Early access 0.30.2
Good morning, everyone,
Many of you have sent messages of encouragement and thanks and I thank you very much for your support! This sudden visibility brought about by Domingo gives a certain boost to the development of the game. A big thank you to him and to the entire community that follows him!
Without further ado, here is an overview of the changes that have appeared in the last 72 hours.
[h2]QOL improvements[/h2]

A ranking of the best companies is now available via a simple click. This will allow you to better target the competitors you want to overtake.
When creating new games, selecting specialists has proven to be tedious in previous versions. From now on with a simple click you will be able to withdraw a specialist and assign him to the game being created.

As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it!
Cheers
Binogure
[h2]Changelog[/h2]
[h3]QOL[/h3]
[h3]Bugfix[/h3]
Many of you have sent messages of encouragement and thanks and I thank you very much for your support! This sudden visibility brought about by Domingo gives a certain boost to the development of the game. A big thank you to him and to the entire community that follows him!
Without further ado, here is an overview of the changes that have appeared in the last 72 hours.
[h2]QOL improvements[/h2]

A ranking of the best companies is now available via a simple click. This will allow you to better target the competitors you want to overtake.
When creating new games, selecting specialists has proven to be tedious in previous versions. From now on with a simple click you will be able to withdraw a specialist and assign him to the game being created.

As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it!
Cheers
Binogure
[h2]Changelog[/h2]
[h3]QOL[/h3]
- Add tooltips to the game engine creation panel
- Add tooltips to the game update creation panel
- Postmortems: Unlock platform/genre/theme/targetted audience in priority
- Balance the number of copy sold of a game
- Balance the random event rate
- History panel: If a sequel exists, replace the "Create sequel" button by "Open sequel" button.
- Competitor: Add a panel that lists all the competitors (you included)
- Specialists: Can withdraw a specialist with a single click
[h3]Bugfix[/h3]
- History panel: Cannot create a sequel if the game has been canceled
- History panel: Better feedback on game capacities