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Automatic Virtual Keyboard and DLC Balancing

Hey everyone!

I'm happy, even though I caught the flu this week I still managed to make good progress on v1.26! I managed to progress so well that I was able to do everything I wanted. Let me tell you all about it right now.

[h3]This Week's Recap[/h3]
Last week I told you I was going to improve Steam Deck support, and so I did a complete pass on all the game's interfaces to make sure each field was visible, and that when you had to enter text it automatically brought up the Steam Deck's virtual keyboard. Well, it took me some time, but it's done and I think I didn't forget anything! Steam Deck players are first-class citizens, or at least I'm doing everything I can!

I've had quite a bit of negative feedback lately, some more constructive than others, and it turns out that one piece of feedback in particular made me realize it was so valid that I implemented it immediately. The random event where your coffee machine breaks is now removed from the game. Actually, if at the beginning (in 2019) City Game Studio wanted to be like Game Dev Tycoon, and therefore have random human-scale events. Today that's no longer the case. City Game Studio starts from a garage, or a small studio, but ends up as a multinational worth several billion. And at that scale, having a coffee machine break, well we don't really care. So there you go, that random event is history.

The studio director had a problem. When you used it, it would always use the same game genre until it exhausted your studios, to the point where some employees would start leaving the company. So that's not very cool, so I reworked that, and now the studio director will change genres if the studio is tired of always making the same type of game. And that's really convenient for you. Even more autonomy from the studio director.

I know some of you use DLCs, or paid updates to accumulate maximum liquidity. Honestly, kudos to you for finding this exploit, we're finding fewer and fewer of them, and that one has been balanced too. So enjoy v1.25.0 to accumulate liquidity, because v1.26 fixes this problem.

[h3]What's Coming[/h3]
As I told you, there's been quite a bit of constructive feedback on the game, and I think I'll seriously tackle the English translation to make it more natural. Most of it was done years ago and since then my English has clearly improved.

I know it's not super exciting, but English-speaking players represent more than 30% of total players, which means I don't want to ignore them, quite the opposite!

V1.26.0 already has lots of great things, great optimizations and I still want to do more, so we'll see if I can keep up the momentum and make the game start even faster.

Well, that's all for me, thank you for reading
See you next week,
In the meantime, take care of yourselves
Xavier aka Binogure