Lootboxes, microtransactions and advertising
Good morning, everyone,
Version 0.30.0 has been deployed yesterday but I wanted to describe the biggest changes with you.
This version introduces new ways to monetize your games. You can sell your games in a conventional way, i.e. with a purchase price or a monthly subscription, and now you can make free to play games and get paid through advertising or microtransactions. The revenues are lower, but your fanbase will grow faster.
[h2]Lootboxes, microtransactions and advertising[/h2]

Beside to advertising revenue, you can also add microtransactions. Three types of microtransactions are available. Cosmetics, which long-time players enjoy. New players love power boosts. And then there are the lootboxes. You decide what's in these lootboxes. You can put in power boosts as well as cosmetics.
[h2]More charts[/h2]

In order to help you make your games more profitable, a new financial details panel has appeared. It allows you to keep track of your players, but also to know how much advertising or microtransactions have brought you back.
As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it!
Cheers
Binogure
[h2]Changelog[/h2]
[h3]Feature[/h3]
[h3]QOL[/h3]
[h3]Misc[/h3]
[h3]Bugfix[/h3]
Version 0.30.0 has been deployed yesterday but I wanted to describe the biggest changes with you.
This version introduces new ways to monetize your games. You can sell your games in a conventional way, i.e. with a purchase price or a monthly subscription, and now you can make free to play games and get paid through advertising or microtransactions. The revenues are lower, but your fanbase will grow faster.
[h2]Lootboxes, microtransactions and advertising[/h2]

Beside to advertising revenue, you can also add microtransactions. Three types of microtransactions are available. Cosmetics, which long-time players enjoy. New players love power boosts. And then there are the lootboxes. You decide what's in these lootboxes. You can put in power boosts as well as cosmetics.
[h2]More charts[/h2]

In order to help you make your games more profitable, a new financial details panel has appeared. It allows you to keep track of your players, but also to know how much advertising or microtransactions have brought you back.
As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it!
Cheers
Binogure
[h2]Changelog[/h2]
[h3]Feature[/h3]
- Game engine: Can implement a Microtransaction module
- Game engine: Can implement an Ad module
- Added: Microtransations
- Added: Ads
- Financial panel: add unit sold data
- Financial panel: add ads revenue
- Financial panel: add iap revenue
- Financial panel: add ads + iap revenue
- Add ability to rename the digital store
[h3]QOL[/h3]
- Improved game genre selection
- Advanced game: Currency is no more set to 100G$, it is set accordingly to the difficulty
- It is easier to select a game while running a convention
- Balancing game revenue for a AAA game
- Balancing how fast an employee get bored about a game genre
- Can confine the mouse cursor
- Changing the options won't move the window of the game anymore
[h3]Misc[/h3]
- Fix for micro-stuttering
[h3]Bugfix[/h3]
- Labels on the digital store charts are covering each others
- Can move stuff while scrolling even if it is not allowed
- Fix font oversampling rendering for Windows
- Random crash (Windows only)
- Advanced games Unlock gauges accordingly
- GOTY: Use the new default platforms (instead of the original one)