was unlocking at the wrong time - now fixed. Another concerns Game of the Year, or rather the awards. Basically, even if you won Game of the Year, you couldn't place any awards. This bug is fixed, sorry for not catching it sooner and thanks for reporting it!
Another bug, specific to Windows, concerns fullscreen mode. I had to recompile City Game Studio's engine to support non-exclusive fullscreen mode. I've run some tests, and it looks promising! Let me know on your end if everything's working well!
[h3]What's Coming[/h3]
I've started thinking about some useful changes. For example, when you receive an in-game notification mentioning a new game engine feature. It would be nice if that notification had a button that redirects you to the game engine screen. And since we're talking about game engines, it would be great to have a list of existing game engines (especially your competitors') on the right side of the screen so you can compare in real-time.
That's what's coming next week, but I have other little things planned. Like adding options for the banker, or reworking the difficulty settings to give you more control without having to use mods.
Anyway, I won't say more, thanks for reading!
See you next week!
Happy New Year and take care
Xavier aka Binogure